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Halo 4 impressions: “Ready to get back to work?”

Wednesday, 26 September 2012 17:16 GMT By Dave Cook

Halo 4′s launch is just over a month away, so VG247′s Dave Cook checks out two full campaign levels, Spartan Ops and multiplayer.

“Ready to get back to work?”

Master Chief pops Cortana a hypothetical as he emerges from his four-year cryo sleep and starts blasting Covenant as if nothing has changed. It’s business as usual for the Spartan, and the same can be said for developer 343 Industries.

Although Halo 4 is the studio’s first crack at the franchise, it wasn’t about to take everything Bungie had built and turn it into something different, just to match a military shooter-obsessed industry.

As Chief blasts his way through the fractured bowels of the UNSC Forward Unto Dawn, you ease into the experience, and all of the old gameplay traits and tactics start coming back.

The ship is under attack by Covenant forces. They attack the same as they did in previous Halo games, use the exact same weapons and come with the same AI. It’s an ingenious tutorial stage, because just when you get comfortable again, 343 pulls the rug out from underneath you.

Enter: Promethean

Throw out what you thought you knew about fighting Halo’s alien menace, because Halo 4′s main enemies the Prometheans are a more aggressive and ruthless bunch. When you first encounter them on the game’s mysterious metal planet, you’d be forgiven for thinking that someone had upped the difficulty while you weren’t looking.

Old tactics won’t work against these guys, because 343′s enemy AI is whip smart, enabling foes to truly work together as an organised, lethal unit. Despite beating relatively weak, the airborne Watchers are perhaps your biggest threat as they’re the medics of the Promethean ranks.

They hover just above enemies, flitting back and forth quickly – which isn’t ideal seeing as all Promethean weapons come with bullet delay – and they wait for you to attack before repairing enemies that shoot, deploying hard light shields in front of your targets and tossing away your grenades.

They’re a total pain in the bollocks, but after a while you get into the groove and start realising new ways to take them down with ease. Go for them first, that’s the golden rule here. But on top of Watchers you have Knights and Crawlers.

Crawlers are comparable to Wretches in Gears of War. They scuttle along the ground and up walls, firing at you with Boltshot pistols and the unarmed variety even explode when they get near you, so melee strikes aren’t really an option here. They’re pesky and come in large packs.

Knights are the toughest, smartest enemies of the bunch. There are a few flavours of these guys but they all pack powerful guns, from the Suppressor assault weapon to the ranged Light Rifle. They can also teleport out of harm’s way whenever their shields drop, so you really do need to give chase before they regenerate or a Watcher heals them.

All three enemy classes force you to push on fast and with precision, especially when there are Watchers about. So how does Chief go about killing these tricky buggers? The only way he knows how – with a shitload of guns.

New Weapons, Firearms In Disguise.

Say the above line to the tune of the Transformers cartoon theme song. We mean it, these are some seriously cool guns that – like the Prometheans that wield them – are robotic, and come with transforming reload animations that would make Michael Bay’s trousers grow tight.

As we mentioned before, Promethean weapons come with bullet delay so you need to improve your aim if you have a hope in hell of surviving the campaign. The Boltshot is your standard pistol but it fires faster and straighter than most weapons in the game, so it’s not weak by any means.

The Scattershot is a mean shotgun that spews glowing orange rounds across a massive spread and at great speed. It’s slow to reload though so using it when being pursued by a pack of Crawlers isn’t advised. It also has bullet delay, which is odd for a shotgun.

The Suppressor is your standard assault rifle and it comes with a ferocious rate of fire that tears through Promethean shields, but again, that bullet say makes hitting Watchers difficult unless you get close. So you’ll ideally want to get them at range.

Speaking of which the Light Rifle is Halo 4′s new sniper rifle and it’s a beast. It has less bullet delay that other weapons but it’s a slow shot per round, so picking targets well is advised.

On top of that, you also have the same load-out of Covenant weapons thrown into the mix because at the start of the campaign, the Covenant show up and start waging war on the Prometheans. So, here’s what you really wanted to know – the story.

The Eye of Light

We’ve saved the campaign story details until now, because it really is vital to stress how different the new weapons and enemies feel, even if most of the gameplay mechanics remain unchanged. Hopefully any fears you had about 343 rail-roading the franchise – from a gameplay perspective at least – have been put to rest.

So then, Chief awakens four years after the events of Halo 3, on board the UNSC Forward Unto Dawn, a hulking space cruiser that is drifting listlessly in the darkest regions of space. Thanks to a mysterious scanner that begins sweeping the ship, Cortana activates and gets Chief back in the game.

You then guide Chief to an elevator shaft that you climb up in first-person, shimmying left and right to dodge debris. It’s sort of like Mirror’s Edge but without the red glowy things. Anyway, once you get to the ship’s bridge the Covenant appear, you whip out your assault rifle and start wasting them. Luckily they don’t speak English in this game, so Grunts aren’t laughably shit any more.

With the Covenant dispatched you see what was causing the red scanning light earlier. It’s the Forerunner world – a massive metallic planet that serves as Halo 4′s main environment. It’s absolutely massive, and it starts to open up, sucking you in with a powerful gravity well.

As the light pierces through the ship, you turn tail and sprint back the way you came as the ship crumples and disintegrates around you. Chief’s dash to the escape pods is cut short as an explosion knocks him out into space and into the planet’s vacuum.

The game’s title then flies up on the screen along with some thunderous and impressive music. It’s one hell of an opening stage, and it shows that 343 isn’t messing around. But what’s on the other side of that glowing light?

Suck it, Cybertron

Our campaign hands-on then skips to Halo 4′s third mission, which takes place in a rocky, metallic environment that smacks of High Moon’s depiction of Cybertron in its Transformer titles. It’s darker than the typical Halo environments you’re used to, and packs a real sense of menace.

Cortana patches a radio message to Chief from the UNSC Infinity, a friendly cruiser fast approaching the Forerunner planet. It’s homing in on the Forward Unto Dawn’s last known location, and if Chief doesn’t hurry, the ship and its crew will be sucked into the world as well.

So the race is on to disable the planet’s gravity well, and to do that you’ll have to blast your way to two beam generators and shut them down. The Prometheans start emerging slowly and in small waves.

First the Crawlers come, then a few Knights, and before you know it, you’re running round huge open areas taking on about 20-30 enemies at once. This leaves you free to approach the beam generators as you see fit, similar to large areas in previous Halo titles.

As we said before, the Prometheans pose a real challenge and their tactics may take some getting used to, but it all comes with practice. Then the Covenant arrive and start battling Promethean forces, causing all hell to break loose.

Wading through a skirmish between both sides is utterly chaotic, as you skirt in and out of about 30 enemies battling each other at once, picking off straddlers or anyone in your way. In the end you’ll have to clear the area to pass, but if you’re smart you can avoid detection and get them to mostly kill each other off first.

We fight our way through many of these encounters before reaching the end of the stage. We won’t spoil what happens at the end because trust us, you don’t want to know yet. All we can say is that the plot has us intrigued, and Cortana’s glitching in particular has us wanting to know more. So what comes after Campaign? Multiplayer of course.

Us Against The World

We’ll keep this section brief because if you know Halo well, you already know how Halo 4′s multiplayer handles. At its core the gameplay remains unchanged, but you’re given a new set of tools, modes, vehicles and maps to enjoy. First off, we played a Spartan Ops mission.

If you aren’t familiar with Spartan Ops, it’s a 10-week season of co-op missions that tell their own story. In fact 343′s Frank O’Connor told us before our session that the studio likens this season to watching Breaking Bad or Lost. It’s full of cliffhangers and plot twists to keep you hooked.

We didn’t see much, but we tried ‘Land Grab’ – a vehicular skirmish in a rocky plain, and ‘Sniper Alley’ – a mad canyon environment littered with overwhelming Covenant forces. They’re big areas full of enemies, weapons and vehicles, so they’re ideal for a laugh in co-op.

Spartan Ops aside, we played a game of Team Slayer on a map we can’t officially reveal yet, but it was fun and best of all it felt at home in the Halo series, so again, if you like the franchise, you have a lot to look forward to come November 6th.

Stay tuned for our full Halo 4 interview with 343 Industries’ Frank O’ Connor soon. You won’t want to miss it.

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15 Comments

  1. ManuOtaku

    Oh man it sounds promising, it might turn the best halo since combat evolved, and iam geeked all inside with anticipation, really you dont have an idea how halo impact me the way it did back in the day, i hope it can do it one more time once again.
    p.s in the singleplayer aspect

    #1 3 years ago
  2. Dave Cook

    @1 Yeah I’m honestly not a Halo fan, but this could be the game I play with great interest. Not that it’ll convert me to like the old ones, but this new trilogy could be something special.

    #2 3 years ago
  3. ManuOtaku

    #2 I understand Dave, i didnt like that much the other halos myself on the singleplayer front, they didnt had the same spark(not pun intended), but i will say halo was my first sci- fi FPS, and loving sci-fi as i do, it really stroke a core in me, with great gameplay, interesting mistery story, and never seen before AI on consoles, for me was the complete experince back in the day, because i didnt do PC gaming, but i understand this is not the same case for everybody, especially PC players that they might had experience this type of games before, so it wasnt anything new, for me was a sort of revelation for this type of game.
    p.s also i do ponder why they choose the promethean name for the new enemies, it might hint something for the new story, like the creators perhpaps?, or it might be something random?, but interesting thing.

    #3 3 years ago
  4. G1GAHURTZ

    First time I’ve ever been hyped for Halo.

    #4 3 years ago
  5. OrbitMonkey

    The Covenant no longer speak English? So no more “Run away!” from the Grunts? Disappointed :-(

    #5 3 years ago
  6. G1GAHURTZ

    Just pretend you speak their language…

    #6 3 years ago
  7. Dave Cook

    @5 & 6 yeah the Grunts were some of the least threatening enemies I’ve ever faced in a shooter. They’re more tolerable now.

    #7 3 years ago
  8. YoungZer0

    Looks like the best thing that could happen to Halo was Bungie’s departure. Never liked Halo much, really disliked the art-direction, especially Master Chief. This looks much better.

    #8 3 years ago
  9. Len

    Just finished playing through Anniversary last night and it really still is, after a decade, a magnificent piece of video game pie. Just so so enjoyable and there were even parts I’d forgotten. Definitely my fav of the series so far.

    343 have said they want to try and take it back to the feeling of the original and it sounds like they may well have done that. Really looking fwd to this (sp)…

    p.s. I thoroughly recommend a rerun of CE if you have the time.

    #9 3 years ago
  10. CPC_RedDawn

    I have to say I am not impressed at all. Halo is just as stale as any military based shooter is now. Few new guns, same boring game play as the last four games.

    Sorry the only thing Halo 4 has going for it us the franchises excellent musical score.

    Borderlands 2 seems to a much much better shooter. Inventive art style, masses of unique guns, 4 player coop, massive game world, excellent music, good story, different leveling options, great voice acting and a witty funny script.

    Need I say more?

    #10 3 years ago
  11. Dave Cook

    @10 have you played it?

    I can’t stand Halo at all and what I played today has me intrigued for the first time since the franchise began.

    #11 3 years ago
  12. desadoc

    As long as they don’t add anything like an armor lock ability, I’m interested. That skill in Reach had NOTHING to do with the way halo combat is supposed to work and feel (and was plainly bad design too) imho…

    #12 3 years ago
  13. OrbitMonkey

    @10, Seems … a 5 letter word signifying ignorance .

    #13 3 years ago
  14. Christopher Jack

    @12, I really abused it in doubles til it was removed. I think they should have replaced it with bubble shied rather than keeping it as a separate ability. Armour lock is truly a cunt of an ability in enclosed spaces. Everybody should be able to sprint, that shoulda never had its own ability imo.

    #14 3 years ago
  15. Dave Cook

    I did try two armour abilities yesterday that I didn’t mention in my piece. The first was a promethean bars light shield – essentially a riot shield that you can project whenever you want, but it wears down after a few hits. Also, the Spartan using it can’t shoot at the same time.

    The second was an invisibility cloak the only works when you’re crouching still and not moving or firing. Both were very well balanced so they weren’t overpowered.

    #15 3 years ago

Comments are now closed on this article.

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    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

  • New Witcher 3 screenshots highlight Geralt’s questionable fashion choices

    Even though The Witcher 3 release date is drawing closer, it still feels like a million year away. So here are some more screenshots to tide you over until then. We got to look at in-game shots yesterday, but these new screens show Geralt riding through some gorgeously vibrant mountains, in the midst of combat […]

  • Sims Gurus patch out pregnant men

    Say goodbye to The Sims 4 unique take on fatherhood, as The Sims Gurus confirm that male pregnancies are no more. The Sims 4 players have been reporting high numbers of alien abductions, leaving their male characters with sore bottoms and a bellyful of alien baby. Kotaku reports that not everyone was getting their knickers […]

  • Black Mesa countdown probably points to Half-life remake release date

    Half-life remake Black Mesa may have a release date at last. Black Mesa is a Source Engine remake of the original Half-life, which like everything related to Half-life feels like it’s taking forever to come out. The first part launched in September 2012, and it looks like we might have a release date for the […]

  • Spector puts down rumours of troubled Epic Mickey development

    Epic Mickey seemed like a surprising follow-up project from the man who made Deus Ex, but Warren Spector has put down rumours of a difficult relationship with Disney. Epic Mickey displays several qualities found in Spector’s other games and which he has always espoused in interviews – heck, this is the man whose dream it […]

  • Ubisoft makes good on Child of Light promise with free eBook

    Child of Light fans can check out a gorgeous new illustrated book set in the world of Lumeria. Earlier this month, creator Patrick Plourde confirmed that there were more Child of Light projects on the way. As we expected from the cagey wording, at least the first of these projects isn’t a game: it’s an […]

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.