‘Forza series was inspired by Pokémon’, says dev

Wednesday, 19th September 2012 10:55 GMT By Dave Cook

Forza Motorsport developer Turn 10 has revealed Pokémon as one of its key influences, and explains the game’s emphasis on collecting and trading cars.

Speaking with SPOnG, Turn 10′s creative director Dan Greenawalt explained the inspiration, “I knew that I wanted this car-collecting element to be implemented into the game. What game, especially back in 2002, had inspired collecting more than Pokémon?”

“It did collecting using a rarity system – through different coloured versions – with a sense that everything felt very natural. And actually, there’s a really natural sense of rarity in cars.”

“So in Forza 1, the cars had a rarity meter, and you had to pick your region – much like choosing Pokémon Sapphire or Ruby – and that made certain cars more or less rare in the game. That was directly inspired by Pokémon.”

Thanks again Nintendo Life.



  1. KAP

    So is my life, the pokemon being the money and my bank account being a giant pokeball. Which, for the most part is usually empty.

    #1 2 years ago
  2. Stardog

    That’s weird, because I find Forza’s career/collecting mode the least addictive thing in it. It’s completely boring after 3 races.

    They need a proper career mode like GT’s.

    #2 2 years ago
  3. Gadzooks!

    Let’s not piss about here, Forza was inspired by Gran Turismo.

    #3 2 years ago
  4. Specialist89

    Gotta drive ‘em all!

    #4 2 years ago
  5. Cobra951

    @4, gotta *buy* them all. What a self-serving crock of crap.

    #5 2 years ago

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