Splinter Cell: Blacklist builds on Conviction’s story, successes and failures

Wednesday, 12th September 2012 02:24 GMT By Brenna Hillier

Splinter Cell: Blacklist doesn’t try to pretend its much-vilified precursor doesn’t exist; it moves directly on from Conviction’s plot, and Ubisoft Toronto hopes to learn from its failings.

“The game takes place about six months after Conviction,” creative director Maxime Béland told Joystiq.

“You’re going to see in the first half hour of the game where it’s not just the President coming to Sam and saying ‘I need your help yet again’. We’ve made it very personal for Sam.”

Interestingly, that six month gap won’t go unfulfilled.

“We’re going to be also doing some exciting stuff in the gap between the two that’s outside of the game,” Béland added.

Béland also worked on Conviction; he said he was brought in quite late in the process, when the project faltered, to take it in a brand new direction and release in under two years.

Describing the results of this Frankensteining as “sweet and sour”, Béland said he used it as a “stepping stone” while preparing for Blacklist. He and his team went through Conviction’s reviews and feature list to work out what to keep and what to axe.

Blacklist is expected in March 2013, on PC, PlayStation 3 and Xbox 360.



  1. Yoshi

    Wait so they’re saying Conviction was a failure? WTF XD

    Sure it wasn’t like the originals in the sense you restarted the mission if you got caught but they didn’t fail by a long shot.

    #1 2 years ago
  2. Gadzooks!

    I loved every minute of Conviction. It had a slightly Batman vibe, like each scenario wad a puzzle but you know there is a bit of leeway so it’s not a case of ‘seen = restart’.

    Just ditch the stupid color desaturation when stealthed and it’s all good.

    Brilliant terrorist hunt modes had better make it to the sequel too.

    #2 2 years ago
  3. Edo

    @1 Yes,too any TRUE Splinter Cell fan it WAS a failure.I’m just glad that they admitted this “Frankensteining” thing…I personally called it a CoD/Ghost Recon mutant but it is close enough.

    #3 2 years ago
  4. viralshag

    I thought Conviction was probably one of if not the best game of the series.

    #4 2 years ago
  5. roadkill

    It’s good to see that the story of Blacklist will continue the story of Conviction. I loved Conviction! Both in terms of story and gameplay. Hopefully I’ll fell the same for Blacklist. I have faith in Maxime. :)

    #5 2 years ago
  6. abbe

    @3: I’m sorry for not being a TRUE Splinter Cell fan. Apparently.

    #6 2 years ago
  7. DaveDogg

    huge Splinter Cell fan here loved Conviction apart from the war time level and thought the colour desaturation thing was really cool. glad to hear hiding bodies is back though

    #7 2 years ago
  8. viralshag

    @6, I wouldn’t worry too much, it seems like most of us are terrible “true fans” of Splinter Cell.

    Conviction was different to the rest and a lot better than Double Agent (even though I didn’t mind that game too much either).

    #8 2 years ago
  9. Erthazus

    Conviction was just terrible. Uncharted 2 stealth Rip Off. There was no stealth at all. Only stupid action without aiming.

    #9 2 years ago
  10. YoungZer0

    I loved Conviction. After playing the amazing coop, i simply couldn’t go back to chaos theory and double agent. The controls felt way too unresponsive, the gameplay way too slow.

    The story of Conviction was one of the better aspects of the game. Seeing that the game goes back to the whole terrorist hunt bullshit makes me really, really sad.

    Probably not going to buy it.

    #10 2 years ago
  11. Yoshi

    Conviction had stealth, sure you could TRY to run and gun but you’d fail pretty quickly.

    #11 2 years ago
  12. Da Man

    Conviction was terrible, Fez rip-off and no stealth. Stupid action without strategy.

    #12 2 years ago
  13. YoungZer0

    @11: No, i’d say Conviction was pretty forgiving, as it should be. I want all stealth games to be like that. Fast and fluid. If you want to see how not to do it, go play Ghost Recon Future Soldier. They really messed that game up.

    Got caught? Too bad, here’s a storm of respawning enemies. Oh you wanted to get caught? That’s too bad, you ain’t gonna get a new weapon now.

    Getting caught shouldn’t mean ‘mission failed’. It should add another layer, not ruin the whole experience.

    Having that said, Conviction was way too easy. Unlimited ammo for the pistol? Why? Mark & Execute was fine, but it shouldn’t refill from one simple takedown, it should be something that takes time to refill.

    #13 2 years ago
  14. absolutezero

    Everything from the video reveal of Blacklist has little to nothing to do with Stealth. He smashes through a fucking door under heavy fire, in broad daylight, in a black body suit thing, in a desert environment.

    No. no.

    I fear for Garrett.

    #14 2 years ago

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