Wed, Sep 12, 2012 | 10:03 BST

Metal Gear Rising: Reveangeance Xbox 360 cancelled in Japan

Metal Gear Rising: Revengeance will not see a Japanese Xbox 360 release, according to a statement released by Konami Japan.

The Google translated statement reads, “Due to various reasons, the launch of the Japanese version be made ​​only PlayStation 3. We have been looking forward to the launch in the Xbox360, to everyone of the persons concerned, and
sincerely apologize for the inconvenience.”

There has been no word on whether or not this cancellation will affect other regions.

Thanks AGB.

19 comments

#1

Fin
12/09/12, 10:11 am

!

#2

YoungZer0
12/09/12, 10:11 am

I’m getting the feeling that the 360 is not so popular in japan. :/

#3

dreamcastnews
12/09/12, 10:26 am

They should consider just cancelling the whole thing… Let 360 owners have MGS 4 instead.

This spin off has been plagued with problems anyway.

#4

bitsnark
12/09/12, 10:37 am

@3

I don’t think they should cancel it at all.

IP spin-off aside, its Platinum Games doing a third person hack and slash adventure.

Why would we want one less of those in our world considering their developer pedigree?

#5

Fin
12/09/12, 11:10 am

@3

That’s the most ignorance I’ve ever seen in a single comment, good job!

#6

Dave Cook
12/09/12, 11:11 am

@3 Have you played it man? I have, it’s good.

#7

Da Man
12/09/12, 11:14 am

Yes, cancel the first potentially interesting Metal Gear since Nes. And port that dozen hours of babbling with borderline non existing gameplay.

#8

YoungZer0
12/09/12, 11:28 am

Recently replayed MGS4. It was not a good game. Way too short. If you skip all the cutscenes, which i did, because i can’t bare that much bullshit, you have gameplay that lasts around 3-6 hours. Just when you start to enjoy a level, it’s over. The east-europe level was one of the worst. Borderline boring.

#9

Custard Ganet
12/09/12, 11:40 am

Cant wait for this and Anarchy Reigns.

#10

absolutezero
12/09/12, 11:41 am

If only MGS4 was the South American level repeated with different coats of paint. Its so open, so packed with things to do, see and interact with it.

Shadow Moses was pretty amazing aswell.

#11

YoungZer0
12/09/12, 11:43 am

@10: Yeah i agree on the South American level, but disagree on Shadow Moses. Not much to see there. Areas were too small. I really dislike machines as enemies. The are not as much fun to interact with as humans.

#12

absolutezero
12/09/12, 11:49 am

Its all about nostalgia for Shadow Moses. The computer room where you first find Otacon, the electrified floor.

Then it ruins all that atmosphere by throwing moo moo’s and those horrible rolly polly arm-things.

#13

YoungZer0
12/09/12, 12:11 pm

@12: Yeah, the nostalgia was very much in-your-face. Still, i did love the level for the design and the isolated atmosphere. Ruined, as you mentioned, by the mechanical enemies.

#14

Joe Musashi
12/09/12, 12:17 pm

I’d like to know what those ‘various reasons’ are. After all the localisation work will be the same as the PS3 Japan release, and a 360 version is still being produced because it’s releasing in other territories.

So, presumably, the effort/cost in releasing the Japan 360 edition can’t be a huge amount. Odd.

JM

#15

Clupula
12/09/12, 2:50 pm

@14 – it’s that it’s probably going to sell 1/10th what the PS3 version will in Japan. Over here, it’ll still probably only sell half or a little more than half of what the PS3 version will, as people associate the Metal Gear series with Sony. I still know 360 owners who talk about buying a PS3 because they “always wanted to check out the Metal Gear games,” not even knowing that the HD Collection is available on their system.

Wouldn’t surprise me if the same thing ends up happening to Ground Zeroes.

#16

xino
12/09/12, 3:09 pm

Japan doesn’t like hack n slash?

#17

Clupula
12/09/12, 3:11 pm

@16 – Japan loves it and they’ll be playing plenty of it on the PS3 version. It’s the 360 they don’t like. Just look at the Persona 4 Arena sales. They were like 95/5 PS3/360.

#18

Ireland Michael
12/09/12, 3:21 pm

@15 1/10th is being overly generous. It probably won’t even recoup the shipping costs.

#19

DrDamn
12/09/12, 3:37 pm

They should think about doing a GoD digital release of the US version. Reduced testing required given it’s been approved already. Does the US version have Japanese voice options? @18 is right shipping overheads are prohibitive, but digital release could mitigate that.

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