Bethesda wary of Wii U: ‘it doesn’t support our games’

Friday, 7th September 2012 11:55 GMT By Dave Cook

Wii U doesn’t currently ‘fit’ with Bethesda’s titles, VP of PR and marketing Pete Hines has revealed in a new interview. Hines also explained the dangers of running head-first into a new console cycle without seeing the true form of hardware at launch.

Speaking in the latest issue of MCV – as spotted by Videogamer – Hines stressed caution around Nintendo’s console, and explained that Bethesda’s remit is to support formats that fit its releases, adding, “So far the Wii hasn’t fitted into that. Whether Wii U does down the road is TBD.”

On the pressure from the industry to leap on to new hardware, Hines stated, “I don’t think the current generation of consoles are holding us back. There is still plenty that we are able to do visually, technically and from a story-telling standpoint. And there’s this huge built-in audience now”.

On the subject of developing for new consoles before they launch Hines warned, “The developers are trying to hit a moving technical target, because the platforms are being built. A new console doesn’t just show up a year before launch and is exactly what it will be when it comes out.”

“It moves and iterates along the way,” Hines added, “And introducing something like that to games that are in development is always a bit tricky. And that is obviously an element of risk.”

Hines continued, “The second point is that your install base always starts at zero. Then it comes out and suddenly a certain number of people buy it but it won’t be the same number as the current gen. So you have divided your audience.”

“It’s then a case of: Are we just making it for the next gen? Or next gen and current gen? And how many people from the current gen that I’m targeting have moved over to the next gen? It does complicate things a little bit. Obviously the changes they are going to make technologically, in terms of the things we will be able to do, are exciting. But it comes at a price”, Hines concluded.

Thanks Videogamer.



  1. OrbitMonkey

    Well they can hardly programme for anything other than the 360, so this is not surprising news… Though it is disappointing.

    #1 2 years ago
  2. DGOJG

    Translation: “It’s not made by Microsoft? No can do!”

    #2 2 years ago
  3. NocturnalB

    I’m more worried about this MMO business of theirs. I love Scrolls and i love MMO’s but from what I’ve seen so far they are headed for another theme park disaster.

    #3 2 years ago
  4. tommygunzII

    Is every gamer a whiny ass know-it-all hater?
    I would love to see the people you think can “programme” from any studio try to create a open world game with the scale and detail of one of Bethesda’s RPG’s in less than 5 years. Before you say Rockstar try talking to a random person in GTA or RDR or try to mod a weapon or create a potion in those games.
    No one else can come close to open world gaming without having zones every 500ft or some other trick. If you can give me an example of someone that can do it better, I would love to hear it.

    #4 2 years ago
  5. ManuOtaku

    I will only say, sing already the contract with microsoft and save the hustle, if you can only make, for whatever reasons, your games for just one console, well sign exclusively with them, that will be more transparent.

    #5 2 years ago
  6. KAP


    Valid point, Gamers these days just seem like grumpy sods who slate a dev for any and everything its a lil sad.
    I’m Pee’d off that the DLC for Skyrim is currently in limbo right now but life still moves on. Hines thoughts on next gen is very valid too Its always a point of install base not what would be “kool”…

    #6 2 years ago
  7. OlderGamer

    Gamers are a lot more cynical and jaded then they used to be Tommy. Not all, of course. I think it is what happens when they get served the same game experiences/franchises over and over again.

    #7 2 years ago
  8. Clupula

    It’s hard not to be cynical when everything Betheseda does for anything but the 360 is a technical disaster.

    Now, you guys all know how harsh I’ve been on the Wii U the last few weeks, but I agree with #1 here. This has nothing to do with the Wii U and everything to do with Betheseda being once of the least competent companies around.

    #8 2 years ago
  9. monkeygourmet

    It’s kind of what to expect until the user base has been established.

    Same prob as Vita is facing.

    It’s a shame as action RPGs like Skyrim would be a great fit for the Wii U pad;

    Maps, potion mixing, fast travel, weapons forging etc…

    #9 2 years ago
  10. ManuOtaku

    #7 OG in this case i dont think is us being cynical or jaded, is because i give most of the third party developers didnt developed for the wii, because it cannot run some engines of this gen, but when you see a third party developer that has not a direct relantionship with one of the major manufacturers, you at least expect the games would work on all consoles, even if the performance is different like in bayoneta version, RDR versions, darksiders versions, that there are differences between the consoles, but those users can play the game, just with some differences in performance, without something broken, it really indicates in this case the developer has something happening with them, and now especially since the WiiU at least for the rest of this generation can cope with the specs used, so one has to wonder why they can do it on one console and not on the other two, is a legit question, because is the only developer in the third party front, besides first party second party, that behaves this way, really something to take account for.

    #10 2 years ago
  11. zinc

    I think a open-world Zelda would quickly erase any Skyrim longings amongst WiiU owners ;-)

    #11 2 years ago
  12. ManuOtaku

    #11 after playing skyrim, i will say i dont have any more longings for it, games like amalaur and dragons dogma on the other hand…, but yes i agree with you an open world zelda will do the trick amongst WiiU owners, and rightly so, as for myself i cannot wait

    #12 2 years ago
  13. DrDamn

    I once described Zelda as an action RPG and got shot down in flames for it :). Still very different to Skyrim but also see where Manu is coming from, the world it creates is fantastic but the combat and interface is horrendous – something which might benefit from the WiiU controller.

    #13 2 years ago
  14. Dragon246

    Yes I am very cynical, especially when I pay as much as the next door person only to get non existent customer service and complete pr silence when asking why I was given a broken game.
    MS really wasted their money on exclusivity deal.
    Also never really got into the elder scrolls series, so it doesn’t matter to me.

    #14 2 years ago
  15. Clupula

    What’s funny is that I would totally describe Zelda as an action RPG, but wouldn’t call Skyrim one.

    #15 2 years ago
  16. OlderGamer

    Me too Clupula.

    #16 2 years ago
  17. Cobra951

    “I don’t think the current generation of consoles are holding us back. There is still plenty that we are able to do visually, technically and from a story-telling standpoint. And there’s this huge built-in audience now”.

    See? Not all developers blame consoles for their woes. This one recognizes the strong positives, namely the established userbase and the diminishing returns of going through the ordeal of another hardware cycle at this mature point in the technology curve.

    #17 2 years ago

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