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Borderlands 2 video shows off GeForce GTX PhysX effects

Monday, 27th August 2012 02:39 GMT By Brenna Hillier

Borderlands 2 looks pretty sweet on a high-end PC, and one manufacturer of high-end PC components wants you to check out how shooting the floor looks way better with GeForce GTX PhysX enabled.

This video is also viewable on nVidia’s Borderlands 2 promotional hub The GeForce team is so excited about Gearbox’s sequel that the game comes free with new purchases of a GTX.

Borderlands 2 hits PC, PlayStation 3 and Xbox 360 in September.

Thanks, GameInformer.

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24 Comments

  1. Kabby

    Repost.

    #1 2 years ago
  2. LuLshuck

    Looks like they compared the pc version to the console versions

    #2 2 years ago
  3. Phoenixblight

    and Non-nvidia cards version.

    #3 2 years ago
  4. Brenna Hillier

    @1 is it? Link?

    #4 2 years ago
  5. HauntaVirus

    http://www.vg247.com/2012/08/16/borderlands-2-bundled-with-geforce-gtx-660-ti/

    I’m pretty sure this is what Kabby was referring to. It just has as link to the same video so this technically isn’t a re-post.

    #5 2 years ago
  6. alterecho

    Why don’t they add support for Havok physics too, as an option for non-Nvidia cards? Fast processors should be able to handle Havok.

    #6 2 years ago
  7. Brenna Hillier

    @5 oh yeah! Well, I think I’ll leave it, the video is the main point and I think it’s pretty cool.

    #7 2 years ago
  8. Telepathic.Geometry

    That’s real purty. Wish I had a gaming PC…

    #8 2 years ago
  9. Phoenixblight

    @6

    Because that is proprietary to Havok and you can’t put havok features in Unreal. Plus Havok’s physics is not as in depth as this at least not in the current version of Havok.

    #9 2 years ago
  10. roadkill

    Well I could live without all these pretty effects but I’m happy I don’t have to. :D

    @7 Yes please. The video is a very important part of this story.

    #10 2 years ago
  11. Maximum Payne

    @9 Yes you can put Havok in Unreal tons of games did it.
    They use physx from Nvidia because its much faster to create and graphic whores and fanboys like DSB to say: dat my geforce physx :D

    #11 2 years ago
  12. _LarZen_

    Dont the X360 have support for PhysX?

    #12 2 years ago
  13. Christopher Jack

    @12, The X360 doesn’t even have an Nvidia card. The PS3 does but I’m not sure whether it supports it.

    #13 2 years ago
  14. OwnedWhenStoned

    @13

    PhysX can be hardware accelerated from series 8 (CUDA capable) GPUs onwards I believe.

    The RSX in the PS3 is based on the Series 7 GPU. (7800 / 7600)

    #14 2 years ago
  15. Phoenixblight

    @11

    What games?

    I have looked and the only game that uses Unreal and Havok physics recently is Bioshock 1 and 2.

    http://en.wikipedia.org/wiki/Havok_(software)#Havok_in_video_games

    #15 2 years ago
  16. DSB

    @11 I’m flattered, but since when?

    I don’t believe I’m any kind of graphics whore. Art style is a lot more important.

    Gameplay > Story > Artstyle > Everything else.

    My only comments on GFX has been the fact that I’d much rather pay 50 dollars extra to avoid dealing with an ATI/AMD card, ever again.

    That’s not fanboyism, that’s common sense, based the experience of having actually owned one :)

    #16 2 years ago
  17. Maximum Payne

    @16 Its ok :D

    #17 2 years ago
  18. Christopher Jack

    @14, I didn’t say that it wasn’t capable, I’m just not sure it’s supported. I think it maybe but I’n too tired to google the answer.
    @16, Art style is part of the graphics.

    #18 2 years ago
  19. Phoenixblight

    PHYSX effects will not be supported on the console versions. Its because Unreal 3 comes with PhysX and its easy to enable and add to the game where if they were to add Havok they would have to completely modify the engine to support Havok and then also have another piece of middleware to pay for.

    #19 2 years ago
  20. OwnedWhenStoned

    @14 – I think it’s supported on all platforms as a software layer, but only accelerated in hardware on nvidia series 8 and above. (I think.)

    #20 2 years ago
  21. DSB

    @18 Pedantics.

    There’s a difference between the visual fidelity determined by your GPU, and the actual aestethics of the game determined by the designer, even if you could call both graphics.

    #21 2 years ago
  22. Phoenixblight

    “There’s a difference between the visual fidelity determined by your GPU, and the actual aestethics of the game determined by the Art Director, even if you could call both graphics.”

    Designers don’t do the aesthectics. They worry about gameplay and its fun factor. THe art director is the one that is in control of how the game looks. :D

    #22 2 years ago
  23. DSB

    @22 Oh. My. Fucking. God.

    Now I know how Steph feels :P

    #23 2 years ago
  24. Erthazus

    Looks ok to be honest. Nothing jaw dropping here. Nvidia PhysX was much better in Batman:AC

    #24 2 years ago

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