Diablo 3 used to look quite different to how it finally appeared, according to Diablo 2 co-creator David Brevik, who was also slammed on Facebook by Diablo 3 developers this week for saying it wasn’t the game he would have made. While this is already known, Brevik offers further insight into the game that could have been.
It’s been a busy week for Brevik, after he was publicly called a ‘loser’ by Diablo 3’s Jay Wilson on Facebook. Now Brevik has discussed what his version of Diablo 3 looked like before it ended up the way it did.
In an interview with Eurogamer, Brevik revealed, “One of things we originally designed for Diablo 2 that never made it into the game was this idea of a Battle.net town.”
“We wanted to take that and make that a reality, make that into an MMO experience,” Brevik explained, “Then we had these towns which were not instanced, and they had lots of people in them, and you’re interacting and trading and selling and getting quests. Then you’d go out and have these experiences, but you would create these games and go out and play the game with a group of your friends.”
Blizzard ditched the idea due to low level players encountering high level characters and having them beat harder enemies on their behalf.
Brevik closed by saying, “So this idea of creating these public combat zones that allow people to have that dynamic social interaction is really what I wanted to make with this game.”
What do you think? Would this format have worked better, or is Diablo 3 fine the way it is? Let us know below.
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.