Beyond: Two Souls script ’2,000 pages long’, 4 times bigger than movies – Cage

Thursday, 16th August 2012 10:46 GMT By Nick Akerman

David Cage has discussed his upcoming project in length at gamescom 2012, focusing on performance capture, scripting and the themes he hopes to express in Quantic Dreams’ latest outing.

When discussing Beyond: Two Souls, he revealed just how difficult it is for the cast to deliver realistic performances.

“Our actors all had to learn their lines and deliver them from memory. Ellen had hundreds of pages, worth about three or four movies.”

Amazingly, Cage confirmed he wrote the entire script- a mere 2,000 pages worth. With the dialogue complete, he was extremely keen to improve on the performance of his cast.

“We gained another dimension in the actor’s performance as we used full performance capture to record body language. If you look at me as I say this, you can see how I’m saying it. You lose that in motion capture.”

Such work has been heavily invested in by the studio. Cage wanted to distinguish the differences between motion capture, where the movements of the body are recorded, and performance capture, where the body, face and voice is recorded in sync.

A lot of time and work has been invested on performance capture. Mo-cap is body capture, whereas performance is the body, face and voice in sync.

Heavy Rain featured motion capture. Face and voice was shot in a sound booth, then the mo-cap stage added body animation of the actor in sync with their voice. Most games do this method as its the most convenient, but this splits the actor’s performance in two. This isn’t a natural process, and is something Cage wants to eliminate in the future.

Comparing his latest project to Heavy Rain once more, Cage revealed Beyond: Two Souls has roughly the same budget. He also added the two share similar themes, focusing on the development of relationships.

“This game is not about paranormal events. It’s about relationships, growing, and about how the different moments in your life define who you are. It’s about death, about something that will happen to all of you here one day. It’s about emotions people feel, how they think, how they act and how they fear death – about what lies beyond on the other side.”



  1. Phoenixblight

    The amount of pages of the script doesn’t sway me to get the game. Heavy Rain was 60$ for 4 hours even with the different choices and actions which didn’t really do anything for the overall story just feel like it wasn’t worth the 60 bones. Played and beat the game 5 times after the first time you can easily cut through it and make the game take like 2-3 hours.

    #1 2 years ago
  2. Gadzooks!

    Must have been annoying having to press X to continue watching the movie so many times.

    Sounds like this product will be more movie, less X pressing.

    I wonder if the amateur director Cage will move into making games at any point?

    #2 2 years ago
  3. xavdeman

    We want Fahrenheit 2 goddamnit!

    #3 2 years ago
  4. Giskard

    @1,2 What? I don’t even…?

    In any case, this might make be buy a PS3. Or just hold out and hope PS4 will be backwards compatible.

    #4 2 years ago
  5. Da Man

    Exactly, GZ.

    Why watch an inferior pseudo movie with polygons instead of actors when you can see something better and without the need to press a button all the time. It’s like having to click your mouse all the time through an mpeg video.

    #5 2 years ago
  6. TheOutcastWolf

    @2 Damn your hate for Sony really stacks among all the posts you visit right?

    @1 At least you know that Heavy Rain had 200 pages right? That’s a GTA game long… STILL TOO MUCH FOR THE TIME YOU SPENT IN THE GAME BUT…

    @4 Hardware…. 2016…. PS3 out now go get it there’s MGS4 an “old game” I never stop playing…

    Will buy this game for sure, Sony NEVER let it fans down… OKEY NOT NEVER BUT MOST TIMES GEEZ!

    #6 2 years ago

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