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Sleeping Dogs PC features unveiled in new video

Wednesday, 8th August 2012 19:33 GMT By Jeff Dunn

Square Enix has released a new video which details a few of the special features exclusive to the PC version of Sleeping Dogs.

Alongside that Steam promotion we told you about last week, the PC edition of United Front’s open-world title includes optional and customizable DX11 features for optimal performance, and an HD texture pack available on day one. For the full rundown, check out the video below.

Sleeping Dogs will be launching on Xbox 360, PlayStation 3, and of course, PC next week.

UPDATE: A complete list of PC specs can be found on the Sleeping Dogs blog here.

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28 Comments

  1. Elite_1989

    Looks great, good to see they made the extra effort with the PC version. Got this pre purchased already.

    Also funny how the video is to say/show what extra stuff the PC version has, but at the end they show the 360 version of the game to pre order now :p

    #1 2 years ago
  2. HauntaVirus

    The HD res pack is key, I might just be on board.

    #2 2 years ago
  3. Erthazus

    and they showed a 360 version in the end lol :D someone screwed badly.

    But anyway, it’s nice to see that someone ports a game from a 2005 year old hardware and include PC features such as texture high res pack, Direct X11 and decent control scheme. Can’t wait.

    and 60 frames Per second in 1080p. Hoorah!

    #3 2 years ago
  4. Night Hunter

    @3: Yeah, right, because we all know, that you can only play Open Word Action Games with KB&M ….

    #4 2 years ago
  5. KrazyKraut

    @4
    i lol’d

    #5 2 years ago
  6. Edo

    @4 I know,it’s physically impossible.

    #6 2 years ago
  7. ballz

    PC Showcase

    Rest easy, PC gamers, we didn’t forget you. You already know about the awesome perks for Team Fortress 2 players who preorder on Steam. But even if you’re not into TF2, Sleeping Dogs is set to ship with a stunning set of PC-specific features to bring Hong Kong island to life. If you have the rig, we have the graphical enhancements, hardware optimisations and the latest AMD and Nvidia features you crave.

    The high-resolution texture pack updates the game to a new level, bringing eye-watering detail and crisp clear rendering to everything from city skyscrapers to crumbling ancient temples. Another layer of depth is added at higher resolutions, using increased small object detail to render items from a far greater distance with an incredible sense of scale and detail. In-game shadows receive a significant upgrade with support for high-resolution shadow textures, high quality shadow filters and support for Screen Space Ambient Occlusion. Sleeping Dogs features performance enhancements for both dual and quad core PC setups, enhanced performance for Nvidia SLI and AMD Crossfire, support for keyboard and mouse setup (including key mapping) and optimisations for both 3D and multi monitors on both AMD and Nvidia hardware.

    Need to see it with your own eyes? We’ve captured some pretty gameplay footage from the PC version to convince the skeptics. Make sure you watch in 1080 HD!

    Need more numbers? Here are all the specs, nerds!

    Minimum requirements
    • OS: Windows Vista or Windows 7
    • Processor: Core 2 Duo 2.0 GHz or Althon X2 2.4 GHz
    • RAM: 2GB
    • Graphic card: DirectX 10 or 11 compatible Nvidia or AMD ATI card, ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher
    • Graphics card memory: 512 MB
    • Sound card: DirectX compatible sound card
    • Hard drive: 15 GB

    Recommended system requirements
    • OS: Windows 7 64-bit
    • Processor: Quad-core Intel or AMD CPU
    • RAM: 4GB
    • Graphics card: DirectX 11 Nvidia or AMD ATI card, Nvidia GeForce GTX 560 or ATI Radeon 6950
    • Graphics card memory: 1 GB
    • Sound card: DirectX compatible sound card
    • Hard drive: 15 GB

    Advanced PC Features
    • Nvidia 3D Support
    • Nvidia Multi Screen Monitor Support
    • AMD EyeFinity Multi-Monitor Gold Status Support
    • Window and Full Screen Mode Support
    • Benchmark Mode

    DirectX11 Specific Features
    • Contact hardening shadows
    • HD-AO
    • Use of Direct Compute

    Performance Enhancements
    • Enhanced Performance on Dual Core and Quad Core Processors
    • Enhanced Performance on Nvidia SLi
    • Enhanced Performance on AMD Crossfire

    Mouse, Keyboard, and Controller Support
    • Xbox360 Controller Support
    • Keyboard and Mouse Support including Key Remapping
    • Auto Pad, Mouse and Keyboard Switching

    Advanced PC Graphic Features
    • Increased Small Object Detail
    • High Resolution Texture Support
    • High Resolution Shadows
    • High Quality Shadow Filters
    • Soft Particles
    • High Quality SSAO (Screen Space Ambient Occlusion)
    • High Quality Motion Blur
    • Super Sample Anti-Aliasing

    Steamworks Features Supported
    • DLC Support
    • Achievements
    • Auto Patching
    • Pre-Download
    • Store Save Games to the Cloud
    • Player to Player Chat

    #7 2 years ago
  8. Da Man

    Here’s the trick..

    #include “Erthabullshit.h”
    #include “Erthainternet.h”

    @implementation Ertharage

    - void NoLIfe ( ) {

    if (console) {
    believe (YES);
    for (int i = 0; i < infinity; ++i) {
    postsomebs (YES);
    smiley (lol);
    }

    }

    }

    @end

    Syntax might vary. That's half of the engine already right there.

    #8 2 years ago
  9. DSB

    I wonder how long it will take Activision to sue Square Enix if this actually turns out to be good.

    Brutal Legend, part deux.

    #9 2 years ago
  10. Phoenixblight

    @9

    Different situations. Activision allowed Double fine to keep the rights of their game and when activision stopped paying for it DOuble fine went to EA.

    Activision specifically sold True Crime to Square. You can’t sell it then sue for it back.

    #10 2 years ago
  11. DSB

    @10 Damn, I totally missed that.

    Activision actually saved a game they didn’t want? What?!

    #11 2 years ago
  12. ManuOtaku

    #11 i think in the past Christmas Kotick was visited by the 3 ghosts o.O, hence the kinded heart action with this game.

    #12 2 years ago
  13. DSB

    @12 Hahaha. Man, you’re on a roll today :D

    #13 2 years ago
  14. NeoSquall

    @10 Don’t forget we’re talking about Activision.

    You know, the ones that make promises to their employees and then try any possible way to fire them, including paying a technician to snoop in their server.

    #14 2 years ago
  15. Phoenixblight

    @14

    They can’t do the same thing with the judicial system. The judge would laugh at them.

    #15 2 years ago
  16. BULArmy

    I have a question, will the game release on Win XP.

    P.S.I know I am outdated, but I wait my PC to die in order to get to Win 7.

    #16 2 years ago
  17. Takeshi

    Well, now I am really happy I decided to go for PC. Even if I can’t max everything, I now got the software for when I do get a rig.

    I reckon’ I’ll rank up some fast double digit hours fast.

    Out of Transformers II, Darksiders II and Dark Souls, I think I picked the game I’m gonna have the most fun with.

    #17 2 years ago
  18. Erthazus

    #16, probably not, but it’s sad that devs started to abandon Windows XP.

    @NightHunter, “Yeah, right, because we all know, that you can only play Open Word Action Games with KB&M ….”

    of course not. I said that because for a PC player KB&Mouse is a must. + for some players they included even gamepad support. Cheers.

    #18 2 years ago
  19. roadkill

    Wow! The animation is horrible and unrealistic! Is this the final product?

    #19 2 years ago
  20. Takeshi

    The running animation looks a bit funny from behind, I wonder if you can shift the camera to viewing from the side like Witcher 2, and NOT Mass Effect 3. Other than that the animation looks great. Not Uncharted quality but great for an open-world game.

    #20 2 years ago
  21. viralshag

    360 pad support… well ok then, I’m sold!

    #21 2 years ago
  22. setohayato

    @19 yeah those mo-capped running animations look unrealistic. People actually look a little silly when they run in real life.

    #22 2 years ago
  23. roadkill

    @22 If you think that’s mo-cap then you’re an idiot. Try leaving your basement once in a while to see how people jog. Douche-bag!

    #23 2 years ago
  24. setohayato

    @23 wow man no need to be so hostile. And jogging is not the same as a full sprint. It has been confirmed that united front games used motion capture.

    #24 2 years ago
  25. roadkill

    @24 And they hired a special olympics guy to run? Really? And jogging can be the same thing as running when you jog at high speed. I run 3 miles in 24 minutes. My jog is almost running and I don’t look that stupid.

    #25 2 years ago
  26. OrbitMonkey

    “I don’t look THAT stupid”? Just a little then?

    #26 2 years ago
  27. setohayato

    @25 Not everyone runs the same. It doesn’t really matter. It actually may have less to do with how the guy runs and more to do with how they had to touch up the animations. It is quite possible that it made the animation look somewhat strange.

    #27 2 years ago
  28. absolutezero

    “jogging can be the same thing as running when you jog at high speed”

    I just… I. what?

    What?

    #28 2 years ago

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