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Resident Evil 6 gameplay videos take on the Ustanak, subway

Thursday, 19th July 2012 16:39 GMT By Stephany Nunneley

Capcom has released three Comic-Con videos showing gameplay content from the Resident Evil 6 panel. In the videos below, follow Leon and Helena as they head down into the subway; see Chris, Piers and other BSAA team members do battle with an enemy with “a vicious bite”; and watch Jake and Sherry join up with Leon and Helena during one of the game’s crossover moments as they take on the Ustanak. There’s a new batch of screens below as well. Resident Evil 6 arrives on PS3 and Xbox 360 in October, and allows players to experience the plot through three scenarios.

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7 Comments

  1. a7md1990

    Chris’s campaign is too similar to RE5′s. I feel disgusted by this gameplay video. Resident Evil franchise is dead.

    #1 2 years ago
  2. xino

    @1
    that’s the whole point of Chris’s gameplay.
    Leon is might to give a classic RE style
    Chris is meant to be like RE4 and RE5
    Wesker Jr is meant to be both and more RE3.

    #2 2 years ago
  3. monkeygourmet

    Just playing through Resi Evil 5 again in co-op at the moment, such a great game and so under looked by people wanting more of the same tank like controls of previous games.

    Resi 5 had a great mix of action and survival horror. Maybe not as much as Dead Space, but it def built on Resi 4′s element of being swamped by enemies.

    I’ve just got to the tribal village section and it’s great. I really hope Resi 6 follows suit. 5 was an incredibly varied game, with a surprising amount of length in the campaign, can’t wait for the next edition! :)

    #3 2 years ago
  4. Ireland Michael

    @3 People don’t want tank like controls. They want horror. Resi 4 was fine. Resi 5… completely missed the point.

    #4 2 years ago
  5. Erthazus

    Resident Evil 4 was not really the horror game, but at least some of the elements it done right. Resi 5 was okay, but it kept some adventure elements… Resident Evil 6 on the other hand feels very linear and tries too much with 2000+ year shooting mechanic.

    Anyway, who gives a fuck?

    Horror games? Metro: The Last Light and Amnesia: Machine for pigs. Everything else can f off really.

    P.S. Maybe The Last Of Us is a horror game, but so far it’s just a survival action or something. Anyway, it’s miles better than Resident Evil 6: Fail edition.

    @monkey, “Resi 5 had a great mix of action and survival horror.”

    there was no horror and shooting mechanics and everything else except for visuals for it’s time felt dated.
    Boss battles were great, but everything else is Meh at best including storyline.

    #5 2 years ago
  6. monkeygourmet

    @4

    I know, of course people don’t love the controls. :)

    But, doing 3rd person with smooth controls and horror is pretty difficult… Giving too much control over weapons (which resi is famous for, see shotgun, rocket launcher etc…), instantly reduces horror (unless you reduce ammo)…

    after playing through resi 4 about 5 times and now Resi 5 about 3 times, I really appreciate the locale and implementation of resi 6.

    In Resi 5, the feeling of being stuck in a completely different country with no back up really made it feel tense through out the first half of the game.

    Once you hit the more tribal areas, it upholds the resi 4 feeling of someone being ‘out of their depth’… That is a supreme element in survival horror.

    It wasn’t perfect but it really did a good job of conveying the surroundings to the gamer.

    *spoilers*

    The giant crocodile scene was an absolute classic in co-op! The whole village built up on sacrifice to the giant croc, I thought that was great for an action/survival horror game.

    My view is, survival horror is viewed with rose tinted specs… Old resi is okay but really child’s play when played through now…

    If you want survival horror, go for amnesia dark descent or the upcoming sequel.

    Resi always had to many characters to keep it purely as survival horror…

    #6 2 years ago
  7. monkeygourmet

    @5

    As I’m playing it right now, I would respond:

    Boss battles are okay, but general combat is close to perfect.

    Point being:

    Each weapon is upgradable
    Lots of weapon choice
    Hit points on zombies/manji really matter, ie hit their leg, they stagger then you can melee
    Shooting melee weapons out of the air (continued from resi 4)
    Head shots really POP! (that always feels good!)
    Shots really feel,like they are hitting home

    Sounds simple, but not many other games get all this working together in co-op

    #7 2 years ago

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