Blizzard taking applications for World of Warcraft Guild Mentors

Thursday, 12th July 2012 06:09 GMT By Brenna Hillier

Blizzard wants you – to handhold a bunch of newbs through the horrifying process of coming to understand MMORPGs in all their convoluted, unintuitive glory.

Gentle jabs at more experienced gamers aside, Blizzard really is setting up a Guild Mentoring Program for World of Warcraft, in which guilds can volunteer to identify and train up players to reach end-game content.

The program will be restricted to certain realms, and only level 6 and higher guild willing to change their names and commit for four months will be involved.

It sounds like a great way to nurture potential long-term players who are otherwise put off by a lack of friends in-game or just struggling to get over a difficulty hump; for more information or to apply, check out the FAQ.

Thanks, PCGamesN.



  1. OlderGamer

    I think the trouble a lot of newer players have with end game is blizzs fault. There is a lack of creative problem solving within the toon dev system. What do I mean?

    Each class has an optimal talent spec, optimal gear, optimal rotation, and even optimal add ons. And each DG and Raid has an optimal(right way to) handle most boss encounters. Do any of that wrong and your going to stink at the game. It takes the choice away from players and removes much of the flexibility player would have to build their toons.

    And DSB, Mike, be quiet lol ;)

    There really is a silent majority in a game like wow, and that is stifled by the vocal minorty. As evidenced that an innitiative like this would be in the thought process of blizz to begin with.

    End game is hard, and it drives away lesser experienced and lesser dedicated players. And not because of players skill levels, but instead because of players knowledge levels. If you have the right gear, adds, rotation, etc and understand the fights … the game isn’t hard at all. So taking steps to get new players under the wings of seasoned ones, I am sure they hope to bring up players performance at end game.

    If the game had more then one way of doing most things, knowing that one magical process(or not) wouldn’t make or break the gamers experience in the game. Something I hope Blizz thinks about for future MMO projects.

    #1 2 years ago
  2. Puggy

    I actually think it is to give people more reason to play the game and not quit it.

    As to say, some people in a guild are bored, want to do something beside collecting DKP each night, well the apply as newby helpers and get something to do (having newbies ask them questions and worship them)

    The newbies in return (sorry for the word but it types faster than “Player new to the game) has the feeling of obligation of community right away, what reduces the probability of them quitting the game if they are bored or run out of things to do. Instead they will think about the people who helped them, spend time with them and feel bad about abandoning them.

    All in all an interesting way to bind new players. Just like putting up mirrors at toilets or the vegetable parts of the supermarket. Behaviourpatterns are a fun thing to mess with.

    #2 2 years ago
  3. Erthazus

    “End game is hard, and it drives away lesser experienced and lesser dedicated players”

    End Game is not hard.

    If it is hard for you,than it’s your only problem.

    Dragon Soul Raid Normal is possible for every player.

    #3 2 years ago
  4. OlderGamer

    @Erth there is very little skill in wow. So long as you have the right, GS, adds, PC power, ISP, and knowledge of fights, rotations, etc the game is a breeze.

    The problem is that for new, lesser experienced and lesser dedicated players don’t have that knowledge. I think that is what Blizz is hoping to fix. That and Puggy makes a good point too.

    #4 2 years ago

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