Rezzed: Molyneux explains his “Curiosity” Cube Experiment

Wednesday, 11th July 2012 15:49 GMT By Stephany Nunneley

During Rezzed, Peter Molyneux announced his first title from 22 Cans, Curiosity, would center around players chipping away at a cube formed by 60 million cubes. How did he come up with this concept? Molyneux explains it to VG247.

The cube folks will be chipping away at, contains a “valuable, and life-changingly important,” mystery Molyneux said during his session.

Curiosity can support up to one million players chipping away at its block at any one time, but only one person can find out what lie at its core.

While it sounds a bit odd, it’s something exciting for Molyneux, who told VG247 Curiosity is the sort of thing one can create when a developer is independent.

“Being an indie means you can choose to work on whatever you want to,” he said. “If I wanted to work on some crazy device that is being developed in a laboratory up in London I could.

“If I wanted to work on iOS, Xbox or PlayStation I can. That freedom is engaging, especially due to where we are in the world at the moment, which is where incredible innovation and change is taking place.”

Curiosity will release on iOS, Android and PC on August 22.



  1. ManuOtaku

    Colour me with curiosity, now i will have my eyes cubed in anticipation, like this ◘_◘
    p.s is like the mine part of minecraft when the materials are desintegrated in little cubes, so is a mini minecraft, without the craft, monsters, construction, exploration,etc, next game will be a black and white continuation, it will feature a white space with nothing more, you imagine the world and game yourself.

    #1 2 years ago
  2. Heartfyre

    We all know Notch is going to buy the Diamond Chisel.

    Because he’s Notch.

    #2 2 years ago
  3. Ireland Michael

    This is the stupidest, most consumer manipulative bullshit I’ve ever heard of. He’s just trying to intellectualism a glorified IAP non-game.

    #3 2 years ago
  4. silkvg247

    So it’s a glorified interactive lotto where the more time spent and cash (on better tools) the more likely you are to win.

    I think it’s horrid.

    #4 2 years ago
  5. OlderGamer

    I think it is funny.

    #5 2 years ago
  6. TheBlackHole

    I think it’s brilliant.

    #6 2 years ago
  7. ianyo11

    It’s intoxicating. The experiment doesn’t matter, the app doesn’t even matter, it’s the concept that is revitalizing. The creator could have been intending to make money off of the public, but the idea is brilliance. I am most impressed. I wish Peter good luck and hope he never strays towards the path other companies have, and not to become a shepherd among shepherds, but the shepherd of shepherds.

    #7 2 years ago

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