Thu, Jun 21, 2012 | 12:06 BST
Leon braves a zombie-infested Tall Oaks in RE6 gameplay videos
Capcom has released two gameplay videos of the Leon campaign portion of Resident Evil 6. The game features three playable campaigns – Leon, Chris and Jake – each with its own tone. Leon’s is apparently more tense and atmospheric considering he is trapped in a “zombie-infested Tall Oaks during a night time banquet for the president.” Watch both below.
Resident Evil 6 is expected on PC, PlayStation 3 and Xbox 360 in October.


14 comments
#1
Kabby
20/06/12, 5:22 pm
Title should be RE6. Not 5.
#2
YoungZer0
20/06/12, 5:33 pm
@1: Same thing, really.
#3
YoungZer0
20/06/12, 5:38 pm
Wow … those facial/gesture animations … it’s like the original RE2!
#4
YoungZer0
20/06/12, 5:42 pm
It’s impressive to see that after RE2 and RE4 Leon is still retarded as fuck. I mean, she was obviously bitten and he takes her with them. Sure just take the bitten women into the elevator you can’t get out of.
Another reason why saying goodbye to the Franchise is a good thing.
#5
Maximum Payne
20/06/12, 5:44 pm
He shoots those zombies but they don’t have any reaction unlike previous RE or I am wrong ?
#6
dvcy21
20/06/12, 6:16 pm
@5 We’re not dealing with Las Plagas anymore, so this new biohazard shouldn’t react to bullets as well. In the old RE’s, zombies would still shuffle towards you even if you shot them, so this makes sense. You’ll see the traditional reactions from 4 and 5 though with the J’avo in Jake’s and Chris’ campaign.
#7
YoungZer0
20/06/12, 6:25 pm
@6: But they did react to it. I don’t even need to remember, i just checked it out. You shoot them once or twice and it would slower them down, you continue to shoot them and they would fall on the ground.
#8
dvcy21
20/06/12, 7:34 pm
@7 You mean the zombies in 0-CV:X? Yea, absolutely, shoot them in the legs and they’ll fall down. Gave you the option to run or kick it, in the originals. I haven’t seen this gameplay yet, but at E3 it looked like zombies would fall down and still move. So, they react. I figured #5 was talking about the Las Plagas reaction, where they clutch their arm or leg when you shoot them, or stumble back.
#9
Da Man
20/06/12, 7:50 pm
Will there ever be a Resident Evil where protagonists have realistic haircuts and don’t move as if they’re demoing clothes on a podium?
#10
Sini
20/06/12, 8:02 pm
fuck chris, entire game shoulda been slow paced with leon.
#11
TheBlackHole
21/06/12, 11:40 am
Bla bla bla.
So bored of hearing people complain about how Res Evil should be slow, dark, serious and difficult.
Time and tastes have moved on. Survival horror doesn’t sell very well, that’s why Resi has gone action horror/co-op and why Dead Space has had to do the same.
If you want proper survival horror go and play Amnesia: TDD.
#12
absolutezero
21/06/12, 12:01 pm
Its not that it does not sell very well. Its not it does not sell enough for the publishers.
So Dead Space while selling perfectly well to keep the series going did not sell to the Call of Duty audience.
“We want to expand our market, we want to make it more accessable, we want CoD’s audience.”
FEAR as the originality contained within games is slowly drained to such a degree that nothing even remotely surprising is released ever again.
When you have a genre completely about enjoyable negative emotions (which is something rather niche anyway) trying to reach sky high sales figures is never going to happen. There is a ravenous audience for a true full on horror game. Its just that theres not enough of them. Which is depressing as all hell.
#13
Sam Clay
21/06/12, 12:06 pm
Sorry for the lateness.
Thanks @1 – Fixed now.
#14
TheBlackHole
21/06/12, 1:04 pm
Wow. Looking at that footage, I’m not sure I understand the 3D UI. Sure it’s intuitive, but not from first viewing.