David Cage doesn’t want to make “another video game” with Beyond: Two Souls; he’s hoping you’ll forget all about the medium.
“The idea is not to create another video game, that plays like a video game and looks like a video game, where you got, you know, a character in cycles that moves like this,” Cage told CVG.
“We want to create something that’s fully organic, in a matter of animations but also in a matter of storytelling. We tried to create something completely different where it becomes an emotional journey; where you leave with this character and you start your life, you spend time with them, you share how she feels, and your actions with her will have consequences.”
Cage said he’s hoping that Beyond will give players a sense of unrestricted choice.
“What I tried to create is a story in which you feel you are free, and in which you feel that each time you do something there is a logical consequence to your actions,” he said.
“What’s new compared to Heavy Rain is there’s a sandbox aspect to it, where it’s less driven. It’s a little bit more open. It’s not the case all the time, but what I tried to create is the illusion.
“Every time you forget that this is videogame with a programmer and in pixels, then I’ll be happy. I’ll make you forget that this is a game. I want you just to forget about everything and just be with Jodie.”
Beyond: Two Souls is a PlayStation 3 exclusive expected in 2013. Read Nathan’s impressions of it here.
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