Thu, Jun 07, 2012 | 04:50 BST

From Software underestimated the difficulty in porting Dark Souls to PC, new DLC details revealed

Dark Souls developer From Software has expressed unforeseen difficulty in porting the title to PC, and has conceded that the PC version will be a straight console port, without any optimisation, as a result.

“To be completely honest, we’re having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC,” Producer Daisuke Uchiyama told Eurogamer. “First we thought it would be a breeze, but it’s turned out not to be the case. We’re still developing right now – we’re crunching right now. ”

When questioned as to whether the PC version would address the frame rate issues that plague section of the console version, Uchiyama regrettably announced that they would still be prevalent in the port.

“In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it’s more strictly a port from the console version. We haven’t been able to step up into doing any specific optimisation for PC.”

Uchiyama sincerely apologised for the presence of such issues in the game, but went on to announce that “in exchange” the development team have prioritised adding “new content for both original players and new players”. The new content in question is the recently revealed DLC known as Artorias of the Abyssboth, coming PC and consoles later this year.

The DLC, which Uchiyama estimates should take a reasonably skilled player around 10 hours to get through, will feature “three new venues, four new bosses and additional weapons” and will be fully integrated with the main game. As such, players must be at a certain point in the storyline to access the new content, a process that Uchiyama described as “a little bit complicated.”

“There will be a certain point in the game that you’ll have to surpass to access the new content. It won’t be right from the beginning – the new content will be accessible more in the later half of the game.”

Artorias of the Abyssboth revolves around the often mentioned, but never seen, character of Artorias with a story based in the past. “The player will be dragged into the past, 300 years back when Artorias was not a legend but actually existed.”

Speaking of future development plans, Uchiyama stated that the company is “fully concentrating on delivering the PC version and DLC”, and, as such, has “nothing in the works right now”.

“Speaking from the developer’s perspective, even considering the new Wii U features or the Vita, because they are so specific to those platforms, if we were able to do something on those systems the game would be designed to fit those platforms rather than just be a port from the PS3 or 360.”

Artorias of the Abyssboth will come packaged with the Dark Souls: Prepare to Die Edition, due to release on August 24 for PC. Current Dark Souls owners will be able to purchase the new content from the same day for 1200 MS points on 360 or $14.99 on PS3. Dark Souls: Prepare to Die Edition will release for console later in the year.

17 comments

#1

ejams
07/06/12, 4:54 am

This is why hiring people who HAVE experience in the field is a reasonable idea, but I’d understand if they didn’t have the resources to. They said they wanted it out as fast as possible, but if it’s not even fixed, what’s the point?

#2

Sini
07/06/12, 4:56 am

at least they’re honest, time for 680 sli bruteforce powers

#3

Stardog
07/06/12, 5:00 am

@1 Exactly. There are a lot of good porting companies out there.

#4

HauntaVirus
07/06/12, 6:00 am

That’s a shame, knock that one of my list.

#5

Ireland Michael
07/06/12, 6:22 am

I’m not buying their excuse at all. They’ve ported games to the PC in the past.

I think they’re just taking advantage of fan interest and being lazy. to earn a few extra bucks. A single modder in their bedroom will probably end up patching this for them.

#6

loki
07/06/12, 6:45 am

#7

GrimRita
07/06/12, 7:42 am

Then shortly after release, they will blame the pirates for poor sales, when the real reason is, that they are just too fucking lazy.

#8

MFBB
07/06/12, 8:18 am

Hope the 10 hours new gameplay is true.
Thats what i call a DLC, not some 1 hour content.

Would buy that for 9,99Euro on PSN.

But companies lie a lot :) gotte wait for players to confirm it.

#9

roadkill
07/06/12, 8:48 am

“the frame rate issues that plague section of the console version” Wait! So they can’t program for consoles and “we’re having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC” they can’t program for PCs either so, what can they program for? Do they even have programmers? Why are they getting paid? LOL!!

#10

Talkar
07/06/12, 10:32 am

@7
There is never a justifiable excuse to pirate a newly released game. If the port and/or game sucks, then why would you even play it? It just seems silly to me.

#11

sh4dow
07/06/12, 12:01 pm

@7
Exactly.

@10
Maybe to check whether it’s still worth it? There are no demos any more, after all.

#12

YoungZer0
07/06/12, 12:19 pm

Jesus, i guess i was right. They really seem to be incompetent. But i appreciate their honest. I guess there goes any reason to buy their game.

#13

Hunam
07/06/12, 12:29 pm

A rushed, GFWL ridden port from a japanese developer? What’s new there?

#14

freedoms_stain
07/06/12, 12:33 pm

this is not the best or most encouraging statement I have ever read.

#15

YoungZer0
07/06/12, 1:38 pm

“In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems].”

That can’t be right. I mean this has to be a case of lost in translation. Either that or they really have no fucking clue what they are doing.

#16

Tuco
07/06/12, 5:23 pm

@6 What’s wrong with you?

#17

drw85
07/06/12, 6:33 pm

I don’t like marketing people much, but man could they use some.
They’re spewing negative stuff about their products all day.

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