Vigil has said graphics in the Wii U version of Darksiders II will be “at least as good” as PS3 and Xbox 360.
Speaking with Eurogamer, associate producer Jay Fitzloff said while it’s “still a work in progress,” the visuals will be the same.
“[It’s] is not as challenging as you might think,” Fitzloff said. “Getting it working was not any issue on the Wii U. It’s just the control scheme. It’s new territory. It’s a new frontier.
“The Wii, after a while, there’s a lot you could have done with the Wii controls, but everybody kind of got into a groove, and it became, here’s how you handle this or here’s how you handle this. Now it’s the wild frontier. There’s no set system. You’ve got to think outside the box because there’s no precedence.
“It’s not getting the game working on the system. It’s getting a cool control system that feels correct. And that’s where we’re at now.”
Using the Wii U controller, players will be able to stream gameplay from the console, and it wasn’t as hard to implement as it sounds, according to Fitzloff.
“It took a programmer two lines of code and five minutes. Working with it is not difficult,” he said. “Any game would have their inventory on the controller screen, but even that little simple thing is a big difference because you never have to stop the game on the main screen. That will change people’s perceptions because you’ve never had a game where you didn’t have to.
“They take you out [of the experience], whereas this just goes. And you’re talking about the low hanging fruit. You’re talking about the easy stuff. The rest of it is where the challenge comes in.”
Darksiders II launches on August 14 in the US and August 17 in the UK for PC, PS3, and Xbox 360. The Wii U version will release as a launch title for the console.
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