DICE: Some Frostbite 2-powered games will require 64-bit OS

Monday, 21st May 2012 14:02 GMT By Johnny Cullen

Frostbite 2 rendering architect Johan Andersson has indicated that some Frostbite 2-powered titles will start requiring a 64-bit OS beginning next year.

He said in a tweet: “We’ll have Frostbite-powered games in 2013 that will _require_ a 64-bit OS. If you are on 32-bit, great opportunity to upgrade to Windows 8.”

Besides the assumption of the next Battlefield game from engine creator DICE – Battlefield 4 or Bad Company 3 – EA is starting to use the engine around surrounding studios since it was first used in Battlefield 3 last October.

BlackBox used it in Need for Speed: The Run last year, while Danger Close will incorporate it into Medal of Honor: Warfighter later this year.

But in the 2013 timeline specified by Andersson, only one game has been announced from the publisher for that timeline that uses Frostbite 2 – BioWare Victory’s Command & Conquer: Generals 2.

Further out, rumours were reported last year of the next Army of Two and Dragon Age titles being powered through Frostbite 2, while EA Labels boss Frank Gibeau hinted at E3 last year the next Mirror’s Edge from DICE would use the tech.



  1. Maximum Payne

    I remember they said 64 bit is recommended for Battlefield 3 but game doesn’t have 64 bit exe unlike Crysis for example?

    #1 3 years ago
  2. noherczeg

    It’s just due to the fact that games will require 4gigs of RAM without the video card’s RAM. Well, I’m not sure, there could be them as not willing to do 2 versions of games, but I don’t think that that’s going to be the problem.

    #2 3 years ago
  3. Kalain

    About time developers realised that we are able to run 64bit executables. We had one with Crysis 1, and that ran like a dream in 64bit.

    #3 3 years ago
  4. Llewelyn_MT

    About the damn time games run in 64-bits and on multiple cores. Multiple as in more then 2. We have this technology on the consumer market for almost 10 years already.

    Frostbite 2 requires DX10, which means Windows Vista or later. On all of them you can freely switch between 32- and 64-bits (you have to reinstall). Their user base is ready so it’s a non-issue.

    #4 3 years ago
  5. jacobvandy

    Yup, according to Steam’s survey, Win7 64-bit is an absolute majority (near 54%) and adoption is increasing at a higher rate than WinXP usage is decreasing. Add that to the fact that virtually all CPUs have been 64-bit for the better part of the last decade and it’s a no-brainer to support that in games. There are so many advantages to the exponential increase in memory address space, it’s ridiculous, if only they’d start designing around that.

    #5 3 years ago

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