Sections

Analyst – SWTOR could lose 450K subs by end of fiscal year

Thursday, 19 April 2012 16:57 GMT By Stephany Nunneley

Cowen and Company analyst Doug Creutz has estimated player subscriptions for Star Wars: The Old Republic will have dropped from 1.7 million at the beginning of 2012 to 1.25 million by the end of EA’s current fiscal year in March 2013.

Creutz also believes the reason EA started heavily promoting the MMO could be in direct response to declining subscribers.

“We believe that the apparent decline in subscribers is most likely due to a lack of ‘end-game’ content for the title, meaning that players who hit the level cap have few compelling options in terms of ongoing game play,” he said. “While the game got off to a good start, the relatively light amount of end-game content does appear to be taking a toll.

“We believe EA is attempting to address the end-game content issue, including a recent major game update, but momentum appears to have stalled and we believe it is prudent to adopt a more conservative forecast on subscribers at this time.”

Despite a suspected decline in subs, Creutz said EA’s “highly predictable” sports franchises and continued success in the digital sector will contribute to a positive outlook for the company’s fiscal year-end.

Thanks, Gamasutra.

Latest

  • Hearthstone’s Blackrock Mountain Adventure pack launches in April

    The Blackrock Mountain Adventure pack was announced for Hearthstone: Heroes of Warcraft by Blizzard at PAX East today. The content includes the Dark Iron dwarves, fire elementals, and dragons, as well as Ragnaros the Firelord. Those who manage to bring an end to the villains will be rewarded with 31 new cards inspired by the […]

  • New GTA 5 music, radio station coming in April from The Alchemist and Oh No

    A brand new radio station and soundtrack album are on the way from GTA 5 score composers The Alchemist & Oh No. The Alchemist and Oh No Present: Welcome to Los Santos, is described as a “genre-spanning collection” of new music for Grand Theft Auto 5, which will debut debuting with the PC version of […]

  • Wayward Wonders sounds like a fun CTM map for Minecraft

    Wayward Wonders is a rather lovely CTM map for Minecraft which tasks the player with building monuments. Players will need to find special blocks scattered across the map which will need to be placed on the Wonders of the World monuments. It’s a mixture of survival and adventure elements, as players will encounter enemies which […]

  • Wil Wheaton is Abraham Lincoln in Code Name: S.T.E.A.M.

    Nintendo of America has announced Star Trek: The Next Generation actor Wil Wheaton will provide the voice of Abraham Lincoln in Code Name: S.T.E.A.M. Code Name: S.T.E.A.M. (Strike Team Eliminating the Alien Menace) is a 3DS exclusive turn-based strategy title which takes place in an alternate, steampunk history. “After waiting almost a year to be […]

  • The Elder Scrolls Online: Justice and Champions systems arrive with Update 6

    Update 6 for The Elder Scrolls Online went live yesterday, which added the new Justice and Champions systems. The update also overhauled provisioning, which resulted in new recipes and more inventory space being added. There’s also a new way to keep track of your mounts, pets, and costumes through the Collections Window, which allows the […]

  • Turbine’s Infinite Crisis MOBA will see a full release later this month

    Turbine and Warner Bros. have finally given the Infinite Crisis MOBA a release date. The game has been in development since 2011 and a beta kicked off in 2013. “Infinite Crisis™ has massively evolved over the past year with the help of the millions of players who participated in our open beta,” said executive producer […]

  • PAX East kicks off today – here’s the Twitch livestream schedule for March 6

    Today is the first day of PAX East, and Twitch has posted its livestream schedule which kicks off with gameplay of Wolfenstein: The Old Blood. Highlights today include the live premiere of Gameplay: Story of the Videogame Revolution, a look at the Heart of Thorns Guild Wars 2 expansion, Blizzard shows off Sylvanas and Tomb […]

  • Watch the Wolfenstein: The Old Blood livestream from PAX East here

    A livestream of Wolfenstein: The Old Blood, the standalone prequel to The New Order, will take place at PAX East today, and you can watch it right here on the site at 10.30am EST/3.30pm GMT. The stream will be hosted on the main Twitch channel, with gameplay from The Old Blood kicking the first day […]

  • Rock Band 4 and Justin Bieber: “if people ask for it, then why not?”

    We ask the Rock Band 4 team why there’s no PC or keyboard support, what happened to The Beatles, and most importantly, can we sing Boyfriend? “I would say around 95 per cent of content has survived – there are a few bits that, even on last-gen platforms, are no longer available. Our intention is […]

  • Magic the Gathering’s next game is going free-to-play

    Magic Duels: Origins, the upcoming game in the Magic the Gathering series, will be free-to-play. Magic the Gathering developer Steel Games has announced that the next game in the series, Magic Duels: Origins will adopt a free-to-play model. It will be based on the Summer set of the physical game. The developer announced the new […]

  • Mortal Kombat X dev confirms Johnny Cage and Kenshi ahead of official reveal

    Mortal Kombat X will indeed have Johnny Cage and Kenshi as playable characters. It looks like someone spoke about Johnny Cage and Kenshi a little bit earlier they they should’ve. Mortal Kombat X senior producer Adam Urbano spoke to Game Crate in a video interview and confirmed the addition of both fighters. The video has […]

  • You won’t need Xbox Live Gold to play online on Windows 10

    Microsoft has confirmed that playing online games on Windows 10, including cross-play titles, won’t require Xbox Live Gold. Integrating the Xbox platform into Windows 10 will not result in users needing to pay for an Xbox Live Gold subscription. Online gameplay on Windows have traditionally been free, but some users were sceptical, thinking back to […]

  • “Zero percent of people get motion sick,” says Gabe Newell about Vive

    Valve has apparently broke through and found a solution to the VR motion sickness issue with its headset Vive. According to Gabe Newell, Valve has solved the issue of nausea associated usually with virtual reality headsets. Speaking to the New York Times, Gabe Newell said that “zero percent of people get motion sick.” The reason, […]

  • MGS5: The Phantom Pain development update from Kojima

    Metal Gear Solid creator Hideo Kojima has revealed many details during last night’s Kojima Station live-stream. Yesterday, Kojima hosted another episode of Kojima Station, the show that reveals a few MGS5: The Phantom Pain details every time it airs. It’s always in Japanese though, which makes it hard for those of us who don’t speak […]

  • Steam Machine prices: from $480 all the way up to $5,000

    The prices of Steam Machines vary wildly. You could pay less than $500, or ten times more. Since Steam now has hardware pages for each manufacturer’s Steam Machine, it makes sense to go through them and see what the average price is. The full list of manufacturers includes names like Alienware, Digital Storm, Asus, Gigabyte, […]

  • Dreadnought screens are filled with lasers and explosions

    Dreadnought just keeps looking better and better every time we see it. Spaceship fighting simulator Dreadnought has produced a new set of screens to help you parse all the action. If you like what you see, you can check out ten minutes of equally-explosive gameplay. The screens are captured from a pre-alpha build and were […]

  • Bloodborne: tons of new PvP, co-op, and item details

    The Japanese site of Bloodborne has been updated with tons of new info pertaining to PvP, summoning, co-op, and much more. Bloodborne’s Japanese site was recently updated to bring into light many of the game’s features, and how some of them differ from earlier Souls games. According to translation by DualShockers the game supports up […]

  • Destiny: Xur location and inventory for March 6, 7 – Ice Breaker edition

    Xur: Agent of the Nine has brought a new set of Exotic wares to Destiny’s Tower. Xur: Agent of the Nine is back again to the Tower for another weekend of Exotic adventure. Xur will sell you Exotic weapons and armour in exchange for your Strange Coins and Motes of Light. Exotic Shards and upgraded […]

  • 30 new GTA Online screens show two Heists

    We’ve got a batch of hot new Heist screens from GTA Online that you wouldn’t want to miss. There are quite a lot of screens here showing all sorts of activities, pre-heist, during, and the getaway. Most of them are from the Humane heist, but others show one taking place at Fleeca Bank. Many details […]

  • BoingBoing’s Offworld resurrected as new, diverse gaming blog

    Offworld is back, but not as you know it. Offworld was Boing Boing’s gaming blog, helmed by Brandon Boyer from 2008. By 2010 it had been rolled into Boing Boing itself, eventually falling mostly silent and in 2011 Boyer founded a new site, Venus Patrol. The brand has languished unused ever since, but Boing Boing’s […]

  • SimCity developer: “EA is actually a great place to work these days”

    The Sims 4 developer Maxis may have been shuttered, but at least one former employee doesn’t have beef with EA and its decision. Although The Sims 4 and SimCity will continue along with the studio’s brand, the flagship Maxis studios has been closed. The closure prompted a resurgence of interest in EA’s acquisitions; there was […]

  • Humble Weekly Bundle goes monochromatic

    The theme of the latest Humble Weekly Bundle is “monochrome” – every game features a black and white aesthetic. Pay what you want for The Bridge (Linux, Mac, PC; Steam or DRM-free), Closure (Linux, Mac, PC; Steam or DRM-free) and Dominique Pamplemousse (Mac, PC; Steam or DRM-free). Cough up more than the average – $4.09 […]

  • Final Fantasy 7′s nine-disc, open-world fan sequel was too beautiful to live

    This Final Fantasy 7 sequel put together by fans shows off just how flexible Squaresoft’s tech was. Final Fantasy 7: Time Guardian was a fan-made sequel to the classic RPG, developed by Japanese indie Rodensoft. What makes it different from other FF7 fan projects is that it was being developed in the same engine as […]

  • Half-life 3 in VR: “We’re not saying no,” says Valve

    Half-life might work in virtual reality, or it might not. That’s Valve’s stance on the matter. Half-life 3 in VR makes perfect sense and should definitely happen, but Valve says it hasn’t made any decisions yet. “We’re not saying, ‘no’ but we don’t know what the right thing is [yet],” Valve programmer Jeep Barnett told […]

  • Why Diablo 3 had such a bad launch

    Diablo 3 is now a byword in disastrous launches for online-only games. How did Blizzard mess it up so badly? Diablo 3 game to us from a developer with experience running one of the world’s biggest massively multiplayer online games – World of Warcraft – and the infrastructure to back it up. So why were […]

  • ID@Xbox: “no problem” if devs can’t sim-ship, says Xbox indie boss

    ID@Xbox boss Chris Charla has said the famous parity clause isn’t as draconian as it sounds. Back when ID@Xbox was first launched, it was said to have a pretty unpleasant caveat: developers had to bring their games to Xbox One first, or simultaneously with other platforms, to be eligible for the scheme. Games released on […]

  • Microsoft working with Sony and Nintendo to combat DDoS attacks

    Xbox Live may be a rival to the PSN and Nintendo Network, but that doesn’t mean Microsoft, Sony and Nintendo can’t work together. Xbox boss Phil Spencer has said that he’s been talking to Sony, Nintendo and other companies about keeping gaming networks stable in the face of DDoS attacks and other malicious activity. Speaking […]

  • Destiny animations are designed to reduce motion sickness

    Destiny developers worked hard to avoid one of the common pitfalls of first-person games – motion sickness. Destiny senior animator David Helsby gave a presentation at GDC 2015 in which he discussed the challenges of animating first-person games. The problem with fist-person perspective is that if the camera bobs naturally as your head does, some […]

  • Xbox One peripherals will work wirelessly with Windows 10 via adapter

    Microsoft has announced a new adapter allowing you to use Xbox One peripherals with your PC. Announced at GDC, the adapter will allow you to use your Xbox One controller to play PC games, without having to have a USB cable stretched between the two. “The wireless devices you use on Xbox One will work […]

  • Pokemon developer, Sega collaboration teased

    Pokemon developer Game Freak is apparently working on something with Sega. The Sega Twitter published the following teaser image this week: pic.twitter.com/12XtR6f9LM — SEGA (@SEGA) March 5, 2015 Game Freak is, of course, the team behind the Pokemon games, and we often forget that it’s independent rather than a Nintendo studio. As such, whatever the […]

25 Comments

  1. viralshag

    Even though it’s not taken off as massively as many people thought it would, a million plus is still good enough – at least on a sub-figures basis.

    Spending the last week in the game I have to say that on the server I play, Peragus Mining Facility, the game still seems to be quite healthy but that might be down to the free week.

    Having joined what seems to be a good guild I’m almost considering re-subbing for a month, which I think would actually be two as I have the requirements to get the bonus month.

    #1 3 years ago
  2. DSB

    Wow. Sounds like something needs to happen if they’re gonna hold on.

    I’d expect WoW to lose half a million subs, but SWTOR?

    #2 3 years ago
  3. viralshag

    They’ll hold on, I’m sure of that. They really do need to up the content though, and that’s not just end game. They need to make some changes to the way PvP works too.

    Having a WZ explained to me by an NPC as a “combat training simulation” is just not cool, imo. It’s a war and in this time line there should be a lot more opportunities for open conflict.

    #3 3 years ago
  4. DSB

    And the analyst could be wrong, but over a quarter of their subscribers, this early in the game?

    I don’t know what model they’re operating with, but half a million subs has to be a lot of money.

    #4 3 years ago
  5. DeyDoDoughDontDeyDough

    I stopped playing/subscribing because the servers were so empty it was impossible to even make a strong party for Flashpoints/Instances.

    Was playing on Hoth a couple of months ago and there was just me and one other guy. On one whole planet.

    #5 3 years ago
  6. OlderGamer

    Something to keep in mind is that for the number of hours players can play a MMO game, the price of 50/60usd (and that often includes a free month of sub play) is a great value. Even if you only intend to play for one month.

    I can play more in one week of WoW then I often sink into a full priced console game.

    Lots of people bitch about sub fees, but in the end a fun MMO has a lot of value.

    The flip side to that is that because players can and do spend so much time intensly playing the same game over and over, they often get burnt out on it rather fast. Esp if the game has flaws or lack of content, then gamer tend to show little patients and bolt to another game.

    Add in the wave of quality free2play games, a game is gonna have to fight to hold on to subs.

    #6 3 years ago
  7. DSB

    @6 Make the infrastructure solid (levelling, crafting, trading) and make the endgame challenging.

    That’s really all there is to it in my opinion. You have to give people a mountain to climb.

    If you give them a mountain they can simply walk over, that’s what they’re gonna do, and then they’re gonna get bored. That’s what happened with Wrath of the Lich King for me. We killed everything in a month or two, and then the game became about waiting.

    The thing that made me dig into WoW was that there was an actual challenge to be met. Everybody was watching who was going to take down the next boss, and you practically became “famous” on a server when your guild took that boss down before anyone else.

    #7 3 years ago
  8. endgame

    HA! Take it you money hungry freaks! :D

    #8 3 years ago
  9. OlderGamer

    I always used to stop playing wow once I reached end game tbh. It was always too hard.

    #9 3 years ago
  10. GrimRita

    1.2 brought in some needed changes but essentially when you reach the level cap, you repeat the dailies over and over and over. As Viralshag said, its war but my god, this feels more like the Sims, as Bioware have taken every single opportunity to ensure open conflict doesnt happen.

    Even some of the changes to pvp have been extremely poor, I mean come on – why on earth allow a warzone to start with uneven numbers? And until today, if you bothered to stay in a losing warzone, you got fuck all for your efforts. Totally stupid.

    EA seem to be holding off their fiscal conference call until the 30 day of extra ‘free’ time kicks in, just to put some icing on the bad news.

    The sooner they a) Bring in cross server b) merge servers c) go F2P they will then be able to gain new players because as of right now, this thing isnt worth £8.99 a month.

    Its all down to EA. Maybe in the eyes of their investors, if they do any of the above, it may look like failure. But if they are smart(LOL EA here), and adopted a League of Legends esq payment model, they could really make ALOT of money

    #10 3 years ago
  11. TheWulf

    @6

    And Guild Wars 2 is launching without a subscription, which is the final straw on the camel of truth that may finally be needed to convince people of what some of us caught onto early on: Subscriptions pay for yachts and little else.

    That’s not just being cynical, it’s the truth of it.

    Server costs on Activision’s most recent financial year report were a footnote. Also consider that the box sales of Guild Wars paid for the server costs of all of online games NCsoft runs. All of them, not just Guild Wars, but stuff like City of Heroes, too.

    And the value isn’t that great, to be honest. If they feel they can count on your subscription every month, they don’t feel the need to add in much content. As an example: A mission pack for Guild Wars, with a nominal fee on it, adds ten times more the content than I’ve seen added to any subscription-based MMORPG.

    Let’s say you pay a subscription for three months and it amounts to $45… yeah? What do you get out of it? Maybe a dungeon thrown to you as a scrap, but that’s about it. If you’re playing something like Guild WArs 2, you’re going to pay $0 for those three months, and again, mission and expansion packs will be the way to go. Let’s say that you get a mission pack for $10 or #20, it’ll have many tens the times of content that you see in a subscription-based MMORPG.

    Speaking out of experience here. If you don’t buy it, go and grab Guild Wars and a mission pack and see for yourself.

    The reason subs are dropping off is, as I said, the truth is finally dawning in the minds of the many. We know how it is, something that the few have known for a long time takes time to light up in the many. And this truth is that subscriptions are a huge con. Not only are they a con, but hey, they need to keep you paying month after month, so they have to pad out the content to the point where it gets obnoxious.

    There’s really nothing good to be said about subscriptions. And every day there’s more and more people who’re finally dawning upon this realisation, who’re catching a glint of this truth.

    For me, it’s like watching people wake up from a coma.

    TotalBiscuit pretty much confirmed that even with GW2, there’s nothing on the cash shop that you need to play the game, it’s all optional extras. But when you actually feel you’re getting value for money, you’re more willing to part with it. So if people had great fun playing the game, they may buy a cosmetic outfit, or they’d just gleefully slap money down on mission or expansion packs with no buyers remorse, ready to do that again and again.

    In fact, if you do the research… and it is out there, you’ll find that many publishers have found that the free to play or buy to play models are more popular for that exact reason. Because people don’t feel like they’re being shilled.

    For years, to me, subscriptions have felt like a tax upon the stupid, much like the lottery. It’s just a tax for people who’re bad with both money and math.

    And all you’re doing is lining someone’s pocket.

    Well, you do that. I’m going to avoid subscription based games, I’d rather not be shilled. I’m not going to voluntarily pay any non-mandatory taxes which net me nothing in return.

    #11 3 years ago
  12. TheWulf

    @7

    There was never a challenge in WoW. I mean, come on, let’s be honest here. With all the metres out there – DPS ones, aggro ones, and so on, it’s all just about numbers. To win? You grind the best gear. It’s as simple as that, and all they did in Wrath was making the best gear more readily available. In other words, in Wrath, there was less of a grind for good gear.

    In Cataclysm, there’s even less of a grind. But that’s padding, and that’s exactly what I find so despicable about subscription MMORPGs. I don’t get addicted to grind, I get mind-numbingly bored by it. I’m not the sort of person who falls for it, instead I feel like my brain is going to dribble out of my ears if I have to kill 20 more X just to get that torso piece with this stat or that stat.

    And then you have the daily quests and shit for grinding potions.

    Grind, time, grind, time, grind, time, grind, time, grind.

    This is why I’m actually looking forward to Guild Wars 2. I’ve seen some players play that with lower end gear and absolutely rock it due to it being a more action-oriented game. In that you can dodge projectiles. If you can do that, then it becomes more like Mass Effect and less like WoW.

    In WoW, you can’t dodge a projectile. If someone shoots a projectile at you, it’ll home in endlessly. We both know this is true. You can find the videos as easily as I can. We both know the truth of this, too: It’s because the graphics are just a front end for the math which is going on in the background. You can do NOTHING to change that math. It’s just scheduled rotations and gear. Scheduled ortations and gear. Time, grind… NUMBARZ. It’s like Yahtzee said, WoW feels like kids trying to impress the opposite gender with their NUMBARpeens. Srsly.

    The day WoW lets me do something like dodge a projectile, it’s no longer WoW. But this is why there isn’t such a thing as a challenge in WoW. If you have the right numbers, you win. If you don’t have the right numbers, you lose. It’s that simple. It’s a numbers game.

    #12 3 years ago
  13. Uncontested

    The only reason anyone even bought this game is because of “Star Wars” in the title and clueless people clinging to the notion that SOMEHOW this MMO would REALLY be the next KOTOR they had been dreaming about for so long.

    #13 3 years ago
  14. DSB

    @12 The hard part wasn’t neccesarily filling your own role, it was learning the fight and making sure that the other 24 did the exact same thing, at the exact same time.

    The top guilds didn’t get sponsored for being great at grinding gear, they got sponsored because they were the best at playing the game. All gear did was make an encounter shorter, it didn’t help with coordination or anyone’s individual skills.

    While I agree that Wrath of the Lich King was all about opening it up to a more casual raiding public, the loot was still random. There was no guarantee that you were going to gear your tank up to a point where healing him became easy, or your ranged or melee DPS to a point where the encounter got shorter.

    Every encounter had some form of a gearcheck, that’s how you pace these games.

    Your convenient one-dimensional focus on the obvious limitations of the game covers maybe an auto-attack or two. I’m pretty sure you realize every encounter included a lot more than that. Damage spikes, splash damage, special attacks, random fire, random afflictions. The challenge was in switching it up and adjusting to those things, 25 people as one unit. You can choose to get caught up in numbers, but I don’t know any top progress players who relied on what they read on the internet to succeed. Theory is great, practice and especially intuition is something else. I took special pleasure in wiping the floor with those guys.

    I know you want to rewrite the history of what WoW actually did, and how we played it, but the only person you’re fooling is yourself. And I’m guessing that’s good enough for LALA land. I would think it pretty obvious to those who were actually there, that the best guilds, with the best players, also got the best results.

    Maybe you should snap up some sponsorships though, you seem to have it all figured out ;)

    #14 3 years ago
  15. GwynbleiddiuM

    @14 Great comment, DSB Sir.

    I still haven’t played SWTOR, no thanks to BioWare for IP blocking my country, but from what I read leveling is rather fast and the End-Game experience is lacking IMO because of that.

    Haven’t been in WoW since day one but I’m sure all of those who were remember that leveling a toon from 1 to 60 wasn’t exactly a walk in the park and fast experience, and there is a good reason for it. In a new experience people should spend time appreciating the game figuring out what’s about this game that they want, learning the lore and developing a sense of satisfaction throw exploration. These things were in wow, I remember it took me forever to level my hunter (I was a noob back then, granted), and I didn’t level it up in time when WotLK arrived which I immediately switched to Death Knight (I was born to be a Death Knight).

    BioWare didn’t realize this I guess, when you’re new to the market you can’t be fast cause everything might backfire in your face. They should’ve made it so that the players could take their time while playing and leveling a class, this would’ve give them time to develop proper content and address the game breaking issues that their game might have.

    This is why their game is not as successful as they want it to be, IMO.

    #15 3 years ago
  16. GrimRita

    I think the problem lots of developers/publishers face when they try to launch a game in the MMO, most try and clone WoW.

    Most never stop to think that the WoW player base has/are becoming bored with a stale format and want something refreshing and engaging. If you want to attract players to your game, and then importantly STAY after the 30 days is up, you need more than ‘story’.

    With Guild Wars 2 just around the corner and offering so much more than this outdated Bioware game, pvp will no doubt just die once GW2 hits the shelf.

    Its a shame, because given the IP, combat should have made this game a winner but instead its just a stun fest which isnt enjoyable, no matter how many beers you may have had first.

    #16 3 years ago
  17. viralshag

    @11, regardless of whether you are/will be correct, you should really stop talking as if GW2 has already released and has set the MMO world alight. Because while you do that, at the same time as attacking what is probably and always will be one of the most popular MMOs around, it just makes you sound like a zealous GW2 fanboy.

    I’m looking forward to GW2, don’t get me wrong on that but I have a feeling it will be like every other MMO and enjoy a short time in the limelight and then just fade to the realm of all other MMOs that never hit the 12 million sub mark.

    #17 3 years ago
  18. polygem

    sorry didn´t read all the comments. no time atm. i think lots of this is connected with guild wars 2´s release. also many vet players seem to be disappointed by the patch as far as i heard from people i know who play swtor. it´s like they really promised a lot but didn´t really deliver. there seem to be some major changes in the classes too that have serious impact on gameplay of certain classes making some stuff you focused on for ages unnecessary.

    #18 3 years ago
  19. GrimRita

    @17 – GW2 raises its head probably for those who enjoy pvp. With the footage out there and the fact GW2 has World vs World, X-server stuff etc already gives it a huge bonus over SWTOR, which simply lacks any creativity.

    Throw in Biowares inability to actually improve pvp, but decide instead to make things worse, then you can see why people appear to be shifting toward GW2.

    With EA handing out free weekend plays almost every single weekend now(another one this weekend!), giving 30 days free* play time to ‘veterans’, and the delay in EA’s shareholder call, clearly shows that this game hasnt performed anywhere close to what they need/wanted and they are pulling out all the stops.

    From EA’s own numbers, from the 1.7 million ‘active’ subs, half took on a subs plan with a ‘vast’ majority of those taking a recurring plan – so its already lost almost half its player base. But EA have been very coy with the numbers and their use of the word ‘vast’.

    Ive said for a long time, these guys are going to struggle to attract new players and grow its player base and if they think players will flock to this because its Star Wars and because EA have paid//bought advertising with some major gaming media websites to ensure a high review score – they need their heads tested. And shame on the journos that reviewed this giving it a 9/10.

    #19 3 years ago
  20. endgame

    This topic along with most of the the comments warms my heart. :D It just shows that not all players are dumb f**ks who think that server maintenance is costly. There is still hope for humanity. :))

    #20 3 years ago
  21. viralshag

    @19, You’re right in that respect regarding the PVP features. I think that comes down to the games being built with two different mindsets. I think when you look at the two games TOR is made with a huge focus on the SP aspects of the game and GW2 has been built with a much more PVP mindset.

    And that’s not saying that the solo content in GW2 will be bad but so far from all I have seen and read it appears to be very run of the mill MMO stuff in comparison to the PVP content they have.

    The problem with TOR is that they focused so much on the solo content I honestly think they thought people would play this over and over again with all the different class stories. Which I definitely would have done… if this was KOTOR… and not filled with all the usual MMO grind.

    @20, What’s wrong with subscriptions if you are getting a constantly good service?

    #21 3 years ago
  22. endgame

    @21 The problem is that you are almost never getting a good service. The only exception is EVE Online. That’s the only MMO where the service is good enough for the 15 euro fee to be acceptable. And that’s why it is still very much alive and kicking despite it’s.. hardness.

    #22 3 years ago
  23. viralshag

    @22, That’s not true at all. Rift, Aion and even WoW are/were good examples of receiving a good service.

    During my few-year stint of WoW I don’t remember ever getting a downtime that significantly affected me playing the game. And the same can definitely be said for Rift too.

    £8.99 is more than acceptable for a game like Rift imo and I’m happy to support them for it. They have easily led the way in terms of patching, hotfixing and updating an MMO. Not to mention excellent customer care.

    It might sound fanboyish but I have very rarely, if ever, met anyone who had a horrid time with Trion. The game might not* be the best MMO out there but the service offered by Trion is second to none.

    *Edit

    #23 3 years ago
  24. GrimRita

    Viral is right. Rift probably offers THE best service and Bioware could/should have learned from how to provide an MMO service -but failed.

    And I am SO pleased Trion are looking after End of Nations – so service side will be excellent, and the game is free to play.

    The beauty of Rift is that you can more or less open your own rift and others will join in, yielding nice rewards. SWTOR only offers the same old ‘Flashpoints’ and now probably most skip through the cut scenes.

    It really is such a shame that given the IP, Bioware should have been more creative – just look at Star Wars Galaxies. SWTOR isnt even a patch on that game and its now 2012!

    Unless urgent changes are made, it could all be over by March 2013.

    #24 3 years ago
  25. viralshag

    @24, Even though I didn’t before, I think I would tend to agree with you that TOR definitely does need a certain flair of creativity that SWG might have offered.

    For an MMO, it is very linear and there really isn’t a lot to do on your journey from 1-50. At launch and even now, probably my favourite part of the game is the crafting. It’s strange as I guess you could consider it’s a boring mechanic but I really enjoyed chasing the purple unlocks for all the crafting gear.

    Honestly though, maybe that’s just saying something if THAT is my favourite part of the game. I would love to see a crafting app that linked to my account though…

    #25 3 years ago

Comments are now closed on this article.

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

  • Here’s a look at MGS5: The Phantom Pain emblem creation, limited edition bionic arm

    A look at how to create your own emblems in Metal Gear Solid 5: The Phantom Pain was demonstrated in the latest Kojima Station broadcast, along with a look at the bionic arm replica included in the limited edition. A Venom Snake emblem will come with the limited edition version of the game, parts of […]

  • Elite: Dangerous coming to PS4 once Xbox One exclusivity period ends

    Elite: Dangerous was announced for Xbox One at GDC 2015 yesterday, and those disappointed over the lack of a PlayStation 4 announcement will be pleased to know it’s in the cards. According to Frontier boss David Braben the space-sim will head to PS4 at some point, once the console exclusivity deal with Microsoft has expired. […]

  • Here’s two new The Witcher 3: Wild Hunt screenshots to salivate over

    Two new screenshots from The Witcher 3: Wild Hunt have been released, and they are gorgeous as always. The screenshots follow the two released over the weekend. You can look at the new images in full HD glory over on Only Single Player. CD Projekt Red is at PAX East this weekend showing off the latest […]

  • Microsoft looking into streaming PC games to Xbox One

    With Windows 10, Xbox One users will soon be able to stream their games to PC. Microsoft is also looking into streaming PC games to Xbox One, according to news out of GDC. Speaking with Polygon at GDC 2015, Xbox program director Mike Ybarra said the company is also looking into the ability to stream […]

  • Free! Vindictus Lann Revamp codes worth €25

    We have 400 Lann Revamp codes worth €25 to giveaway for free to VG247 readers. All you need to do is enter your details in the box below and you’ll be given a code to redeem in game. The codes are for warrior character Lann and offer a 7 day unlimited Inner Armour pass, battle […]

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]