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Vigil dropped 20% of designed content from Darksiders II

Tuesday, 17th April 2012 07:18 GMT By Brenna Hillier

Vigil Games scaled down its ambitions for Darksiders II by around one fifth.

Speaking to Gamasutra, Vigil games studio manager David Adams assigned some approximate figures to content which was brainstormed but didn’t make the final cut.

“The game we ended up with is probably, in Darksiders II, 80% of what we designed,” he said.

The figure is likely quite arbitrary, and it should be noted that the “missing” 20% isn’t necessarily stuff you’d want to see in the finished game so much as wild ideas and prototyping – as evidenced by Adams’s comment regarding the original’s design process.

“The game we ended up with in Darksiders 1 was probably like 1% of what we started out with,” he joked.

“So our ability to predict what we can get done increased drastically with the second game.”

Having said that, Adams admitted that some ideas axed from Darksiders made their way into Darksiders II.

“We definitely had the opportunity to add stuff in we wanted to get in the first one,” he said, but then added:

“I actually think in development, limits are good, so it was good to have a game that had an established gameplay style. Like when we didn’t have that in Darksiders 1, we were just reaching all the time. It even took us awhile to get a firm grasp on how exactly the game would play out.

“We knew what the kind of game we wanted to play, but it’s really hard to take a high-level concept and imagine the moment-to-moment gameplay. You have the comfort of not having to think about that with a sequel. Once you have some rules in place, it makes everything way easier.”

Click the link above to read the whole feature, which includes some interesting discussion of internal testing of the first Darksiders, launching a new IP, and self-critique.

Darksiders II is expected in June on PC, PlayStation 3 and Xbox 360, with a Wii U version also on the cards.

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6 Comments

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  1. endgame

    Now if this would be EA or Activision those 20% would be payed DLC. I’d stake my life on it. :)

    #1 2 years ago
  2. voxelman

    #1 are you kidding? There would be 20% as payed DLC but it would be content that could have been on the disc not cut content.

    #2 2 years ago
  3. Kabby

    20% of designed content falling under the ‘shit to cut’ hammer is not actually that high. Sounds like a hand wavey sound bite given to a journo to embellish on the scope of the project.

    #3 2 years ago
  4. The_Red

    @1
    If this would be Capcom, they would cut an additional 20% (Along with original 20%), keep both on the disk and then make it payed DLC.

    #4 2 years ago
  5. Maximum Payne

    Just look at god of war 1 and 2 ”behind the scene” or something like that ,you will see how much levels were cut out from the game even if some of levels are practically finished.

    #5 2 years ago
  6. endgame

    @4 LOL! Well said Sir! :D

    #6 2 years ago