inXile’s Wasteland 2 Kickstarter has hit $2,008,284 thanks to 40,970 backers.
The extra funds ensures former Interplay and Black Isle vet Chris Avellone, currently with Obsidian, will get in on the development.
Any funds exceeding $2.1 million dollars will continue to go into development, and should the campaign hit the $2.5 million mark, “another couple of designers” could be brought in to help create more areas.
“This will not only increase the overall size and depth of the world, but it translates to more story lines and more player options as well,” wrote Brian Fargo on the Kickstarter page.
“At this funding level we would also bring more level scripters in to allow us to get levels in faster. When we get levels in faster it allows more iteration time to really hone things in. I believe that iteration time is the single most important factor towards shipping a polished and deep game.
“In addition, we will add more NPC portraits and equipment artwork as per what the fans have requested in the forums. We would also increase the music budget to allow Mark Morgan to layer in even more atmosphere. The bottom line is that this kind of budget ensures that Wasteland 2 is BIGGER than Wasteland 1.”
Fargo went on to say that while the team isn’t ready to commit to mod tools, should funding hit the$3 million mark in the next 11 days, “it would be possible to do a mod kit without cutting into the plan for the main game.” Should a mod kit be created, it won’t release until after Wasteland 2 has shipped
Meanwhile, the pre-production process has started with teams currently setting the look of the game. Oncethe look is established, tests will be run across several different technologies so the tech can be “settled on.”
And Andrée Wallin is currently wrapping up his first concept piece for the Desert Rangers.
All good news. Don’t stop supporting the project now. There’s still a bit to go.
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