Warren Spector has said the reason Wii is the lead platform on Epic Mickey 2 was due to Junction Point “driving the creative on all three platforms.”
Speaking in an interview with Eurogamer, Spector said despite this, the game’s development is “a two-way street” where all versions of the title are “feeding into each other.”
“I didn’t want to built a 700 person team, and my studio has Wii expertise,” he said. “So there are those two factors. And I’m just not a believer in the idea you have to make different games for different platforms. We had a game experience we wanted people to have. We had a story we wanted to tell. At the end of the day, we decided we wanted to make the same game for all three platforms.
“And because we have Wii tech and Wii expertise and because we needed to build next-gen tech, which we didn’t have, we prototyped, essentially, on the Wii. And the next-gen versions are running about a month behind everything. Just recently, everything caught up, so now we’re running in lock step, making them simultaneous.
“If we come up with something in tuning the game at Junction Point on the Wii version we think will benefit the 360 and PS3 version, that gets integrated into the 360 and PS3 version. If the guys at Blitz working on the next-gen platforms come up with something that will benefit, it comes back the other way.”
Epic Mickey 2 is out in the fall for Mac, PC, PS3, Wii, and Xbox 360. A 3DS version subtitled Power of Illusion is in the works as well.
Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.