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Ridge Racer Unbounded – giant video look at final code

Saturday, 31st March 2012 07:21 GMT By Patrick Garratt

Ridge Racer Unbounded released in Europe yesterday and fell into the hands of video editor Sam Clay. Head in for a giant HD look at the final game.

It’s like Burnout and Split/Second and some other stuff. It has a drift button. It has a track editor. It’s got an 8/10 from Eurogamer and a 9/10 from Edge. Get all the reviews here.

There’s nearly 30 minutes of drift-related gameplay there. Watch. Then buy.

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28 Comments

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  1. The_Red

    Nice. I was rather interested in this game but one problem: The sense of stupid looks really weak in most of the video. I’m not talking about graphics or anything else but compared to Burnout or S/S, I don’t see any real sense of speed here even during the fasted parts of vid.

    #1 2 years ago
  2. tenthousandgothsonacid

    I like your laconic slightly stone head drawl sir. Nice vid.

    Shame about the game, 30fps isn’t enough for this sort of thing. It just feels sluggish.

    Someone should write an article about the death of 60fps in this gen. Apart from COD of course, which sells by the bucketload.

    Hopefully next gen we’ll get back to proper 60 fps goodness when people realise there’s no point using the extra processing power going over 1080p.

    Btw if anyone does write this article then interview Alex Ward. I’m off to play some more Burnout Paradise…

    #2 2 years ago
  3. The_Red

    @2
    While 60fps is better, the sense of speed can be achieved in 30fps. Just look at Split Second. It was 30 and felt insanely fast. Of course they used many visual tricks and lack of them here is a problem. Now don’t get me wrong, the RRU doesn’t look too bad and has many visual effects but they don’t stimulate the sense of speed enough.

    #3 2 years ago
  4. KAP

    Is it me or is sarcasm overused these days?

    Woke up turned my TV over to T4 while in bed, with the presenters throwing sarcasm aplenty myway an thought fuck this wheres my laptop. Went over to Gamespot’s super startselect news video with sarcastic rants about gaming news, alot like T4 actually, then went to IGN video section to watch a video which had colin moriarty filled with none stop sarcasm.

    So I thought I cant do this and came over to watch this video with….. you guessed it lol

    To be deadly honest, I’m not too fussed really but I never really took notice until today how many take that stance with how they portray them selfs. At what point does sarcasm become “un-sarcastic” and just normal. With all that said Sam, your still the boss and liked the preview of Unbounded. Keep up the good work man.

    Your right though, this RR looks pretty similar to Split-Second, I loved Split Second, I’m fighting the feeling to buy it again for £8.99 on PSN. Such an awesome title that.

    I wish Ridge Racer went back to its R4 days.. including the EPIC cutscene and that japanese feel it once had.

    Trip down memory lane: http://www.youtube.com/watch?v=PMZ872rsa90

    #4 2 years ago
  5. tenthousandgothsonacid

    I agree Split/Second had a good go at it with 30 fps but you just don’t get the handling unless its 60 fps. Play any of these games, then fire up Burnout Paradise and revel in the joy if it. It’s like taking your stabalizers off. Same with the new SSX vs the old 60fps version.

    Sadly, even Criterion have given up on it. Hot Pursuit was like steering a hover craft. Mind you, I bet they made more money out of Hot Pursuit (which needed the extra processing power for pretty cars) than they did out of Burnout Paradise and it’s a business after all.

    Hopefully next gen we can have 720/1080p with lush graphics and 60 fps. I miss it :(

    #5 2 years ago
  6. Sam Clay

    Cheers for the feedback guys! – I must say, it has made me want to go and buy Blur and Split/Second again.

    Which I’m probably going to go and do now…

    #6 2 years ago
  7. Kabby

    Should have just called this Redneck Racer.

    Doesn’t look, sound or play like Ridge Racer. Won’t be buying. I knew this would be the case anyway so I’m not angry, just disappointed to see an old classic turned into something else.

    Video wise, I’d like to see the intro into title screen of the games in the background play while you do the ‘Hello this is some game’ blurb rather than watch a menu screen. This also allows people to ‘see’ which game they’re watching.

    #7 2 years ago
  8. Gekidami

    Great video, this is the format you should definitely stick to.

    #8 2 years ago
  9. The_Red

    @5
    I won’t disagree with Burnout part because that IS the golden standard for arcade racing controls… Also agree that 60 frames almost always results in better controls. As for NFS Hot Pursuit, I really liked the handeling but it was definitly not on par with Paradise or Revenge.

    #9 2 years ago
  10. OlderGamer

    My thoughts, I love the video breakdown. Please do this again and often. I don’t enjoy going to other games sites to watch video. It would be great to get these types of previews/reviews here. Nice job Sam.

    As for the game itself. Meh. I like Bug Bear, but I think I will enjoy this less then Flatout. The track editor is a nice feature, and I think should be in more games. The controls look poor. And no I don’t think its Sam. They just just look floaty, esp through corners. The AI look slike they are just driving their lines w/o any awarness or care of the player.

    In all its prolly something I will pick up for PS3 when it drops in price. It looks like there is some fun to had.

    #10 2 years ago
  11. DarkElfa

    I hate gamer news vids, the hosts always act like they’re presenting to a bunch of ADHD crack monkeys.

    It’s insulting.

    G4, I’m looking at you.

    This vid is different thank god.

    #11 2 years ago
  12. DSB

    I really don’t get why people keep making these. It has nothing do to with racing. It’s just watching scenery go by real quick while doing little more than swerving left or right every now and then.

    I loved Burnout, especially the earlier ones that actually included steering, but it’s still all based on gimmicks. You go fast, you crash others, you try not to crash yourself.

    In the meantime nobody’s even trying to find the middle with games that are actually about driving and feelingit. You either get incredibly boring “simulators” with no sense of speed, or idiotic line-racers where the trickiest bit is aiming for the horizon and slamming into everything else.

    Where are the Gothams and GRiDs when you need ‘em?

    #12 2 years ago
  13. The_Red

    @12 I have to strongly disagree here.

    Burnout (3-5), Midnight Club, Split/Second and other arcade racers are truly fun and actually make me enjoy driving. On the other hand, I don’t enjoy PGR, Forza or GTA.
    To be honest though, I LOVED Grid (My fave racing game of this gen after Burnout Revenge).

    #13 2 years ago
  14. OlderGamer

    I think graphics killed the racing genere.

    Thats one of those, wtf OG moments. Go ahead and say it. You know you want to.

    What I mean is that once graphics(and their respective engines) reached a certian point, the uniqueness that once distinqueshed racers started to fade. A Lamborgine(sorry sp?) looked exactly the same in each game to have one. Dont have a liscence for said sports car, make a fake one that looks exactly like said car. A BMW is a BMW is a BMW. Its going to to look the same in Forza as it does in GT as it does in Grid. And if your going to put thr real life car in the game the handling should be reflective of the reallife car too. So handling too, was so similer that not only to do cars in racers looked the same, but they felt the same. I think it bored the market. I know it bored me.

    Add in the fact that the game industy seemingly has a need to flood the market with “me too” games and things don’t get much better. Btw, the same exact thing is happening right now with FPS games. Too many games in the same genere that look and play the same way. Just bad for the genere over all.

    So now we get two racing flavors extreme arcade or hardcore sim. I own GT5. I own Mario Kart Wii. I got bored of GT5 after a couple of weeks. I still play Mario Kart Wii with friends family in multiplayer fun.

    #14 2 years ago
  15. DSB

    The me-too syndrome is definitely the worst. Blur, Split/Second, Midnight Club, Need for Speed The Run, Burnout are all basically the same game. No one wants to make it interesting, and I think that may be because those games have to be so incredibly easy to make.

    You don’t have to worry about physics or AI – You basically don’t have to worry about anything except making everything blurry and putting cars on a road, and making sure they can crash real good. As long as people get to “race” through a blurry “anywhere” they’re apparently happy. No actual game mechanics neccesary.

    I think that’s a huge shame.

    I don’t think racing has gotten less relevant or less interesting, I think it’s just been slammed with a series of assembly line titles. Forza and GT have their little console war and there’s room for that, but why isn’t anyone trying to make driving fun again?

    It’s definitely not true that we’ve reached a barrier of any sort. Look at Need for Speed Underground. Nobody’s made customization options that were half as colorful since.

    You weren’t driving a Skyline, you were driving your Skyline.

    It’s purely a case of the industry not trying, and basically stalling the entire genre.

    #15 2 years ago
  16. The_Red

    @15 Wow, just wow.
    “Blur, Split/Second, Midnight Club, Need for Speed The Run, Burnout are all basically the same game.”

    I don’t know what to say. Seriously!? Burnout 3 / 4 are among some of the most unique and interesting games ever made. Maybe Blur and Midnight Club 4 were a bit me-tooish but still. Seriously!?

    #16 2 years ago
  17. LOLshock94

    @16 and split second

    #17 2 years ago
  18. DSB

    @16 How aren’t they though? They’re almost indistinguishable unless you’re familiar with the different interfaces.

    High glare, shiny cars, blurry scenery, neon lit cities, flashy menus. It’s the same thing over and over again.

    They might not be 100% identical, some of them have different gimmicks, like buildings falling on the course, or police cars chasing you, but they’re all about aestethics and showing ridiculously high speeds instead of actually putting a bit of fidelity into the driving itself.

    You’re basically driving in a straight line down four-to-six lane highways (can you actually build four lane highways on a mountain?) which are really only there to ensure that you don’t have to worry about doing something as complex as actually making a turn.

    I agree that Burnout is a cut above the rest though. The old games actually required you to drive and had some pretty interesting circuits. Of course today they’ve pretty much become as boring as all the others. Paradise was terrible, and Criterion have been reduced to yet another team on the Need for Speed assembly line.

    #18 2 years ago
  19. DSB

    I made a thing to show you what I’m talking about..

    While I was putting it together, I actually couldn’t remember which was which, in spite of having just picked these within the last 5 minutes.

    http://i42.tinypic.com/8yf3g7.png

    It’s the same goddamn game, it’s just called something else!

    I’m pretty sure it’s:

    The Run
    Ridge Racer
    Hot Pursuit
    Blur
    Burnout Paradise
    Split/Second

    But I have no idea. They basically have no identity of their own.

    #19 2 years ago
  20. The_Red

    @18
    That logic could be used to discredit pretty much every game from every other genre. Based on the points you made in post 18 and the picture from #19 I can do this to all military shooters, all cart racing games, all fantasy RPGs, a lot of strategy games and almost all sci-fi games.
    (BTW, cool pic :) but I think the second game is SS))

    Only we want to be too nitpicky Blur and HP would suffer from same-ish ness (The Run is bad, I give you that). Even then Blur has features of a kart racer mixed with innovative online features while HP has the feel and uniqueness of its own that’s a mix of old NFS HP and modern Burnouts.

    Onto SS, it looks really unique IMO. While playing it, the color palette, visuals and world map feel like nothing else (What other racing game has driving inside a giant, sinking, tilted ship that explodes or falls? It has COD like set-pieces that are activated by the player and can completely change the path and the laps). As for BP, I do agree that it was a step back from the awesomeness of Burnout 3/4 but it was still a unique game to me with insanely fun online and offline features.
    The one with biggest problem outside The Run is Ridge Racer Unbounded but it was obvious from day one that this game is a mix of Burnout and Split-Second.

    #20 2 years ago
  21. DSB

    I can’t say I agree. There’s a huge difference in kart racers and shooters, even the military style ones.

    CoD is twice as fast as Battlefield and it’s a lot more about going head to head whereas Battlefield, aside from having vehicles, is a lot more about playing the map as a whole.

    The same with Mario Kart and Sonic Allstars. Mario Kart is seriously slow with incredibly basic level design and driving mechanics, where Sonic is vastly more complex, with far more intricate levels and far more demanding for the driver.

    What I see in those pictures is the same kind of cars, with the same kind of aestethics, and while that’s not an argument in itself, it’s mean to reflect the fact that these games play mostly the same. I just think it also shines through in the visuals.

    There are minor differences, like we’ve pointed out. Cop cars, exploding scenery or stuff to shoot at eachother, but ultimately it’s the exact same thing – Simple mechanics, highest possible speed, lowest possible demands on the player, and flashy graphics.

    With shooters and kart racers I think there’s a lot to set them apart. If you compared something like GT with these racers, there would also be a lot to set them apart, but if you compare them to eachother, it’s virtually the same game.

    Maybe I just have a low tolerance for it, but I’m bored out of my skull every time I sit down with one of them. I don’t care how fast I’m going if all I’m doing is driving in a straight line.

    #21 2 years ago
  22. tenthousandgothsonacid

    I missed this developing arguement but The_Red has done an excellent job anyway. Fair play DSB you don’t like arcade racers. But they’re the best thing in gaming to some of us.

    If you don’t love something the subtleties will be lost on you. I know people who think all dubstep sounds the same. Fair enough, but slagging’ it off just makes you sound ignorant. I don’t enjoy or play RPGs but I don’t comment on Skyrim threads saying it’s shit.

    #22 2 years ago
  23. The_Red

    @21 You see? Now you’re using your own preference. I know this because I do so for Kart racers. I find them all too similar and uninteresting (Outside original Mario Kart for SNES which was awesome for the time but after that?). I see Mario Kart, Sega Cart racing, Crash Tag Team racing and more and they all look the same with different characters (Like different fighters in a single fighting game. And speaking of fighters, by that logic all of SNK’s classic fighters are the same game too).

    As for the look of shots, Battlefield / COD have the similarities. I can do a selection of screenshots like the one you posted but for every fantasy RPG, space marine shooter, historic RTS and so forth. Everything that sets COD apart from BF, is something that can be used to separated one arcade racer from another. Sure, COD is faster than BF but SS is not faster than Burnout but why? Because speed is part of sub0-genre. Of course some titles like this Ridge Racer game or NFS The Run are indeed too derivative but that’s it. GRiD, Burnout (including 5), Split/Second and NFS Hot Pursuit all feel as different as all other games in the same genre and using GT within this argument is like comparing Fallout 1-2 with Mass Effect in the world of RPGs.

    The part about these games boring you though, I can definitely relate to :) I feel the same way about simulation racing games. GT, Forza, GTR and all others feel like one game to me. Same for sports games. While a lot of games in the arcade racing or simulation or sports may share a lot of aesthetic and design similarities, that’s because this the way they play. It’s like the early days of FPS when people called every single game a Doom clone, even likes of DN3D or Blood.

    -
    @22 Thanks you. Nice call on dubstep :)

    #23 2 years ago
  24. DSB

    @22 I don’t have to comment, you don’t have to care. But here we are.

    To you it’s slagging, to me it’s pointing out exactly why I don’t like them.

    I’ve played and loved plenty of arcade racers, from Outrun through Sega Rally to Burnout. My problem isn’t with the genre, it’s with the completely mechanical execution and the utterly predictable, ordinary games it creates.

    I loved the Burnout series. I think there’s room for that. I think there’s room for the CoDs and the Fifas of the world. It’s when you multiply them five fold with mediocre clones that I start to loathe them.

    @23 Like I said above, it’s not because I hate these games or the genre, I’ve played and enjoyed plenty, and I agree that Burnout was a great series (before Paradise).

    Using early 90′s shooters is a great example though. Blood, Doom, Wolfenstein, Rise of the Triad, Shadow Warrior, Blake Stone and the 50 clones they produced were virtually all the same as well. The only reason why it worked for a few of them was because it was new.

    You can hardly say the same thing for 10 years of Burnout clones, which brings me back to where I began: How on earth can you keep selling the same game through five different series?

    Where Doom was helped by having far superior graphics, Duke Nukem actually rose above because it had character and imagination.

    That’s what I’m missing in those racers. It’s assembly line junk. Different gimmick, same game.

    In the 90′s it didn’t take more than a couple of years before people were bored to death with those assembly line FPSs. Until Half-Life, the only real FPSs worth remembering besides Duke Nukem was Unreal and Quake.

    #24 2 years ago
  25. Deacon

    Great video Sam. Really like the format!

    #25 2 years ago
  26. absolutezero

    Did someone just attempt to defend Dubstep?

    Fucking Dubstep?

    D:

    Also Wipeout.

    #26 2 years ago
  27. OlderGamer

    Its funny, you guys are sitting up, leaning left and right, tilting your head to try and see around the obvious in order to talk to each other. And yet you all acknowledge it. Games today are sharing way too many simularities, and it is happening across all generes. This is esp true with big box games.

    There is a lot of smart indie stuff out there. But the so many of the main stream market is simply trying to compete for the same top spot or two in each genere. Every fps wants to be CoD or Halo. For example. Racers are either NFS clones, GT/Forza clones, or combat/kart clones. Whats happens is that each genere becomes watered down, and devoid of originality. So that at some point it starts to feel like you have played this game before, regaurdless of the type of game your playing at the time.

    Games are a very formulamatic entertainmant. Once a game does something that works, it gets perfected. Then it gets copied over and over and over. This gen has dragged on for far too long. Every gen gets to a point where new tech needs to be introduced in your to keep the games looking and feeling fresh.

    I can not wait till next gen.

    #27 2 years ago
  28. The_Red

    @24

    Oh, so we’ve finally reached the focal point :)
    The 90′s FPS games. This is where I think we can end the discussion because we have two many different viewpoints. I consider most of those FPS games unique and NOT clones. Blood is my 2nd all time fave FPS after Doom 2. I did replay Blood a couple of years ago and it’s still much more unique and fun to me than DN3D that is supposedly more unique.

    Shadow Warrior, I agree with that was a pure clone but outside that? Blood, Rise of Triad and Wolf 3D all felt as different compared to Doom as I find Battlefield and COD from each other or pretty much every modern title.
    To be perfectly honest though, I think #27 is the right position here. A lot of gaming designs have very similar formulas. In my opinion, those similarities are shared between FPS games, RTS games, RPG titles and racing games. You consider racing titles to have most similarities but I disagree. I see FPS and Kart Racing games like that. That’s it.

    #28 2 years ago