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Kojima's Project Ogre will tackle "delicate, taboo" issues

Metal Gear Solid creator Hideo Kojima had a lot to say as his award-winning, bestselling tactical stealth espionage series was inducted into the Smithsonian's Art of Video Games exhibit.

"The game I'm working on right now is dealing with quite a few issues that are pretty delicate and taboo," Kojima said in a Q&A session, as transcribed by Shack News.

"I'm not sure if they'll end up being in the final product or not, but that's something that I want to continue to strive for."

Kojima said he wants to foreground real world issues in the upcoming Fox Engine game, but said he's never completely happy with a finished release.

"What I'm making right now, in my mind, is the best," he said - but declined to say any more, as Project Ogre is still under wraps. He did say it likely wouldn't appear on Wii U, though.

"The way the player interacts with [Wii U} is very different than any other device out there. So if I were to make a game for the Wii U, it would have to be a unique game," he explained.

""I don't want any misconceptions that [the Fox Engine] is specific to a certain hardware platform, because it's not. The way we envision it, it's more this platform that isn't mounted to a particular hardware."

Whatever Project Ogre is, Kojima hopes it will enhance his reputation as a creator. Although he was being celebrated for his work with the Metal Gear franchise, Kojima requested the series be credited to his entire development team.

"I don't have any problem with Kojima Productions being equated with Metal Gear, but I don't like, necessarily, that people think that my name equals Metal Gear.

"Of course, I've worked on Metal Gear up to now, and I love Metal Gear. But as a creator, I want to work on new projects and create new games. I want to do new, creative things - things no one has done before. So even if I keep on producing Metal Gear, from now on, I want to have something else that I can do apart from Metal Gear. Something that pushes the boundaries, something that may not even sell, but something that's new."

The famed creator has no intention of giving up game design any time soon.

"If I'm not dead by that time, I will still be making games. I don't have any intention to retire, so until the day I die, I will be making games," he said.

"Maybe by that time, technology will be so advanced that I can just make a game by myself using a bunch of robots. Who knows?"

You can watch the full session in the video below. Kojima speaks through a translator.



Video streaming by Ustream

Shack links: 1, 2, 3. [image]

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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