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Latest Kingdoms of Amalur: Reckoning dev diary delves into the RPG’s art and lore

Thursday, 19 January 2012 21:52 GMT By Stephany Nunneley

38 Studios has released a new developer diary for Kingdoms if Amalur: Reckoning, featuring Tim Coman and Sean Murray explaining how the game’s deep lore and a signature style make it stand out from other RPGs. The demo for the game is out now on PC, PS3 and Xbox 360, in case you haven’t tried it already. It releases on all three platforms February 7 in North America and February 10 in Europe.

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21 Comments

  1. TheWulf

    This looks mind-rottingly boring.

    And you can always spot creative bankruptcy in an RPG when the races are essentially: Human, green skinned human, pointy-eared human, bumpy skinned human, short human, and they’re all handsome/pretty with a creepy china doll feel to them.

    I can’t see this doing well, especially with Skyrim having offered at least a more interesting setting and race choices than this, which will still be at the back of the minds of anyone looking at new RPGs.

    Really, if you want to make a good RPG, be creative.

    (Also, getting a lot of server errors from VG247 currently. That’s odd.)

    #1 3 years ago
  2. Phoenixblight

    @1 I played the demo not just on the PC but on the Xbox 360 and I found it pretty fun especially with how the skills, talents and gameplay is laid out. It is everything I have ever wanted from a open world action platformer RPG.

    I am considering getting if time and money allows, we’ll see.

    #2 3 years ago
  3. Telepathic.Geometry

    WANT

    #3 3 years ago
  4. OlderGamer

    I was blown away with the demo. Finaly a game seems to get it right. Tight control, great combat, deep leveling up, passable story, great graphics. I am sold for a day one purchase. I played the xb360 version.

    #4 3 years ago
  5. Gadzooks!

    I’m firmly in the ‘WANT’ camp too. The demo was great, its polished and varied and above all, FUN.

    Comparisons to Skyrim are pretty pointless. The style and tone of Reckoning are very different and the game can be judged on its own merits.

    #5 3 years ago
  6. YoungZer0

    @4: Passable story? Just passable? :/ Too bad.

    “We didn’t want it to be another generic Fantasy World,” so they created another generic Fantasy World. Great job. If this game has any problems it is the art-direction. It doesn’t have a personality.

    To be honest it looks really, really bland.

    Even the fucking name screams GENERIC.

    #6 3 years ago
  7. Gadzooks!

    Ah, decrying a game before playing it. Classic forum trolling right there.

    Nobody is saying the game is unique or groundbreaking. A lot of people that actually bothered to try it have said that it plays well though.

    Gameplay people. Gameplay.

    #7 3 years ago
  8. Telepathic.Geometry

    Not liking things is cool. I for example hate fermented bean paste. True story.

    #8 3 years ago
  9. LOLshock94

    polished? guessing none of you saw the glitch which skips conversations and fucks up the games volume?

    #9 3 years ago
  10. ManuOtaku

    I will get the game for sure, because of two things, one i did enjoy it and second becuase i want to support a new developer especially this one because is kurt schilling investment, not that iam a fan of him, but becuase he did show a lot of commitment with the gaming industry putting his saving money to start a new dev.

    #10 3 years ago
  11. Gadzooks!

    #9

    Yep, I had that happen. That minor, easily patchable bug obviously renders the smooth engine, smart UI design and fluid combat engine completely null and void.

    Further more the developers, publishers and anyone who has ever used the constituent letters of the word ‘Reckoning’ should be flayed in a high pressure jet of piss-salt and hung by the left gonad to rot.

    Or maybe that would be a gargantuan overreaction…?

    #11 3 years ago
  12. Moonwalker1982

    Man i was expecting that i’d love the demo, and the funny thing is, my initial impressions were really good. I had gone through the dungeon and enjoyed that, saw the outside part and it looked great. However, it then froze on me. And decided to play the demo later.

    I did that this evening, from beginning to end.

    - Why in god’s name did they have to copy/use things Fable had? I personally hate Fable, after Fable 2 i was expecting 3 to be much much better. 2 wasn’t bad, but it wasn’t ‘OMFG’ good neither. 3 was horrible in my book.

    That said…i hate when i can’t just jump into a pond of water, or when i must stand on a certain spot where it shows the A button, so that i can jump down from there. FUCK that, just let me drop at any part of that ledge…jesus. This shit screams Fable.

    - There’s something missing in the demo, the moment where you should say ‘wow this is awesome/looks awesome’ i didn’t have that at all. Also the graphical style, for me it ranges from ‘Hey this looks pretty damn cool’ to simply ‘meh’ . Several locations in the demo just didn’t do anything for me, looked boring honestly.

    - It couldn’t hold my interest for long, and i actually was skipping most of the conversations cause pretty soon i just didn’t care anymore. And normally i never skip any conversations.

    - The combat while definitely responsive, easy to use and most of the time fast paced….starts to bore after awhile. Even while combining it with magic swords special attacks.
    I would see enemies in the distance and i was like ‘Ah damn, here we go again’ And not in a good way. They became a chore :(

    - It looks and feels MMO’ish, and for me…that’s not a good thing.

    Was definitely expecting something different. Now i’m not writing this game off yet, oh no not at all. Cause you simply cannot judge a game by a demo only. But it’s not a day one buy for me, i’m in no rush to go get it.

    #12 3 years ago
  13. Gadzooks!

    If you didnt like Fable then yeah, this probably isnt going to float your boat. For me its a big plus.

    I would say that the demo feels quite rounded and is probably representative of the full game, so I wouldnt expect much to change on release bar bugfixing.

    #13 3 years ago
  14. polygem

    just finished the demo. i really enjoyed it. nothing groundbreaking or new but they seem to have gotten the mix of the stuff that has proven to work in these kind of games just right. if so that´s a great achievement. seems to be deep but not too deep to become nerd only territory. very acessible for what i experienced in the demo. it plays really well, fluid and fun. combat might seem kind of generic but it feels great. the fable game i´ve waited for? you cannot compare this to skyrim imo. to fable maybe. i would get it based on the demo…but i have sold my 360 (look at the forum). i will play zelda SS instead.

    #14 3 years ago
  15. absolutezero

    As a dick-ass thief character I once again feel like I got the shitty end of the stick.

    Picking up a wand basically is a bow with the same charge mechanic only with no ammo and its spammable. So theres no huge reload time to force you into melee. The way the spawns work inside the areas just defeats the purpose of sneaking completely. Try going into say the Mine in the forest area to fight Kobolds, they come running in from the other side of whatever area you happen to be in and instantly know where you are, even though you have run into the previous room, are not sneaking and are hiding behind a massive pile of rocks.

    Worse yet instead of just having a little search then going to back to some sort of pattern which would give you a challenge to move through them and take them out one by one they just continue running forward then home in.

    urgh.

    #15 3 years ago
  16. YoungZer0

    @7: If you’d read my comment or the comment of TheWulf, you’d see that we don’t really talk about the art-direction, which is something you can see and don’t have to play. It really looks bland.

    #16 3 years ago
  17. fearmonkey

    I am most certainly buying this game…I played the demo 3 times, I loved it. To the others who thought it was boring, that is fine, thats why we have so many varieties of games out there. Most of my friends though Morrowind and oblivion were boring, but I loved those games.
    This game is for people that love exploration, and frankly thats a huge thing for me.
    It does feel MMO’ish, the music at times REALLY sounds like World of Warcraft, the art style definitely reminds of Wow too. It has that loose character control that MMO’s have but with fable like action gameplay.
    I love playing MMO’s single player, this is a game for people like me who love MMO’s but would rather play alone.
    Plus —-KEN ROLSTON!!!!

    #17 3 years ago
  18. DSB

    By far the worst thing about the game is the halfassed camera. Some part of me just refuses to play a game today that can’t even provide a proper point of view.

    The gameplay and the world is fine. The graphics are really ugly if you study them in any kind of detail, but the art style is quite neat.

    I can’t get enough colours. I’ll take The Witcher oranges and greens over Skyrims greys and tans any day. There’s no reason to make a world look like it was painted by someone going through a serious depression.

    #18 3 years ago
  19. Telepathic.Geometry

    I can see now that I’m gonna be this game’s bitch for a few weeks as I slavishly click on every plant I see (ala Skyrim) and craft my way through my first playthrough. So colourful, thank you Jesus!

    Do think the camera could do with some tweaking, to make it pan behind you a little bit as you move in any given direction. But overall, happy.

    #19 3 years ago
  20. YoungZer0

    @16: Meant to say that we only talk about the art-direction. Really, it looks like a mix between WoW + Fable and every other MMORPG.

    #20 3 years ago
  21. TheWulf

    @7 – Oh, come on.

    Why do you spout this notion that one can’t judge the artistic qualitites of a piece of entertainment without having fully experienced it? That’s absolute tosh, it’s as ridiculous as people going on about “consolitis” is. And when you have nonsense of that calibre, it’s either just down to a person being a fanboy and not thinking, or it’s trolling.

    Obviously, you can’t the game mechanics of a game without playing it. But you can most certainly tell how whether there’s any artistic talent involved. You can quite easily judge that by what they’ve released in regards to their game’s media.

    If you have an imaginative, clever group of people, they’re going to have a riveting, exotic trailer to show off, or at least some nice screenshots. At the very least an interesting story, or perhaps just some nice lore or well put together races/species that aren’t borne of the utterly generic.

    Just hop on over to their site and take a look at the bits of lore that they have released. It’s uninspired on every level, and most of it is just a carbon copy of a billion other fantasy worlds I’ve read about. It looks more like a generic, free to play MMORPG than anything else. And if there is anything that an RPG should not look like, it’s that.

    It’s quite clear that these are dedicated people, but not talented people. They’re going to make a mechanically sound game, but not an inspiring, brilliant one. It’s going to be middling at best. That’s not hating on them, that’s just making a subjective observation.

    Indeed, this game may possess amazing gameplay mecahanics, but I can’t understand why you’re fetishising gameplay mechanics over what makes an RPG important. For an RPG to be memroable, the setting (the world and its inhabitants), the art, the narrative, the storytelling, and the characters are integral elements. Lore is also important.

    You’re talking about this like it’s Pong or Arkanoid, when it is clearly not either.

    Just think about it.

    Every semi-modern RPG since around the ’90s has either succeeded or failed based upon those elements, because if you can’t inspire a person then what’s to keep them playing? A great combat system is completely meaningless if the world does nothing for you.

    So the next time you jump on someone like that, you may want to think about what you’re saying first. Because that’s really an incredibly silly argument.

    @8 – Also, being a hipster and taking a crack at someone who’s making a subjective observation is also cool. Silly hipster.

    @12 – I expected a reaction like yours. You’re feeling exactly what I’m talking about. If you’re gripped by a game due to high artistic values then you’re able to overlook a few bugs. However, if what you’re unfortunately finding is that the game tires you due to how uninspired the proceedings are, then those bugs are going to become more of a burden.

    And that they’re borrowing things from other games in regards to their gameplay mechanics is hardly surprising. I mean, like I said, I’m sure that they’re a competent group of people, but they’re just not a talented group of people.

    (7 and 8, come back and talk with me once you’ve actually played the game enough to figure out what I already have. I suspect that when you find you’re quickly getting bored of the game’s poor storytelling and you’re longing for a better RPG to play, you’ll return with your tail between your legs.)

    Okay, not done talking yet. Read or don’t, the choice is yours!

    Essentially, I don’t think it’s right to give anyone a pass for making generic, flavourless pap with no imagination or wonder involved at all. If we do, then we’re only telling these people that it’s okay to peddle more substandard wares in the future, rather than giving them constructive criticism and telling them to try harder.

    They clearly need a good writer, they don’t have that. If no one criticises them for this, they’re never going to bother to find a good writer. So despite their best efforts, this is going to continue to be incredibly generic, whether they realise it or not.

    Whether it’s mainstream or indie, being generic is a curse, and someone should at least have the balls to come out and tell them. They deserve to know.

    Compare and contrast. That’s what a fantasy game can be when the designers decide to stretch the rules and actually evoke something that we haven’t seen a thousand times before. In all the RPGs I’ve played, I’ve never seen anything quite like the Black Citadel or the Charr.

    In this modern era of gaming, it’s that level of imagination that designers should be shooting for. Generic just isn’t acceptable any more. Not to me, anyway.

    #21 3 years ago

Comments are now closed on this article.

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    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.

  • Guild Wars 2: Heart of Thorns is the MMO’s first expansion

    The first expansion for Guild Wars 2, Heart of Thorns, was announced today during PAX South, and ArenNet has posted a few content details for it on the official webiste. Heart of Thorns contains a reimagined progression with the new Mastery system, which provides new training opportunities for characters beyond level 80. Players will be […]

  • Turn-based action platformer Ronin has been polished up, nets a publisher

    Tomasz Waclawek has polished up his freeware title Ronin and will be releasing it through publisher Devolver Digital later this year. The turn-based action platformer stars a vengeful ninja who is determined to kill important memebers of a powerful corporation. Weapons at your disposal include razor wire and a katana, or you avoid combat by […]

  • Footage of cancelled Justice League brawler surfaces

    Footage of the cancelled Double Helix-developed Justice League brawler has surfaced online. The game was supposed to be a tie-in title for the also cancelled Justice League film directed by George Miller, according to leaked images and information from 2012. Jon Gwyn, the game’s artist and now Rockstar San Diego staffer, said at the time […]

  • Free Icona Vulcano DLC for DriveClub releases next week

    Sony has posted a video of the Icona Vulcano, which will be released as DLC next week for DriveClub. The video was posted on Facebook and we’ve embedded the video below courtesy of GamesHQMeida. It was announced earlier this week the Icona Vulcano would be released on the PS Store as a free download.

  • The Bard’s Tale 4 announced by inXile Entertainment at PAX South

    The Bard’s Tale 4 was announced today by inXile Entertainment CEO Brian Fargo during a panel at PAX South. inXile hinted around back in December that a sequel was in the works. Granted, The Bard’s Tale wasn’t mentioned. Still, everyone figured this was the game when Wasteland 2 project lead Chris Keenan stated the team […]

  • Here’s another Majora’s Mask 3DS vs N64 comparison video

    Last week, YouTube user Master0fHyrule uploaded a Majora’s Mask 3DS vs N64 comparison video, and we’ve embedded it for you below. The video shows 4.5 minutes of footage which appears before hitting the start button and the first meeting between Link and the Skull Kid. Another comparison video was released by another user back in […]

  • The Game Awards 2015 already in the planning stages

    The Game Awards 2015 are already in the planning stages, according to Geoff Keighley. The inaugural show took place on December 6, 2014. Keighley announced the 2015 show during his Storytime with Geoff Keighley panel at PAX South this weekend and through Twitter. He said more details will be announced in the spring. You can […]

  • Fahrenheit: Indigo Prophecy Remastered listed for January release

    It looks like Quantic Dream’s Indigo Prophecy is returning in remastered form next week, if an Amazon listing is any indication. According to the listing posted on NeoGAF, the uncut version of the game contains Steam DRM and will release January 29 at 12pm PST/3pm EST for a Linux, Mac and PC download. Titled Fahrenheit: […]

  • Indie Flash Sale kicks off on North American PS Store

    The North American end of the PlayStation Store is hosting a Flash Sale a beefy list of indie games and some films. The sales includes titles such as Resogun, Shadow Warrior, The Unfinished Swan, FEZ, Costume Quest 2, Joe Danger, Brothers: a Tale of Two Sons, and more for up to 80% off. The full […]

  • The Witcher 3 Twitch stream to show 15 minutes of new gameplay footage

    New The Witcher 3: Wild Hunt gameplay footage will be shown Monday, January 26 on GOG.com’s Twitch channel. Along with the footage, the developers will be answering questions from the community as well as providing commentary on the gameplay being shown. Live questions posted via Twitter chat will be answered by senior gameplay designer Damien […]

  • Borderlands 3 information teased for tomorrow’s Gearbox PAX South panel

    During PAX South this weekend, Gearbox Software is hosting a panel titled Inside Gearbox Software which will provide “the latest news and updates on Borderlands and upcoming Gearbox titles.” Yesterday during Gearbox’s panel called Question and Answer Time, CEO Rady Pitchford was asked “when or if” fans can expect Borderlands 3. “I’ll tell you what,” […]

  • Best Buy cancels multiple pre-order units of Limited Edition Majora’s Mask New 3DS XL

    Multiple sources reported overnight Best Buy has cancelled some pre-orders for the Limited Edition Majora’s Mask New 3DS XL. As of press time, it appears to only affect those who pre-ordered more than one system. Only one system was allotted per order, so the cancellation notices were sent out to comply with the restriction. Those […]

  • Rob Huebel is your KillCameraman in this CoD: Advanced Warfare video

    A live-action video for Call of Duty: Advanced Warfare – Havoc has been released by Activision. Subtitled: Randall Higgins: KillCameraman gives you a look at the action from a different perspective. In the video, Higgins is played by comedic actor and writer Rob Huebel (Children’s Hospital, Parks and Rec, The Mindy Project). The first DLC […]

  • Xbox App features included with Windows 10 January build outlined

    The January build of the Windows 10 Technical Preview includes a basic version of the Xbox App announced earlier this week. With the initial preview release, the team at Microsoft wanted to only include the basics such as high resolution monitor support along with keyboard and mouse input. Additional functionality will be released with each […]

  • Standalone version of DayZ has sold 3 million units

    The standalone version of DayZ sold 3 million units, Bohemia Interactive has announced. Release Just over a year ago on Steam Early Access, the milestone was hit yesterday. The standalone version was created by Dean Hall as a Arma 2 modification which has been updated 24 times since its initial release. In 2014, the development […]

  • The Witcher 3: Wild Hunt video shows gameplay clips, global hands-on events

    CD Projekt has released a video for The Witcher 3: Wild Hunt, giving a glimpse of gameplay and noting that hands-on impressions of the game will be bombarding the Internet next week. We’ll have extensive coverage of The Witcher 3 on Monday Jan 26 at 3pm GMT. The Witcher 3: Wild Hunt is coming to […]

  • Microsoft looking into possible HoloLens support for PC, Xbox One

    Microsoft’s HoloLens may be a dedicated device, but the company is obviously looking into how it could be used with PC and Xbox One. Speaking with Polygon, Xbox boss Phil Spencer said should the stand-alone product become a success, “specific scenarios” on how it could be used with Xbox One are already being brainstormed. “We […]