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Latest Kingdoms of Amalur: Reckoning dev diary delves into the RPG’s art and lore

Thursday, 19 January 2012 21:52 GMT By Stephany Nunneley

38 Studios has released a new developer diary for Kingdoms if Amalur: Reckoning, featuring Tim Coman and Sean Murray explaining how the game’s deep lore and a signature style make it stand out from other RPGs. The demo for the game is out now on PC, PS3 and Xbox 360, in case you haven’t tried it already. It releases on all three platforms February 7 in North America and February 10 in Europe.

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21 Comments

  1. TheWulf

    This looks mind-rottingly boring.

    And you can always spot creative bankruptcy in an RPG when the races are essentially: Human, green skinned human, pointy-eared human, bumpy skinned human, short human, and they’re all handsome/pretty with a creepy china doll feel to them.

    I can’t see this doing well, especially with Skyrim having offered at least a more interesting setting and race choices than this, which will still be at the back of the minds of anyone looking at new RPGs.

    Really, if you want to make a good RPG, be creative.

    (Also, getting a lot of server errors from VG247 currently. That’s odd.)

    #1 3 years ago
  2. Phoenixblight

    @1 I played the demo not just on the PC but on the Xbox 360 and I found it pretty fun especially with how the skills, talents and gameplay is laid out. It is everything I have ever wanted from a open world action platformer RPG.

    I am considering getting if time and money allows, we’ll see.

    #2 3 years ago
  3. Telepathic.Geometry

    WANT

    #3 3 years ago
  4. OlderGamer

    I was blown away with the demo. Finaly a game seems to get it right. Tight control, great combat, deep leveling up, passable story, great graphics. I am sold for a day one purchase. I played the xb360 version.

    #4 3 years ago
  5. Gadzooks!

    I’m firmly in the ‘WANT’ camp too. The demo was great, its polished and varied and above all, FUN.

    Comparisons to Skyrim are pretty pointless. The style and tone of Reckoning are very different and the game can be judged on its own merits.

    #5 3 years ago
  6. YoungZer0

    @4: Passable story? Just passable? :/ Too bad.

    “We didn’t want it to be another generic Fantasy World,” so they created another generic Fantasy World. Great job. If this game has any problems it is the art-direction. It doesn’t have a personality.

    To be honest it looks really, really bland.

    Even the fucking name screams GENERIC.

    #6 3 years ago
  7. Gadzooks!

    Ah, decrying a game before playing it. Classic forum trolling right there.

    Nobody is saying the game is unique or groundbreaking. A lot of people that actually bothered to try it have said that it plays well though.

    Gameplay people. Gameplay.

    #7 3 years ago
  8. Telepathic.Geometry

    Not liking things is cool. I for example hate fermented bean paste. True story.

    #8 3 years ago
  9. LOLshock94

    polished? guessing none of you saw the glitch which skips conversations and fucks up the games volume?

    #9 3 years ago
  10. ManuOtaku

    I will get the game for sure, because of two things, one i did enjoy it and second becuase i want to support a new developer especially this one because is kurt schilling investment, not that iam a fan of him, but becuase he did show a lot of commitment with the gaming industry putting his saving money to start a new dev.

    #10 3 years ago
  11. Gadzooks!

    #9

    Yep, I had that happen. That minor, easily patchable bug obviously renders the smooth engine, smart UI design and fluid combat engine completely null and void.

    Further more the developers, publishers and anyone who has ever used the constituent letters of the word ‘Reckoning’ should be flayed in a high pressure jet of piss-salt and hung by the left gonad to rot.

    Or maybe that would be a gargantuan overreaction…?

    #11 3 years ago
  12. Moonwalker1982

    Man i was expecting that i’d love the demo, and the funny thing is, my initial impressions were really good. I had gone through the dungeon and enjoyed that, saw the outside part and it looked great. However, it then froze on me. And decided to play the demo later.

    I did that this evening, from beginning to end.

    - Why in god’s name did they have to copy/use things Fable had? I personally hate Fable, after Fable 2 i was expecting 3 to be much much better. 2 wasn’t bad, but it wasn’t ‘OMFG’ good neither. 3 was horrible in my book.

    That said…i hate when i can’t just jump into a pond of water, or when i must stand on a certain spot where it shows the A button, so that i can jump down from there. FUCK that, just let me drop at any part of that ledge…jesus. This shit screams Fable.

    - There’s something missing in the demo, the moment where you should say ‘wow this is awesome/looks awesome’ i didn’t have that at all. Also the graphical style, for me it ranges from ‘Hey this looks pretty damn cool’ to simply ‘meh’ . Several locations in the demo just didn’t do anything for me, looked boring honestly.

    - It couldn’t hold my interest for long, and i actually was skipping most of the conversations cause pretty soon i just didn’t care anymore. And normally i never skip any conversations.

    - The combat while definitely responsive, easy to use and most of the time fast paced….starts to bore after awhile. Even while combining it with magic swords special attacks.
    I would see enemies in the distance and i was like ‘Ah damn, here we go again’ And not in a good way. They became a chore :(

    - It looks and feels MMO’ish, and for me…that’s not a good thing.

    Was definitely expecting something different. Now i’m not writing this game off yet, oh no not at all. Cause you simply cannot judge a game by a demo only. But it’s not a day one buy for me, i’m in no rush to go get it.

    #12 3 years ago
  13. Gadzooks!

    If you didnt like Fable then yeah, this probably isnt going to float your boat. For me its a big plus.

    I would say that the demo feels quite rounded and is probably representative of the full game, so I wouldnt expect much to change on release bar bugfixing.

    #13 3 years ago
  14. polygem

    just finished the demo. i really enjoyed it. nothing groundbreaking or new but they seem to have gotten the mix of the stuff that has proven to work in these kind of games just right. if so that´s a great achievement. seems to be deep but not too deep to become nerd only territory. very acessible for what i experienced in the demo. it plays really well, fluid and fun. combat might seem kind of generic but it feels great. the fable game i´ve waited for? you cannot compare this to skyrim imo. to fable maybe. i would get it based on the demo…but i have sold my 360 (look at the forum). i will play zelda SS instead.

    #14 3 years ago
  15. absolutezero

    As a dick-ass thief character I once again feel like I got the shitty end of the stick.

    Picking up a wand basically is a bow with the same charge mechanic only with no ammo and its spammable. So theres no huge reload time to force you into melee. The way the spawns work inside the areas just defeats the purpose of sneaking completely. Try going into say the Mine in the forest area to fight Kobolds, they come running in from the other side of whatever area you happen to be in and instantly know where you are, even though you have run into the previous room, are not sneaking and are hiding behind a massive pile of rocks.

    Worse yet instead of just having a little search then going to back to some sort of pattern which would give you a challenge to move through them and take them out one by one they just continue running forward then home in.

    urgh.

    #15 3 years ago
  16. YoungZer0

    @7: If you’d read my comment or the comment of TheWulf, you’d see that we don’t really talk about the art-direction, which is something you can see and don’t have to play. It really looks bland.

    #16 3 years ago
  17. fearmonkey

    I am most certainly buying this game…I played the demo 3 times, I loved it. To the others who thought it was boring, that is fine, thats why we have so many varieties of games out there. Most of my friends though Morrowind and oblivion were boring, but I loved those games.
    This game is for people that love exploration, and frankly thats a huge thing for me.
    It does feel MMO’ish, the music at times REALLY sounds like World of Warcraft, the art style definitely reminds of Wow too. It has that loose character control that MMO’s have but with fable like action gameplay.
    I love playing MMO’s single player, this is a game for people like me who love MMO’s but would rather play alone.
    Plus —-KEN ROLSTON!!!!

    #17 3 years ago
  18. DSB

    By far the worst thing about the game is the halfassed camera. Some part of me just refuses to play a game today that can’t even provide a proper point of view.

    The gameplay and the world is fine. The graphics are really ugly if you study them in any kind of detail, but the art style is quite neat.

    I can’t get enough colours. I’ll take The Witcher oranges and greens over Skyrims greys and tans any day. There’s no reason to make a world look like it was painted by someone going through a serious depression.

    #18 3 years ago
  19. Telepathic.Geometry

    I can see now that I’m gonna be this game’s bitch for a few weeks as I slavishly click on every plant I see (ala Skyrim) and craft my way through my first playthrough. So colourful, thank you Jesus!

    Do think the camera could do with some tweaking, to make it pan behind you a little bit as you move in any given direction. But overall, happy.

    #19 3 years ago
  20. YoungZer0

    @16: Meant to say that we only talk about the art-direction. Really, it looks like a mix between WoW + Fable and every other MMORPG.

    #20 3 years ago
  21. TheWulf

    @7 – Oh, come on.

    Why do you spout this notion that one can’t judge the artistic qualitites of a piece of entertainment without having fully experienced it? That’s absolute tosh, it’s as ridiculous as people going on about “consolitis” is. And when you have nonsense of that calibre, it’s either just down to a person being a fanboy and not thinking, or it’s trolling.

    Obviously, you can’t the game mechanics of a game without playing it. But you can most certainly tell how whether there’s any artistic talent involved. You can quite easily judge that by what they’ve released in regards to their game’s media.

    If you have an imaginative, clever group of people, they’re going to have a riveting, exotic trailer to show off, or at least some nice screenshots. At the very least an interesting story, or perhaps just some nice lore or well put together races/species that aren’t borne of the utterly generic.

    Just hop on over to their site and take a look at the bits of lore that they have released. It’s uninspired on every level, and most of it is just a carbon copy of a billion other fantasy worlds I’ve read about. It looks more like a generic, free to play MMORPG than anything else. And if there is anything that an RPG should not look like, it’s that.

    It’s quite clear that these are dedicated people, but not talented people. They’re going to make a mechanically sound game, but not an inspiring, brilliant one. It’s going to be middling at best. That’s not hating on them, that’s just making a subjective observation.

    Indeed, this game may possess amazing gameplay mecahanics, but I can’t understand why you’re fetishising gameplay mechanics over what makes an RPG important. For an RPG to be memroable, the setting (the world and its inhabitants), the art, the narrative, the storytelling, and the characters are integral elements. Lore is also important.

    You’re talking about this like it’s Pong or Arkanoid, when it is clearly not either.

    Just think about it.

    Every semi-modern RPG since around the ’90s has either succeeded or failed based upon those elements, because if you can’t inspire a person then what’s to keep them playing? A great combat system is completely meaningless if the world does nothing for you.

    So the next time you jump on someone like that, you may want to think about what you’re saying first. Because that’s really an incredibly silly argument.

    @8 – Also, being a hipster and taking a crack at someone who’s making a subjective observation is also cool. Silly hipster.

    @12 – I expected a reaction like yours. You’re feeling exactly what I’m talking about. If you’re gripped by a game due to high artistic values then you’re able to overlook a few bugs. However, if what you’re unfortunately finding is that the game tires you due to how uninspired the proceedings are, then those bugs are going to become more of a burden.

    And that they’re borrowing things from other games in regards to their gameplay mechanics is hardly surprising. I mean, like I said, I’m sure that they’re a competent group of people, but they’re just not a talented group of people.

    (7 and 8, come back and talk with me once you’ve actually played the game enough to figure out what I already have. I suspect that when you find you’re quickly getting bored of the game’s poor storytelling and you’re longing for a better RPG to play, you’ll return with your tail between your legs.)

    Okay, not done talking yet. Read or don’t, the choice is yours!

    Essentially, I don’t think it’s right to give anyone a pass for making generic, flavourless pap with no imagination or wonder involved at all. If we do, then we’re only telling these people that it’s okay to peddle more substandard wares in the future, rather than giving them constructive criticism and telling them to try harder.

    They clearly need a good writer, they don’t have that. If no one criticises them for this, they’re never going to bother to find a good writer. So despite their best efforts, this is going to continue to be incredibly generic, whether they realise it or not.

    Whether it’s mainstream or indie, being generic is a curse, and someone should at least have the balls to come out and tell them. They deserve to know.

    Compare and contrast. That’s what a fantasy game can be when the designers decide to stretch the rules and actually evoke something that we haven’t seen a thousand times before. In all the RPGs I’ve played, I’ve never seen anything quite like the Black Citadel or the Charr.

    In this modern era of gaming, it’s that level of imagination that designers should be shooting for. Generic just isn’t acceptable any more. Not to me, anyway.

    #21 3 years ago

Comments are now closed on this article.

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    The first Star Wars: Battlefront image has been posted, and apparently it appeared on the official website at some point this morning. The game will also be released on November 17, according to the official website’s source code. The release date is noted in the code located in the image below. Props to Gematsu for […]

  • Mortal Kombat X is the fastest selling entry in the series to date

    Mortal Kombat X has sold faster than any other game in the series to date, making it the “biggest launch” in Mortal Kombat history, according to creator Ed Boon. Speaking in a series of tweets, Boon said both the mobile and console versions have “literally millions of players getting online” resulting in the servers being […]

  • Shadow of the Beast reboot resurfaces with some new screenshots

    The Shadow of the Beast reboot, which was announced in 2013, has show its face once more with early screenshots. Screenshots of the Amiga classic remake show off the Karamoon’s desert and the main character, Aarbron. According Matt Birch, CEO and founder of Heavy Spectrum, the team is currently hard at work on the “core […]

  • Halo: Spartan Strike arrives on Windows 8, iOS and Steam today

    Halo: Spartan Strike is now available on Windows 8, Steam, iOS devices and Windows 8 phones. The mobile top-down shooter will run you $5.99. Halo: Spartan Strike tells a new story in the Halo universe set during the events of Halo 2 on New Mombasa in 2552. Those playing on Windows 8 devices can compete […]

  • Final Fantasy 15 video shows highlights from the Episdoe Duscae demo

    Square Enix has released a Final Fantasy 15 video which shows highlights from the Episode Duscae demo included with launch editions of Final Fantasy Type-0 HD. FFT0 has shipped over one million copies worldwide, and a player feedback survey is available for the Duscae demo until May 19. Final Fantasy Type-0 HD is available on PlayStation […]

  • Bloodborne has sold over 155,000 digital units since release – SuperData

    PlayStation 4 exclusive Bloodborne has sold over 155,000 digital units since it was released on March 24, according to SuperData’s latest report. The figure produced by SuperData is worldwide and comes on the heels of the one million units sold announcement earlier this week. “After the release of the beautiful but terribly short game The […]

  • Nintendo US eShop update: Mega May returns, Super Smash Bros. update, Mii Fighter costumes

    Nintendo has updated the North American end of the eShop with a Super Smash Bros. update and the StreetPass Mii Plaza games Battleground Z and Ultimate Angler. The update is rather detailed, and a bit larger than normal, and you may wish to pay special attention to the activities listed. Here’s the full update: StreetPass […]

  • Here’s your first look at Sony boss Shuhei Yoshida in Super Time Force Ultra

    Sony Worldwide boss Shuhei Yoshida is a playable character in Super Time Force Ultra, and today, Capy Games has provided a couple images of the man himself in the game. Yoshida was announced as a playable character in the game during Sony’s PlayStation Experience event back in December 2014. The PS4 and Vita version will […]

  • The wait is almost over – The Witcher 3: Wild Hunt has gone gold

    CD Projekt RED has announced the news we’ve all been waiting to hear: The Witcher 3 has gone gold. This means Geralt’s latest, and possibly last, adventure has been sent to the factory to be pressed into lovely gaming discs. “We worked so damn hard over the past three years to bring you this game,” […]

  • Everybody’s Gone to the Rapture is a “couple weeks out from beta,” new trailer

    Everybody’s Gone to the Rapture is just a “couple of weeks out from beta,” according to development studio The Chinese Room, and a release date will be announced “shortly.” To give you an idea of how development has been coming along since it was announced at gamescom 2013, the team has released a new trailer […]

  • GTA 5 on PC looks incredible, but I can’t recommend it to console players

    As much as Matt Martin loves GTA 5, he can’t recommend upgrading from console to PC just for a slick editing suite and even prettier graphics. “This is the third time in as many years that I’ve bought GTA 5.” I have a Grand Theft Auto 5 obsession, as I’m sure you know if you’ve […]

  • The Forest engine updated to Unity 5, major graphical and gameplay improvements made

    The Forest’s latest patch added substantial improvements to the game. The Forest version 0.16 is now live on Steam with plenty of new additions. The game has been ported over to Unity engine version 5. The plant and skin shaders have been replaced or rewritten. Many other visual tweaks have been made, such as model […]

  • Star Wars: Battlefront banner leaks from Star Wars Convention

    EA has been setting up the Battlefront booth at Star Wars Celebration, and one leaked picture shows what could be the game’s main art. Someone on Reddit posted a picture of the game banner at EA’s booth. Here it is: Lots of things happening here. There’s a Star Destroyer in the distance, TIE Fighters and […]

  • Get GTA 5 working with Oculus Rift using this tool

    There’s a way you can play GTA 5 in VR if you own an Oculus Rift Dev Kit and have a bit of cash to spare. VorpX, the go-to program for adding VR support to games has received an update recently to support GTA 5. This is far from perfect, as it only translates the […]

  • FIFA Ultimate Team: week of April 15 team revealed

    This week’s Team of the Week is now available for anyone to challenge in FIFA Ultimate Team. The team members get selected each week based on their performance during the weekend matches. You can fire up FIFA Ultimate Team on any platform and challenge this squad. You’ll also find some Team of the Week items […]

  • Deus Ex: Mankind Divided will let you stealth all encounters, including bosses

    Deus Ex: Mankind Divided will bring back one of the original game’s major features. Deus Ex: Human Revolution is considered by many to be a great game and worthy of bearing the franchise name. One of its grating issues though was its boss fights. You only had one way to fight them: be confrontational. The […]

  • Project Cars PC specs and supported wheels announced

    The release date of Project Cars is inching ever closer and more details have been revealed to answer all your burning questions. Project Cars developer Slightly Mad Studios has revealed the full list of supported steering wheels on all platforms, as well as the minimum and recommended PC specs. Minimum specs CPU – 2.66 GHz […]

  • GTA 5 gets custom FOV mod on PC

    Those not satisfied with GTA 5′s built-in field of view slider can use a new mod to push the number even further. The PC versions of GTA 5 – just like its PS4 and Xbox One counterparts – lets you switch between third and first-person view in shooting and driving. The game has an FOV […]

  • Win! GTA 5 on PC!

    Want to win a Steam key for Grand Theft Auto 5 on PC? Just enter here. GTA 5 released on PC this week and is going down a storm. We like it a lot, which is why we’re giving away a Steam code for Rockstar’s latest. All you need to do is enter your email […]

  • GTA 5 topples Skyrim’s record for highest concurrent players on Steam

    Not factoring in Valve games, GTA 5 is the new king of concurrent player numbers on Steam. GTA 5 is very popular on PC, even more popular than games like Skyrim in its heyday. The number of concurrent players for GTA 5 has peaked today at 301,246. This makes it the only non-Valve game to […]

  • Mortal Kombat X: what does a modern fighting game look like?

    Mortal Kombat continues to evolve as NetherRealm adds RPG systems and daily challenges to a solid fighting game, says Sherif Saed. “Mortal Kombat X takes many cues from games like Destiny, Call of Duty, and GTA Online with hourly, daily and weekly events.” For as many of its familiar facets, Mortal Kombat X has enough […]

  • J-Stars Victory VS+ coming west in June – new trailer

    J-Stars Victory VS+ will make the jump (see what I did there) to the west after all. J-Stars Victory VS+ is the western title for the fighting game which stars characters from a variety of Shonen Jump-published manga. Bandai Namco has announced the fighter will release in Europe on June 26 and in the Americas […]

  • Codemasters F1 license good through 2016

    Codemasters has at least one more F1 game in it. F1 2015 isn’t out yet, so Codemasters is naturally not talking about what it might get up to in the future. We do know what it can get up to, though; Codemasters’ Steven Embling told Videogamer has the option to continue the series. “We have […]

  • Project Cars has pretty deep graphics options on consoles

    Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One. Project Cars is a graphics showcase and all early indications suggest it’s going to be one of the best-looking games out there. Slightly Mad’s commitment to graphics seems to go deeper than making things pretty, though: […]

  • Super Smash Bros. patch nerfs Diddy Kong – report

    Super Smash Bros. 3DS and Wii U is great but Diddy Kong is a beast and must be stopped. The latest Super Smash Bros. 3Ds and Wii U patch seems to have nerfed Diddy Kong, a character so over-powered that serious tournament players generate controversy by choosing to use him. Nintendo doesn’t publish patch notes, […]

  • Borderlands: The Pre-Sequel developer shuttered

    Borderlands: The Pre-Sequel developer 2K Australia has been closed down. Kotaku broke the news, and also had word from an anonymous source, who said that all staff have been let go. 2K responded to our request for comment with the following statement: We can confirm we have taken steps to begin the studio closure process […]

  • Samorost 3 trailer shows Amanita still in fine form

    Samorost 3 looks as delicately beautiful as its siblings. Samarost 3 developer Amanita Design has a reputation for gorgeous, slightly surreal world building. This new trailer for its latest adventure looks just as if not more lovely than the previous Samarost games and Botanicula. Samarost 3 is coming to Mac and PC later this year, […]

  • Amnesia dev’s new project SOMA now in beta

    SOMA is nearly here and I am torn between excitement and horrified dread. SOMA is the latest horror project from Frictional, the team behind Amnesia: The Dark Descent. We’re pretty excited to see what Frictional comes up with next, and we won’t have too long to wait, apparently; the developer has announced that SOMA is […]

  • Steam Guard mobile authenticator now in beta testing

    Steam is now testing its latest security measure. Steam helps you protect your account by offering two-factor authentication, a solution so beautifully elegant and effective that it’s astounding every gaming network doesn’t do the same (looking at you, Sony). Valve’s version is called Steam Guard, and it works via email. This isn’t always super convenient, […]

  • Godzilla battles Mothra in new trailer

    Godzilla lets you stomp around cities and battle classic kaiju. I’m in. Godzilla is coming to PlayStation 3 and PS4 in early July, but we haven’t seen a great deal of it since its December reveal. The new trailer below gives you an idea of just what Natsume has done with one of the biggest […]

  • Tales of Zestiria to launch this year – new trailer

    Tales of Zestiria continues Bandai Namco’s delightful new habit of bringing the popular JRPG series to the west before the shine wears off. Tales of Zestiria is coming west in northern autumn, the publisher has announced. That’s not a bad turnaround, given it first hit Japan in January, and localisation of text-heavy titles is expensive […]

  • Project Cars release date locked down, new trailer released

    Project Cars finally has a release date. Project Cars will release on May 8, Bandai Namco UK has announced. We haven’t yet had an update from Namco Bandai’s other regional offices, but its probably safe to bet the racer will release around the same time in the Americas, Europe and ANZ region. We can now […]

  • Attack on Titan: Humanity in Chains trailer shows combat, online multiplayer

    Attack on Titan: Humanity in Chains has plenty to offer fans of the anime. Previously known as Attack on Titan: The Last Wings of Mankind, the Spike Chunsoft action game is coming west thanks to Atlus. Gematsu reports it’s due in both Europe and North America in May, via the 3DS eShop. The trailer below […]

  • Bloodborne stamina recovery rate affected by equip weight

    Bloodborne players have unearthed an important gameplay detail not mentioned in the game’s menus or manual. In Bloodborne, players need to manage their stamina carefully for best results. A far more aggressively-tuned affair than past Souls games, Bloodborne does away with equip weight limits, and items have no listed weight details. As far as players […]

  • Street Fighter’s Ryu, Fire Emblem’s Roy spotted in Super Smash Bros. patch – rumour

    Street Fighter’s Ryu is rumoured for future Super Smash bros DLC following datamining of the latest patch. Super Smash Bros. 3DS and Wii U were updated recently, and hacker shinyquagsire23 claims to have found some interesting files while poking around in the 3DS patch data. As detailed on Reddit, the audio files included a new […]

  • Suikoden 3 PEGI rating suggests PS2 Classic re-release

    Suikoden. Suikoden 2. And now: Suikoden 3. Suikoden 3 has been rated by PEGI for PlayStation 3, presumably ahead of an upcoming re-release. Gematsu turned up the rating, and although we have no further information at this time, it’s not much a leap to assume the RPG will turn up as a PS2 Classic on […]

  • Star Wars Battlefront gameplay reveal to be streamed live, new Instagram tease

    The Star Wars Battlefront gameplay reveal will be live-streamed during a panel hosted by EA as part of the Star Wars Celebration festivities this Friday. This is according to an announcement from Verizon and Disney courtesy of MP1ST. The main stream for the event kicks off at 10am PDT/1pm EDT on Thursday, April 16. It […]

  • GameStop to launch retro game and console trade-in experiment

    GameStop wants to get into the retro game and console business, providing it’s a worthwhile endeavor. To test the possibility, it will soon allow customers in Birmingham, Alabama and New York City to trade-in classic consoles and games in-store. Speaking with IGN, a spokesperson for the company said the initiative will kick off on April […]

  • Battlefield Hardline’s first patch addresses five priority issues requested by the community

    Battlefield Hardline’s first patch is in the works, and today, Visceral Games has added Punkbuster and Nvidia DirectX driver fixes to the list of issues to be addressed. Miscellaneous fixes for “the most frequent crashes” will be included in the patch, as well as the following “top five priority” issues voiced by the community. Punkbuster […]

  • GTA 5 user videos: Franklin’s exploits, a traffic jam tickle our funny bone

    Since GTA 5 was released on PC this week, the amount of videos being created with the new editing tools are releasing at a quick rate. Below, are three in particular I found amusing. The first one is from James McVinnie, originally posted on Reddit, showing what occurs after he happens upon vehicles in a […]

  • Invisible Inc. is coming to PS4 and has left Steam Early Access

    Invisible Inc., from Don’t Starve developers Klei Entertainment, has been announced for PlayStation 4 and the game has also a release date on PC. The game has now left Steam Early Access and will arrive on PC May 12. Per a post from studio founder Jamie Cheng on the PS Blog, the game will contain […]

  • Call of Duty: Advanced Warfare Ascendance DLC dated for PC and PlayStation

    The Ascendance DLC pack for Call of Duty: Advanced Warfare now has a release date for PC, PlayStation 3 and PS4. It contains four new maps, the OHM 2-in-1 directed energy light machine gun, the OHM Werewolf custom variant, and the new Exo Grapple ability and playlist. The Infection episode of the exo Zombies saga […]

  • Killing Floor 2 PC specs and Digital Deluxe Edition contents announced by Tripwire

    A Digital Deluxe Edition for Killing Floor 2 along with PC specs for the title have been announced, along with the new of a Steam Early Access launch later this month. According to Tripwire Interactive, the Digital Deluxe Edition will run you $39.99/£26.99/€36.99 starting on April 21 on Steam. This edition contains the following additions […]

  • Content in Wolfenstein: The Old Blood tips its hat to Return to Castle Wolfenstein

    Wolfenstein: The Old Blood, the standalone prequel to last year’s Wolfenstein: The New Order, will contain a few nods to the franchise classic Return to Castle Wolfenstein, according to the developers. According to developer MachineGames, the setting works “well with the pulp B-movie thing we’re going for,” and created a prequel instead of DLC for […]

  • Bloodborne is the latest to receive the Honest Game Trailers treatment

    Smosh Games has released another entry in its Honest Game Trailers series, and this time, it’s poking Bloodborne. According to the trailer, the game is “more disturbing” than the scene in South Park: The Stick of Truth where you are “crushed by your own Dad’s balls.” It also has more “stupid top hats than a […]