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Bethesda releases preliminary patch notes for Skyrim Update 1.4

Thursday, 19th January 2012 21:10 GMT By Stephany Nunneley

Bethesda has release preliminary patch notes for Skyrim Update 1.4, and said the patch is current undergoing testing on all three platforms.   The patch notes are listed below, and because of this, we must warn you that certain entries may contain *spoliers*. You have been warned.

The update will include fixes and optimizations for the most common issues reported, and the firm hopes to have it finalized this next week, and submitted it to the console manufacturers for certification.

It’s plan for all PC updates, is to first release the patches as a beta through Steam, allowing users to opt into and back-out of if needed. Bethesda said such implementation was “an extra safety check for everyone going forward,” and that it should “expedite and improve our updating process for our PC users.” More information on this will be made available soon.

Below you will find the current changelog for Update 1.4 on all platforms, unless otherwise noted.

NEW FEATURES

BUG FIXES

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

Breaking news

8 Comments

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  1. LOLshock94

    this should of been the first ever patch

    #1 3 years ago
  2. ejams

    CAN’T WAIT!!! I was lucky enough not to be faced with the lag up until recently when I hit around 160 hours but now it’s unbearable. This along with the fixing of quests is a huge relief. Hopefully this patch doesn’t introduce any new game-breaking glitches (but really come on…)

    #2 3 years ago
  3. TheWulf

    Finally. The Creation Kit couldn’t arrive soon enough, really.

    There are mods that I really want to see done: A mod to disband the Blades (kill Paarthurnax, really?), a mod to assassinate both Ulfric and Tullius so that I can step into the power vacuum and make the Imperials and the Stormcloaks play nice, a mod to see the Black-briars kicked out of Riften and possibly exiled from Skyrim, and a mod that allows me to reason with some of those dragons and possibly create a lasting peace instead of being a genocide-ridden murder machine.

    Then there are things that I’d personally like to see – such as a continuation of the Companions quest and the vindication of sentient werewolves in Skyrim, the culmination of Paarthurnax’s quest to spread the way of the voice, and some dungeons which surround Myst-like puzzles and riddles. I likely won’t see these, but I can dream.

    Skyrim is definitely a game that could be made massively better with mods.

    #3 3 years ago
  4. a7md1990

    JEAH!!! Master Criminal trophy fixed!!!

    #4 3 years ago
  5. Stephany Nunneley

    The only issue I have personally run across, is the Talos one in a certain city which will remain unnamed and the guards in said city which will remain unnamed for those who have yet to do the questline. I did find a work around, but it took me ages to accomplish it and I got rather pissed off in the process. Other than that, the only other issue is there are now three of the same character outside the stables in Whiterun, one of which – poor fella – is trapped in the pavement from the waist down. :D :D

    #5 3 years ago
  6. fearmonkey

    I am currently stuck on the main quest and the companions questline and cannot move forward. From the patch notes, it looks like my main quest issues might have been fixed, but the companions quest issue may not have.

    #6 3 years ago
  7. mickey2002

    My companions doesn’t seem to be fixed (how can I go intimatate someone who isn’t there! <.<), white phial (bria heart had it already) will be thou.

    #7 3 years ago
  8. OrbitMonkey

    I would like to be able to earn xp or skill points from completing quests. It’d add investment in completing the damned things and remove the chore of spamming skills I don’t need or want.

    #8 3 years ago