Playable Final Fantasy VII opening built with Unreal Development Kit

Monday, 5th December 2011 00:40 GMT By Brenna Hillier

A clever would-be developer has built a playable demo envisioning a Final Fantasy VII built on the Unreal Engine.

According to the project’s website, the demo is supposed to showcase real-time 3D environments and free camera control, and as such, doesn’t feature true cinematics, battle, or interaction.

A video of it in action includes a nice little nod to one of the many persistant rumours of secrets which dogged the game for years; that players who spent long enough in the very first area of the game would have an encounter with Zack. Pity it’s not long enough to pack in a few other treasured myths, like Aeris’s resurrection.

Square Enix has been cagey on the subject of an official remake of the 1997 RPG, citing the game’s complicated environments as incompatible with current generation graphics development.

You can grab a copy of the demo for Windows here. Have a good look before Square shots it down. Thanks, Miladesn.



  1. Erthazus

    You can really see that FP view for JRPG won’t work very well because of the corridors.

    Awesome work btw.

    #1 3 years ago
  2. Phoenixblight


    A group of hobbyists work doesn’t illustrate anything that a Triple A publisher/developer can or can’t do.

    #2 3 years ago
  3. JimFear-666

    fuck all of these homo jrpg.

    #3 3 years ago
  4. Clupula

    This looks bad in the way that most things that are about 20% done look bad (and I don’t mean 20% of the entirety of Final Fantasy VII. I mean 20% of what they should’ve done in this one tiny section). The first person view is an awful idea implemented even worse. The complete lack of animation is distracting and the battle system doesn’t even make sense.

    I am not sure why they even showed it at this early stage, quite honestly, nevermind let people download it.

    It also would probably help to use one of the arranged versions of the soundtrack if you’re going to remake it. Or better yet, arrange a version, yourself.

    I’m sure with A LOT more work, though, this could be something interesting.

    #4 3 years ago
  5. Phoenixblight


    Have you worked with UDK? Its not very user friendly in fact most of it is pretty archaic and off the wall on how it does things. TO even get something like this you have to do a lot of back end coding in order to bring assets in, make animations work the way they do on top of that this is only done by very few people with little to no resources. SO what they have done is pretty damn impressive just for the sake of giving a nod to fans of the game.

    #5 3 years ago
  6. Clupula

    @5 – actually, I’m making a sad attempt at working with it right now, and I agree it is really odd to work with. However, what I’m saying is that it really doesn’t look like the type of thing that’s ready to be shown to anybody yet. To give another analogy that I’m more experienced with, it’d be like a band releasing demos of new songs, but it’s only the drums and bass guitar. It would sound like shit and it’s barely the skeleton of what the songs could be.

    I’m saying that while they certainly did do more than I’ve been able to do with Unreal, it still isn’t ready to be shown yet.

    #6 3 years ago
  7. Phoenixblight


    Well this is probably where it will end because Square will send a cease and desist shortly. Its just how they roll.

    #7 3 years ago

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