While there was no mention of the game’s Wii U version at Eurogamer Expo, Tecmo Koei localisation head Peter Garza has reassured Ninja Gaiden 3 is still in development for the platform, adding that Team Ninja is looking to push its hardware “as hard as it can.”
Garza told VG247 in London a couple of weeks back that it had only started getting it up and running on the system, but that it wasn’t being developed “in parallel” with the PS3 and 360 versions, and that it was looking to take full advantage of the system in terms of spec and its unique features.
“It is still there. It’s not being developed in parallel, but we do have the game up and running on the dev hardware. We’re still playing with control schemes to see what would be fun with Wii U, but it’s definitely there and it’s definitely getting worked on,” said Garza, speaking to us at the show.
When asked how much it had squeezed the Wii U hardware to date so far, he couldn’t provide an answer to the question, only merely saying it had been getting started recently.
“That’s kind of hard to say right now because, like I said, we’re just getting it up and running now on Wii U,” he said. “And we’re still finding out what the hardware can do and how to work with the hardware itself. Right now, we’re at a very early stage, so we can’t say that we’re pushing it to its limits right now.
“But I can tell you that the team being what it is is definitely interested in pushing the hardware as hard as it can. With 3DS, when we brought out Dead or Alive: Dimensions, that was one of the best looking 3DS games out there.”
Garza continued: “And we really wanted to use whatever hardware we were on, we want to use to its full potential and really push that. Not just in spec, but the features that make that hardware unique. So for right now with Wii U, we’re just starting to know what Wii U is and how we can make it fun.”
Ninja Gaiden 3 releases next year for PS3, 360 and Wii U. Look out for the full interview later this week, with more from it tomorrow.
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