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Fan service: Gearbox’s Martel on Aliens: Colonial Marines

Thursday, 18 August 2011 07:04 GMT By Alex Donaldson

Aliens: Colonial Marines is clearly a labour of love. Crafted, according to Gearbox, with the intention of being the Aliens “sequel we all wanted”, the game is dripping with fan service.

Aliens: Colonial Marines

First announced in late 2006 after Sega acquired the Aliens license.

Went quiet in mid 2008 and was rumoured to have suffered lay off-releated delays.

Surfaced again at PAX 2010, with marketing winding up early 2011.

Announced for spring 2012.

It’s a far cry from the Aliens vs. Predator games that SEGA have put out in the past, intended to be more loyal to the source material than any other game. “The predominant idea is that we really wanted to make the sequel to Aliens that we all wanted,” Brian Martel, chief creative officer at developer Gearbox Software tells VG247 after our demo.

“We wanted to have more time with the marines – this time we’re in the boots of the Colonial Marines – so in that way you get to finally be them – use their hardware, all that kind of stuff. We’re not gonna mix in Predators and things – it always felt to me a little bit like someone was mixing their Wasabi in my Reece’s Cup, y’know – it always felt kind of weird.”

With dreadlocked baddies firmly out of the picture, Colonial Marines seems poised to be a scarier, edgier experience than past Aliens titles. We see marines, including the playable character, waking up amongst rubble.

“Are you alright?” one character asks the player. “How many fingers am I holding up?” It’s three, but the response is a one-fingered gesture. “He’s fine,” the squad leader says, ignoring the gesture – and then he’s up, the player in control.

The marines skulk through the ruins of a building lit now only by dim, red emergency lighting. “What the hell is that?” One marine remarks at a strange, small alien creature – familiar to those who have seen the movies – that ominously floats in a giant test tube. Further into the building, rain pours inside through a gigantic hole in the wall. But that’s not all that’s wrong.

Up comes the motion tracker, a major visual hallmark of the Aliens world. Bad news – it’s bleeping. Tense music pulses and the beeping quickens as more and more red dots representing doom appear on the tracker, actually in the marine’s hand in game as opposed to a mere HUD element. Suddenly, aliens burst from air vents – they’re smaller than the ones from the movies but also fast. The marines shoot and shoot, but some are dragged to their doom. There’s screaming, shouting.

“There’ll be an option to turn off the HUD if you want to and be able to play the game as immersed as possible. We want you to feel like you’re in there.”

One alien leaps onto the player, who is tasked with fighting it off with button presses. This first person action is fairly key to the style of Colonial Marines, the choice to keep the camera angle locked to the eyes of the marine a deliberate one on Gearbox’s part.

“We really want you to feel like you’re in there,” Martel explains. “There’ll be an option to turn off the HUD if you want to and be able to play the game as immersed as possible – you’ll be able to look at your weapons and shields and see the counters – or the counters will only come up when you need them, that kind of thing. We want you to feel like you’re in there.”

“Sometimes you need to set the scene up in a way, and it is a cinematic game – it’s based off a movie – so in that way it’s okay to sometimes pull out and show the player what’s in the immediate area around them – the introduction of a new type of alien, for example, is important – we want to get that right – so that’s when we exit first person.”

The aliens we see are seemingly smaller and more agile than the ones I remember from the movies, but that’s soon remedied – outside the building a huge, hulking alien ambushes the squad. Running to a building, the squad closes the shutters before the alien can get in. It crashes against the barrier loudly and then slinks away – and you can even watch it do so on the motion tracker.

The audio mix on that crash seems impressive in the small room we’re in, surround sound in full effect, and the visuals stand up very well too – the rain looks cool as it pours into the ruined building, and the aliens look sufficiently slimy and disgusting. The visual design, ripped right from the movies, is still as awesome-looking as it was in the 80′s.

Adding new things to that universe is difficult for Gearbox; though movie rights owners Fox are on hand to help out with ensuring that everything fits the vision of the Aliens universe. “It’s very different than something like LucasArts where there’s one person who is kind of the keeper of all things, but we’ve been able to work with Fox very heavily,” Martel elaborated.

“Working with Fox really gives us the detail – in-depth photos, all the resources they had from the films – and they took a lot of photos – blueprints, everything. All that’s been really helpful and they’ve just been really cool – every time we’re making up a new Alien they’ve been there to help us figure out the details to work it into the canon – it’s cool.”

Aliens Colonial Marines E3 2011 teaser.

Making up all-new aliens is something that is tantamount to sacrilege to big fans of the series, but Martel argues that it’s a necessity for a game to have a variety of enemies. “It is an interactive experience, so you have to have variety so that players don’t get bored.”

“In the story we’re able to do some things with the aliens so we’re able to deal with some of that stuff. How they mutated over some event or whatever and so on. Then there’s the idea of the hive. Who is guarding the queen, what else is inside the hive – you’ve gotta have that sort of thing in your game or else it’ll be repetitive.”

From the gamescom demo, that attitude appears to pay off – the demo we saw was varied. Starting off with a crashing ship, it transitioned to a slower, quiet section as the marines carefully worked their way through the building. From there it all pops off in a big way and goes badly wrong for the marines.

In a mission that started with a stealth focus, the marines now have to pick up automated turrets and place them in bottlenecks to rip aliens to shreds. Marines are picked off one by one as aliens burst from air vents and drag them off – the sense of desperation from the marines is palpable in the animations, the voice acting and the scripting.

As if things weren’t bad enough, out go the lights. The Gearbox rep playing pulls up the motion sensor and uses it to avoid and fight aliens until he reaches another lit area – through all of this, the marines are trying to beat a desperate retreat, but the game keeps switching gears between firefights, running and suspense-packed moments.

The demo ends on an even grander note, with a bunch of marines facing off against a ridiculously massive enemy creature. One marine is controlling and fighting in the big yellow mech from the end of the movie – and it’s swatted aside by this new, tank-like alien with ease.

That big alien’s advancing on the player – closer, closer – it picks him up – and the demo ends. We’ll have to wait until Aliens: Colonial Marines launches to find out what happens and wait until we can go hands-on before we pass judgement on the gameplay, but this much is certain from what was on show at gamescom: it looks cool as hell.

Aliens: Colonial Marines launches in spring 2012 for PS3, 360 and PC.

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27 Comments

  1. HauntaVirus

    Not even sure why people want this…

    #1 4 years ago
  2. Maximum Payne

    @! I don’t know before was hyped because 4 players coop and all scary campaign and Aliens! but know its like ”ok” game.Also because gearbox is doing it so there is also hype and hope.

    #2 4 years ago
  3. Henry

    “Aliens sequel we all wanted”. YES!!!!

    #3 4 years ago
  4. NightCrawler1970

    If Preditor is in the game, i go for it, love to shop the head off before they even know it :D..

    #4 4 years ago
  5. soqquatto

    “Not even sure why people want this…” hello clueless! Because the marines in Aliens are still evoking the best sci-fi military vibe of all time, with tense moments, all-out action, rage and desperation. Of course, only time will tell if Gearbox can nail what Cameron singlehandedly created. We can only hope, I guess.

    #4 no Predators thankfully. It’s written up there.

    #5 4 years ago
  6. viralshag

    I’m looking forward to this, I hope it’s like Dead Space in 1st person, just with Aliens and better. :)

    “More and more red dots representing doom appear on the tracker”

    Wasn’t the tracker HUD white? How much research did you say you were doing? :P

    #6 4 years ago
  7. TheBlackHole

    “I’m looking forward to this, I hope it’s like Dead Space in 1st person, just with Aliens and better.”

    So in other words you wish it was like ALIENS, then?

    #7 4 years ago
  8. LOLshock94

    ive been waiting for this game when it was announced and it by far looks fucking amazing and i have huge faith in randy pitchford

    #8 4 years ago
  9. LOLshock94

    Alex Donaldson is the game heavy on COOP

    #9 4 years ago
  10. TheBlackHole

    “i have huge faith in randy pitchford”

    Even after DNF?

    Wow.

    #10 4 years ago
  11. LOLshock94

    @10 he didnt fuck duke nukem up it was 3d realms that fucked duke up

    #11 4 years ago
  12. viralshag

    DNF wasn’t even that bad of a game. Most reviews were way too over the top about how “bad” it was.

    #12 4 years ago
  13. DSB

    This sounds fucking awesome.

    There’s no doubt the daggers were sharpened for Duke Nukem Forever. It obviously didn’t measure up to what’s around today, and as such it was probably a really bad idea to charge full price for it.

    @10 You do realize he didn’t work on the design of that game at all, right?

    #13 4 years ago
  14. viralshag

    @ DSB, Yeah, that is a fair statement. I picked it up during the Steam sale. It certainly isn’t worth the same as any of the new FPS on the market, I think £20 would have been a perfectly fine price point for it.

    Technically too, it doesn’t hold up but I think the worst that could be said about it, is that it was a very basic FPS. On the PC at least, the graphics were not eye-bleeding bad and the gameplay was not unplayable. The humour was outdated, but I still got a few laughs from it.

    #14 4 years ago
  15. TheBlackHole

    @13

    Anyone who defends Gearbox by saying that they didn’t design DNF ought to know better.

    If the game was in a releasable state before 3D REALMS went under then it would have been released. They may not have designed the core game, but they WERE responsible for the state it was released in.

    If they’ve released a poor game on purpose just to make money out of the name, then they deserve even more criticism.

    #15 4 years ago
  16. Gekidami

    ^ I agree, people need to quit the apologetics. Gearbox released a terrible game, they could have fixed it up, just canned it or at the very least refrained from talking it up so much but instead they deemed it releasable and worth the attention, that was by their standards not 3D Realms. People need to deal with the facts rather than try to lay the blame on others.

    As a result i dont have any trust in Gearbox, they’re in no way a haul mark name and still have everything to prove.

    #16 4 years ago
  17. LOLshock94

    @15 “If the game was in a releasable state before 3D REALMS went under then it would have been released” its hard working heavily on other projects and a publisher comes out from no where and says “heres a game we want you to fix it, its 80% complete, we want you to fix it in 9 months” thats pretty hard for any developer who has 3 projects maybe more and that comes up. id blame the publishers and not gearbox

    #17 4 years ago
  18. Gekidami

    ^ Gearbox are independent, so no; No publisher forced them to take on the game, they did it out of their own accord, worked on it for as long as they wanted, and released it when they considered it good enough to release.

    Seriously, time to accept the facts.

    #18 4 years ago
  19. Christopher Jack

    @18, Who do you think pays their budgets? They don’t have the security of being owned by a publisher but they still need to follow instructions, 2K won’t fund a product taking forever when it’s already been a decade in the making.

    #19 4 years ago
  20. Gekidami

    The publisher paid the budget… After Gearbox ASKED THEM if they could work on the IP.

    “2K won’t fund a product taking forever when it’s already been a decade in the making.”

    This argument actually works in my favour; It just shows that Gearbox are willing to release utter trash under their name if the publisher demands it, they obviously dont give a shit if the game needs more time.

    Oh well hey! Will you look at that!: Aliens: Colonial Marines is also owned by a publisher, and its been in the making since 2006. Say, do you think Gearbox would have kept it up to date since then? Lets hope Warner doesnt give them “instructions”.

    #20 4 years ago
  21. DSB

    @15 Here’s a shocking revelation: Everybody releases games to make money out of them. They’re free to sell whatever they want, and you’re purely responsible for the risk of the games you buy, just like everybody else. Nobody cares if you stomp your feet and act like a spoiled brat just because someone makes a game you don’t like.

    Sure, Duke Nukem Forever was ancient in every sense of the word, but it’s a game that has a place in the history of the medium that will probably never be forgotten, even more so than Daikatana. That’s how I chose to view it while I played it, and as such I enjoyed reliving the shooters of 10 years ago.

    What Gearbox tried to do was save the franchise, and to do that they had to scrape in whatever they could on what was there, to justify securing the IP to a publisher. They knew it wasn’t great, but they can’t ask 2K/Take Two to throw money at their good intentions, without any kind of effort on their part. They could either release the game to the best of their ability or let the whole thing die. I think they made the right decision.

    That has nothing to with your claims though. You’re holding a designer responsible for a game he hasn’t had a part in for more than a decade.

    @18 Gearbox didn’t buy Duke Nukem, Take Two/2K Games did. Gearbox tried to polish it as much as they could before release, with the help of the old 3D Realms team, in an effort to acquire the IP. Those be the facts.

    #21 4 years ago
  22. ManuOtaku

    #13 “It obviously didn’t measure up to what’s around today, and as such it was probably a really bad idea to charge full price for it”

    Most of the games this gen doenst deserve the full asked price if you ask me

    #21 “@18 Gearbox didn’t buy Duke Nukem, Take Two/2K Games did. Gearbox tried to polish it as much as they could before release, with the help of the old 3D Realms team, in an effort to acquire the IP. Those be the facts”.
    Pretty much agree

    #22 4 years ago
  23. TheBlackHole

    “What Gearbox tried to do was save the franchise”

    No. They pretty much ****** it by ensuring that nobody now wants a new DN game because this one was way below par.

    To save a franchise, you create a GOOD game that brings the core gameplay mechanics and features up-to-date with modern technology and rival titles, whilst retaining the identity of the original game/s, thus ensuring the ‘old-school’ gamers buy into the remake and younger gamers will appreciate the game (and by extension, the franchise), for the quality that it is.

    Perfect examples of this being: Prince of Persia: The Sands of Time. Batman: Arkham Asylum and Resident Evil 4.

    If you think that the way to save a franchise is by releasing an average, outdated representation of the brand, then I’m glad you’re not greenlighting game projects.

    #23 4 years ago
  24. ManuOtaku

    #23 IMHO They didnt create the game, they received a game that was almost done and then they finish it in the way that was intended by the original creators, thats two very different things, the game was almost 80% done therefore they are accountable only by 20% of the game, but not the whole thing.
    P.S lets say for instance the game was a GOTY contender and lets say that it did win the best game of the year on so many sites, which dev will be more responsable for that, Gearbox or 3D realms?, for me it will be the same, 3D realms, on both sides of the coin.

    #24 4 years ago
  25. DSB

    @23 Listen, nobody can stop you from being an idiot.

    Those are the facts. If you’re too childish to really understand things like damage control, that’s just too bad. Finishing Duke Nukem Forever was the price that Gearbox had to pay to make the next one.

    To save a franchise you do what’s neccesary, and you don’t do that by telling a publisher they’ll have to throw out a game that they’ve already spent millions on publishing rights for, and then ask them to go put in even more millions to buy that atrocious IP, afterwards.

    “Hey, we’re gonna throw your investment away, but we’d really like you to make an even bigger one for the same franchise” – Right… Great plan, man.

    It’s dollars and cents, nobody cares about your sensitive little emotions.
    You can whine as much as you like, nobody cares. These people are just being realistic, they know what’s required, and the fact that Randy Pitchford wants to save an IP doesn’t say jack shit for his ability to put together a game he actually works on himself. Even if people are fully entitled not to like the result.

    The interesting question, whether Gearbox are able to bring Duke Nukem succesfully into the 21st century, is still to be answered.

    #25 4 years ago
  26. SplatteredHouse

    Very good article. That sounds like some excellent gameplay that was sampled.

    #26 4 years ago
  27. TheBlackHole

    @25

    You should really do something about that passive aggression.

    #27 4 years ago

Comments are now closed on this article.

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    GOG.com is bringing back its Insomnia sale event with even more games. GOG’s Insomnia sale is back with double the amount of games. This year, there will be two sets of games available at once. The sets are seasoned classics and fresh new titles. Each set will feature games with discounts up to 90% off, […]

  • 2K is shutting down NBA 2K14 online servers, won’t affect career save files

    2K will be shutting down the servers for NBA 2K14 this month. The publisher revealed yesterday that online servers for NBA 2K14 will be turned offline on March 31. “You will no longer be able to play ranked games/online association,” reads the announcement. NBA 2K14 relied on online servers to store save files for MyCareer […]

  • One Dead or Alive tournament organiser is proposing ban of “over-sexualised” costumes

    A Dead or Alive tournament organiser has suggested a soft ban on some of the game’s “over-sexualised” costumes, and not everyone is happy. Tournament organiser “The HuBBs” took to the FreeStepDodge forums to suggest a list of rules that other offline tournaments can follow. The list goes over stages, characters, moves, which is certainly in […]

  • Destiny: all the news from Bungie’s open house Q&A

    Bungie hosted an open house Q&A session with the community last week and lots of exciting news have come out of it. Arekkz Gaming has gathered all the information that came out of Bungie’s open house Q&A in one handy video. The list is massive, going over Exotic weapon balance, upcoming events, PVE, Crucible rewards, […]

  • Elite: Dangerous and Star Citizen to honour Nimoy with in-game memorials

    Developers behind space exploration games Elite: Dangerous and Star Citizen will honour the memory of Leonard Nimoy through in-game memorials. The develops of both games have confirmed separately that in-game memorials will be established to honour the memory of the late Star Trek actor, Leonard Nimoy, famous for playing Spock. Elite: Dangerous executive producer Michael […]

  • Deal: get a PlayStation 4 + three exclusives for $399

    Amazon’s latest PlayStation 4 deal is not one to miss. With purchase of a PlayStation 4 console from Amazon in the US, the online retailer will throw in digital codes for Infamous Second Son, Killzone Shadow Fall and The Last of Us: Remastered, all for the same MSRP of $399. The Last of Us Remastered […]

  • Destiny: this is how one player predicted House of Wolves details and Xur’s inventory

    The method one Redditor possibly used to leak some details from Destiny’s House of Wolves was the same one he used to predict the inventory of Xur: Agent of the Nine. Last week, Reddit user Megamanexe4 leaked a few pieces of House of Wolves expansion content. The leaks included strikes, new Crucible mode, and a […]

  • Mortal Kombat X is coming to iOS… as a card-battler

    Mortal Kombat X will be releasing on mobile devices in some form, just not the one you except. Mortal Kombat X is coming to Android and iOS devices as an extension of the main game. It will launch in April alongside the console versions. The mobile game will be part card collecting and part fighting […]

  • Metal Gear Solid 5: The Phantom Pain announcement coming this Wednesday

    Kojima Productions will unveil something about Metal Gear Solid 5: The Phantom Pain this Wednesday. Metal Gear Solid fans should standby for a Phantom Pain-related announcement on Wednesday, March 4. According to developer Kojima Productions’ Twitter, there’s going to be an announcement at 2pm GMT on Wednesday. The developer posted the following image. The image […]

  • Reader survey: time to let us get to know you better!

    We’d really appreciate it if you could fill in this survey about the websites you read and the games you buy. It massively helps! You can fill out the survey right here and obviously all the information you supply is confidential. It helps us build a better picture of the people who read our site […]

  • Battlefield Hardline Premium: here’s everything you get for $50

    Battlefield Hardline’s Premium membership will give players access to 4 new features, early access to expansion packs and more. EA detailed the offer today – it costs $50 in total (£40 in the UK) and gives players a whole bundle of new gear and content. Check it all out in handy list form below: Masks […]

  • Hayter’s gonna hate: the voice of Solid Snake wouldn’t answer my Metal Gear question

    Voice actor and Hollywood writer David Hayter discusses the differences between movies and games. And politely declines my leading question. “It might be fun to do a crazy, over-the-top film version of Saint’s Row.” Yeah, that headline is a bit cheap but you’re reading the work of a man who once asked the maker of […]

  • Xbox One bundle gets £100 price cut in UK

    Microsoft has knocked up to £100 off Xbox One bundles in the UK. The Xbox One with Kinect Assassin’s Creed bundle is now £100 cheaper and comes with a free £20 voucher to be spent on the official Microsoft online store. Over on the Xbox online store there’s a £70 price cut on the white […]

  • Pokemon Shuffle downloaded 1m times, free stuff given out to celebrate

    Free-to-play 3DS title Pokemon Shuffle has been downloaded over 1 million times. As a reward for playing the match-3 puzzle game Nintendo has gifted players a Complexity -1 item for free. The item reduces the difficulty of a level, according to Eurogamer. By all accounts Pokemon Shuffle is a cynical game with poorly implemented microtransactions. […]

  • Trine 3: The Artifacts of Power sure is pretty

    FrozenByte Games has revealed Trine 3, due for release in 2015 And what better way to reveal a new side-scrolling adventure than with a very pretty trailer full of gameplay? The latest in a series that has already sold 7 million copies is earmarked for PC and “other” formats. Trine 2 released on PS3, PS3, […]

  • Dying Light takes UK number one

    A month since it was released on digital platforms, Dying Light’s physical release has topped the UK charts. Techland and Warner’s zombie survival game has proven to be one of the big hits of the year so far. It was released on digital formats a month ago but has only just been released on good-old […]

  • GTA 5: that’s some seriously accurate grenade throwing

    Think you can take down a jet plane with a grenade throw? This guy can. In fact, he can do it twice. This is in a variation on the player-created deathmatch “Stunters Versus Snipers” which seem to be all the rage in GTA Online at the moment. One team has a sniper rifle (and grenades) […]

  • Metal Gear Solid 5: Mother Base turns pink in the morning sun

    The Phantom Pain looks nice even when Kojima just takes a quick pic with his phone. Look at that beauty. We get nice reflection in pink at the first gray of dawn. pic.twitter.com/aERTBoZT9z — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) March 2, 2015 The game doesn’t have a release date yet, which makes us a bit nervous for it […]

  • Dying Light: Underpant Gnomes and 9 other secrets you missed

    Dying Light still has legs – maybe because it’s crammed full of secret things to discover. Ten of those have been highlighted by TerraMantis’ latest YouTube video, including reference to the Underpant Gnomes, guitar lessons, farting zombies and well, we don’t want to spoil it for you. Even if you think you’ve seen everything in […]

  • Resident Evil: Revelations 2 Raid Mode dance gestures are deadly

    Why blind ‘em with science when you could kill ‘em with dance moves? revelations raid When I say Resident Evil: Revelations 2‘s Raid Mode dance gestures are deadly, I’m not being figurative. If you finish the first chapter of Revelations 2 you can unlock Gina for use in Raid Mode. All characters can use gestures […]

  • Dragon Age: Inquisition mod enables male Blackwall romance, terrific joke

    “Male Inquisitors can now scale the wall,” says a clever Redditor. A new Dragon Age: Inquisition mod removes Blackwall’s romantic restrictions, allowing male Inquisitors to chat up the fuzzy-faced warrior. Blackwall doesn’t have any race preferences, so you’re good to go there. Dragon Age: Inquisition romance mods are pretty common by now, and to be […]

  • Destiny: it is possible to solo the Weekly Heroic

    Destiny players willing to faff about with their system clock can solo the Weekly Nightfall if they prefer. The Weekly Heroic is one of Destiny‘s toughest challenges. Responding to player feedback Bungie implemented matchmaking for the Weekly Heroic, but there are players who genuinely prefer to go it alone. There’s now no legitimate way to […]

  • Clayfighter remaster on the way, says Interplay

    A Clayfighter remake is inbound, apparently. Interplay has announced a Clayfighter remaster, combining the content of all past games into one package. Features include: Characters such as Bad Mr. Frosty, Blue Suede Goo, Earthworm Jim, Hoppy, Boogerman, Tiny – and more with over 20 characters total Over 20 familiar environments from the series to duke […]

  • The quickest way to climb in Dying Light

    Dying Light players! Are you sick of picking your way carefully up the sides of tall towers? Have I got a trick for you. The parkour system in Dying Light is okay, but climbing anywhere especially high can be a bit tedious. Enter Jesse Lester, who took a look at the tools available and worked […]

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]