Prey 2 to drop portals and gravity shifts for less of a puzzle vibe

Thursday, 31st March 2011 22:42 GMT By Brenna Hillier

Human Head has explained why Prey 2 won’t feature portals or shifting gravity, among the most memorable aspects of the 2006 original.

Lead designer Chris Reinhart told PSM3 the decision to cut both resulted from a change in focus.

“I really wanted to shift away from making it too much of a puzzle game,” he said.

And there’s the whole plot thing too, I guess.

“Portals and gravity were the functions of The Sphere. And The Sphere’s gone.”

Prey 2 was announced in March, and will release through Bethesda for PC, PlayStation 3 and Xbox 360 next year.

Thanks, Beef Jack.



  1. Teabag

    Lol…so they are essentially taking out what Prey was formed on and…making just another generic shooter?

    #1 4 years ago
  2. The_Red

    DONE: Prey 2 out of the purchase list. Portals and gravity shifts were the sole reason I enjoyed the original so…

    #2 4 years ago
  3. YoungZer0

    This is just stupid. The Portals, gravity shifts and all the puzzles were one of the things that separated the game from the rest. I really think developers should go back to include puzzles into fps. I hope Duke Nukem delivers that.

    #3 4 years ago
  4. Xuchilbara

    WOW, I am sorry but this just went from a “must buy” (because Prey 1 was badass) to a probably pass… What an idiot excuse, take everything that made Prey an amazing game, and get rid of it. I am at a loss for words…

    #4 4 years ago
  5. HotStuff

    Wow to many of you guys are over reacting.

    1. There’s still going to be portals, just in a much lesser sense.

    2. Prey 2 is essentially a new ip. It’s a sequel just by name. The whole game is openworld, and is going in a much different direction than prey 1 did.

    3. Before you whine, look at the scans. They look f-kin incredible.

    #5 4 years ago
  6. YoungZer0

    @5: Open World? You sure about that?

    #6 4 years ago
  7. 2plus2equals5

    No native american guy, no portals and no shifts…
    Why do they call it Prey 2? :|

    #7 4 years ago
  8. HotStuff

    @6: Yup. Here’s the details from the mag (in full)

    - Main character is Killian Samuels, sheriff and prison guard.
    - Been in development for 3 years
    - X360 main platform, PC and PS3 versions in development (as announced)
    - Really nice graphics overall (not jaw-dropping but good), graphics style a mix of Bioshock and Mass Effect
    - “Heavily inspired by Mirror’s Edge, but also Mass Effect, Riddick and Blade Runner” – Producer
    - Use the surroundings, big areas where you can sneak up on enemies using the shadows
    - No multiplayer, 3D, Kinect or Move. Wanted to focus purely on the story, and create the best narrative possible. They felt that creating multiplayer would’ve taken away resources from the single player.
    - As said in the PR, 2012 release date

    Screenshot 1: Gameplay capture, showing gun (no HUD), and some kind of human gekko alien.
    Screenshot 2: Some Krugan Mass Effect alien in some Halo Reach esque bubble shield.
    Screenshot 3: More aliens beating another alien in a back alley
    Screenshot 4: Mass Effect esque bars confirmed
    Screenshot 5: Weird 8-eyed looking aliens confirmed
    Screenshot 6: Hot alien chick confirmed

    - Tommy/Intro spoiler:First level is basically the beginning of Prey, but instead of controlling Tommy you control Killian.
    - Human head: “If the first Prey was the Luke Sywalker version of the story, Prey 2 is Bobba Fett’s story”.
    - The project has been restarted several times
    - Open game structure. “Go wherever you want, talk to whoever you want, do the missions you want”.
    - GR: “Killian as flexible and limber as Faith of ME, leaping over hights, hanging by arms from pipes, balancing on thin boards and jumping like a cat upwards structures”
    - GR: “An enhanced Killzone esque cover system, battles looks so flexible, brings your thoughts back to Vanquish”
    - Parkour moments when being chased by enemies
    - Money can be used to upgrade your armor, weapons, but also abilities, example to make enemies hover in the air
    - Human Head: “Every area is comparable to Assassin’s Creed 2″, whatever that means. Planet is Exodus. Desert levels, big cities, “in the wilds”, cave areas
    - GR: “It has the moving scheme from Mirror’s Edge, the freedom of Mass Effect and the fire fights of Killzone 2″ (writer loved Prey 1)
    - Different kinds of ammo, weapons can be customized/rebuilt
    - Producer: “Who would pick the MP mode of Prey 2 ahead of the one in for example Halo Reach? We’d rather to a really good SP adventure”
    - There will be dlc if the situation presents itself.
    - There WILL be vag portals, but fewer of them and “with different looks”
    - GR: Loot system “similar to the one of Boarderlands”
    - All the aliens look very human like, except for some of their limbs and obviously faces. Very similar to the Mass Effect aliens in both looks and armor/clothes, nothing like the Prey aliens.

    Originally Posted by Muzzy:
    Received the french magazine Joystick, and it pretty much says the same as Game Reactor, but there’s more:

    - Chris Rhinehart compares the side quests of the game to Red Dead Redemption (i.e: cold-blooded murder or bringing back alive the wanted guy) meaning that there’s the core storyline but the way you settle the optional missions draws the character.

    - Missions feature infiltration, shadowing, murder contract…

    - Since you’re a bounty hunter, one can ask you to kill a prey, but that prey could ask you to kill instead the one behind that contract, in return for money.

    - James Sumwalt (creative director) says the size of the area is at least as big as Rome in AC:B.

    - Finishing off a victim or killing his attackers will influence your reputation meter (Red Dead again).

    During a mission, after asking a tip about his target to a hot female alien in a strip club, Killian grab a slope before jumping towards a structure.
    The magazine says: “it wasn’t scripted, it was live and smooth, and there’s no glow/highlighting bumping in your face to tell you where you can hang from”.

    Also, they confirm Human Head is using an heavily modified version of id Tech 4 seen in titles like in Slashdown’s Brink.

    Sounds awesome if you ask me

    #8 4 years ago
  9. YoungZer0

    Okay, okay, you got me convinced. Sounds like an awesome game. It sure isn’t Prey 1, but doesn’t sound like a bad game at all.

    If the promises are true that is.

    #9 4 years ago
  10. Bellisner

    I can understand their sentiment now Valve has stolen their thunder with Portal. I’m sure we can all agree they will utterly they nail these mechanics in Portal 2. In the face of such stiff competition why wouldn’t Human Head try to form a new identity based round new features.

    #10 4 years ago
  11. Phoenixblight


    Maybe because they made the sequel the next shooter #234967, everything about it screams generic.

    #11 4 years ago
  12. Ireland Michael

    First game tries something different: “Man this game is amazing! It’s so unique and original! I’ve never played anything like it!”

    Second game tries something different: “This game sucks! It’s nothing like the first one! Make it just like the first one!”

    It amazes me how few people realise their own hypocrisy…

    @11 Yeah man, I totally agree. I mean, the industry is just flooded with open world first person shooters with Mirror’s Edge like mavourability, shadow based stealth (THIEF FUCK YEAH!), portals (they’re still in it) and numerous dramatic special powers, of which we have no idea of the diversity of yet.

    I mean, with the industry being flooded with some many games JUST LIKE THAT, the entire industry is going to be saturated soon…

    #12 4 years ago
  13. Gadzooks!


    I dont think people are upset that the game is doing something different, I think we all want new ideas in our games, and this game sounds brilliant.

    The problem is that this isnt a sequel to Prey in any way. Prey had its own unique flavor, largely because of the puzzly-portal nature. Take that away and despite what else is in the game its an empty association.

    They really should give it a different name.

    #13 4 years ago
  14. Lord Gremlin

    So, they removed everything that defined Prey. Nice. And 360 leading platform?
    Fail. An epic one.

    #14 4 years ago

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