Human Head has explained why Prey 2 won’t feature portals or shifting gravity, among the most memorable aspects of the 2006 original.
Lead designer Chris Reinhart told PSM3 the decision to cut both resulted from a change in focus.
“I really wanted to shift away from making it too much of a puzzle game,” he said.
And there’s the whole plot thing too, I guess.
“Portals and gravity were the functions of The Sphere. And The Sphere’s gone.”
Prey 2 was announced in March, and will release through Bethesda for PC, PlayStation 3 and Xbox 360 next year.
Thanks, Beef Jack.