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War’s new face – Epic explains Gears 3′s cover art

Thursday, 24 February 2011 20:01 GMT By Patrick Garratt

Epic’s art director and Gears of War 3’s exec producer give VG247 the thinking behind the visual ID of the biggest Xbox 360 game of 2011.

Gears of War 3′s cover art, featuring Marcus
kneeling in the foreground, both the
chainsaw and Pendulum War Lancers, Anya
and Dom. The game ships worldwide on
September 20.

Few games will ever enjoy the sheer indulgence of truly making an event of the reveal of its cover art. Only an icon, a franchise great, could withstand accusations of hubris at the idea. Gears of War 3 is one of a tiny handful that could ever manage it.

After confirming a global release date for the game yesterday, Microsoft today unveiled Gears 3′s signature image at a San Francisco press event, stating in all but words that you’re looking at Xbox 360′s core in 2011.

The art features Marcus, kneeling as he was on the cover of the first game, flanked by Dom and the now-playable Anya. This image depicts the Gears end-game, and the wrapping-up of a trilogy that’s as intrinsic to Xbox 360 as it is to action gaming history in its entirety.

Epic art director Chris Perna is behind the picture’s design, and, speaking on the phone, tells VG247 that the concept of grit through despair drove the final composition.

“I think we wanted something that plays to the world a little bit,” Perna says. “It’s further along in the story, and we wanted to try to get some sadness in there, but still have that determination. They’ve been through a lot, especially now that this is the trilogy wrap-up, and we wanted to show the weariness of the characters, to show it on their faces, but not to make them look sad or sorrowful or wimpy. We wanted to keep that resolution.”

Marcus has lost his full armour in the third
game, but retained the trademark circular
breastplates.

Perna’s aware that the image is still very much in keeping with the franchise, but hopes fans will see something fresh.

“I think we’ve brought a more modern look to the game,” he says. “We’ve purposefully reversed the logo text so it’s black on a lighter background to give a more modern, updated feel to the franchise.

“We’ve kept the colour scheme similar with some warm colours, but we’ve added some cool with the sky. And it’s not the same amber as in the previous two. I think if you line them up it still fits in that same family, but it’s different enough to make it feel fresh and new. That’s what we’re hoping for.

“I think the imagery is iconic and it’ll pop off the shelves.”

If tweaking colours and swapping logo shades don’t sound like seismic shifts, that’s because they’re not. When you’re moving onto the visual identity of the third instalment of one of the biggest franchises in entertainment as a whole, reinventing wheels isn’t advisable.

“It has to fit within the brand,” says Gears 3 executive producer Rod Fergusson.

“When you have a brand it has to be brand-recognisable, and people have to be able to see what it is, but at the same time it has to be different enough and interesting.”

Fergusson explains that Marcus’s crouched pose in the cover art is a lesson learned from the Gears 1 key art. Having the COG in a kneeling position allows a detailed character to fill the frame and permits large logo type. Crouching is apparently good if you want to sell videogames.

Girl power

It’s not just colour-nudging and letter changes that mark Gears 3′s cover from the rest of the series. See that person on the right there? That’s Anya, the pen-pusher from Gears 2. She doesn’t look so neat now, does she?

Gears of War 3 contains playable women for the first time. Samantha Byrne, Anya Stroud, and Bernadette Mataki, a character from the Karen Traviss Gears of War novels, will all be controllable in the game, and, as the art shows, Epic has been careful they’re not victims of sexual stereotyping.

“The women in the previous titles have been helpers,” Perna says.

“In the third installment we’ve brought them to the forefront. They’re on the frontlines with men. We don’t want centrefold models out there, so we tried to rough them up a little bit, put them in armour and portray them as tough, independent women.”

Fergusson concurs.

“We were trying to go for equality, because whatever a male soldier can do or have done to them, a female soldier can experience the same: she can chainsaw Locusts in half, and she can get chainsawed in half. It was all about equality and treating them as equals.”

“I think the imagery is iconic and it’ll pop off the shelves.”

Anya’s no pushover, and she’s got the weapon to prove it. The rifle she’s holding in the image is a Pendulum War era Lancer, or the Retro Lancer and Epic tags it, a fixed bayonet precursor to the chainsaw classic so closely associated with Gears of War as a franchise.

The Retro Lancer, as per the game’s back-story, comes from an era when human fought human. The fixed bayonet was abandoned because it was prone to shattering on Locust skin.

“The chainsaw bayonet was developed specifically to get through the Locust’s thick hide,” says Rod. “It represents an evolution away from human-on-human combat.”

The Retro Lancer is a scruffy weapon, patched up and pragmatic, as befits the story.

“We wanted to get a really worn, used, broken feel to it,” says Perna. “Everything they’re doing is pieced together. It’s not coming out of the military machine any more. They’ve got boats that are tied together; they’ve got weapons that are tied together with duct tape. If you look at the detailing of the weapons, everything is self-repaired. They’re basically homeless. They’re a broken band of brothers out there.”

Pride of place in the art’s weapons stakes is, of course, taken up by the chainsaw Lancer.

Fergusson: “It’s something we always focus on as an icon. We always make sure it’s visible in our visual identity. From the Gears 1 cover, to Gears 2 and 3, and even in a lot of our marketing materials, we go out of our way to make sure the Lancer is always there.

“It has a real connection to Gears, and I think it’s true in the new visualisation as well. Even when we were doing the cover with Gears 2 and we were walking sideways, we made sure the M-rating stuff didn’t cover the gun.”

Perna adds that the Lancer’s iconic status was by no means assured during the original Gears of War design phase.

The first game’s box art from 2006. The new
cover takes inspiration from the kneeling
pose.

“We all kind of thought it was goofy,” he says. “We tried different designs. There was a circular saw, a turkey cutter-type thing, and we were like, ‘There’s no way this is going to work.’ Once we landed on the final design, though, it was just ‘there’. We knew that was it and that was how it was staying. We knew it was going to be iconic.”

”Look ma, no face”

Gears of War’s other, irrefutable icon is its protagonist, Marcus Fenix. He’s changed. In the previous two covers, Marcus was wearing full armour. Not any more.

“We’ve tried to imagine what would be under the Gears 1 and 2 armour,” says Chris. “It’s summer. The world is hot, and it’s oppressive. We didn’t want them in stuffy outfits. We wanted a different, iconic look to the characters, but at a glance you still have to recognise them as Gears of War.

“The main part of the Gears of War armour is the circular breastplates; that’s what sets them apart. We had to keep that, but also answer the question of what it looked like underneath. We started with Marcus and gave him a kind of Kevlar vest. Look at the lights; in Gears 1 and 2 they had three stripes, so what does that look like with the housing off? What does that look like underneath, with the raw bulb under there? Under the Kevlar they have leather padding, and stuff like that. That’s where all that’s coming from.”

Marcus has still got his hat. Perna admits, though, that removing it was an option.

“We thought about it, but we wanted to keep that iconography,” he says. “That’s him. At a glance you can tell it’s Marcus, especially when you play the game. It’s his trademark.”

To the left of Fenix in the image is Dom. Dom, as you’ll know if you played through the second game, hasn’t had the best of luck, what with him having to murder his wife in cold blood because she got all the life-juice sucked out of her by the mean old Locust.

“Dom is a broken man,” says Perna, explaining the design direction he took with the character in Gears of War 3.

“He’s had to put his wife down. He found her in a terrible state, and it crushed his soul. He’s not taking care of himself any more, and we wanted to portray that through his design. He’s unshaven, he hasn’t slept and he’s crusty; a piece of him died with Maria.”

Theory of evolution

The art Epic’s showing today is not a standalone product, but an evolution of design over a giant trilogy, the latest in a rich artistic story that began with the first Gears of War in 2006.

The cover of the second game, released in
2008. The all-important Lancer was
carefully placed to avoid the M-rating
symbol.

The original, clearly born from the Unreal stable of character design, set a new benchmark for space action in general, both in terms of look and polish. Gears has become an Xbox 360 icon, thanks both to its art and its exclusivity.

No previous game in the genre had been so artistically chunky. Gears of War’s solidity was no mistake, Perna says.

“We worked very hard to get that heavy feel. We wanted everything grounded. We didn’t want to go crazy, far sci fi; we wanted a Vietnam-esque sci fi. We wanted to feel the weight of the characters, so we worked hard with animation and the way the characters move and run, and we worked hard with character designs in terms of the armour feeling heavy and grounded and reality-based.

“We put a lot of work into designing characters. The feel of the world all wraps up as being heavy and grounded. That’s what we were going for.”

Gears of War’s character design was heavily influenced by Conan artist Frank Frazetta.

“They’re almost barbarians in space, but not that far,” Perna says of Marcus and team, adding that the characters’ stories soften them away from being ridiculous, despite there enormous muscles.

It wasn’t only character design that immediately set the game apart, however. Gears of War was famous for its adherence to the concept of “destroyed beauty,” an idea of ravaged civilisation that permeated the game so completely its special edition included a book solely dedicated to the matter. Fergusson explains that the notion was an vital building block for Gears of War as a franchise.

“It was part of trying to create a science fiction world that wasn’t made of neon and glass; people had lived there,” he says.

“We were going for marble, statues, pillars: history. People lived there for hundreds of years, and it wasn’t shallow. That weight of the world, with its materials of marble and granite, complimented the weight of the characters. From how much smoke comes off a character when he slams into cover, to characters grunting; it all wove into this desire to create a real place, even though they were unreal men.”

Round two

While Gears of War was distinctive, though, it wasn’t free of criticism. Many complained of a blandness in the colour pallete, and the moaning wasn’t lost on Perna. Gears of War 2 contained a substantially altered look, with a wider variety of environments and a largely underground adventure striking at the heart of the Locust.

“We just wanted to separate it a little bit. I was a little disappointed by the dark and the desaturation of Gears 1, and we wanted to bring some more colour into Gears 2. If you look at it, it’s still dark and gritty, but it’s got a little more colour in it, a little more red and orange.”

The Gears of War series

Developed by Epic Games.

Published by Microsoft.

First title released in 2006 for 360, and a year later on PC.

The sequel came in 2008 for 360 only.

Microsoft said in April 2010 that series sales had hit 12 million.

Taking a more detailed look at the Locust in the second game threw up a Gothic design, but Perna says it wasn’t intentional. There was no getting away from the barbarians, though. One of Gears 2’s iconic press shots showed one of its new enemies, the Boomer Mauler, worrying a dust cloud with his flail and shield and wearing little but a horned helmet. The picture came straight from Conanville.

“That Boomer with the shield is classic Frazetta, right? That’s the type of style we like, and it just comes through in the final product,” says Perna.

The Locust for the third game have changed again. Since the end of the Gears 2, everyone’s favourite chainsaw fodder has become less organised, less civilised. The Stranded Locust have been designed in wrappings, and are living in the badlands in squallor, a far cry from the subterranean grandour of Gears 2. Perna likens them to the Sand People in Star Wars.

This time round there’s a second threat. The Lambent Locust have mutated into a third race, and bear more similarity to something designed by Giger than Frazetta. They have exoskeletons and growths. Perna welcomed the break from designing the more structured, humanoid Locust.

“They’re a bit more feral,” he says of the new Lambent. “It was really exciting to get that design down, work on the behaviour. We could go more savage with them. It was really fun to work on those.”

And while the Locust have got more visually varied, so have the game’s environments. In previously released media, Epic’s shown off US diner-style levels, the likes of which have never been included in a Gears title.

“We just wanted to portray different areas,” says Perna. “In this game we’re travelling around a lot more. Gears 1 was set in certain cities, and we wanted an older, European vibe. Some of the cities in Gears 3 will capture a more Spanish influence.

“There’s going to be Spanish influenced stuff, and there’s Mayan stuff, and some of it’s going to be really post apocalyptic, dark and gritty.”

Rod adds: “In Gears 1 you’re exploring Ephyra, the capital city, and around it. In Gears 2 you’re exploring underground and Jacinto; Gears 3 is much more of a road trip.”

The variety in environments even stretches as far as ship levels in Gears 3. The game begins with action on an aircraft carrier called Raven’s Nest, but Perna assures that these sea-based environments will only bring visual alterations.

The reveal trailer.

“We’re not doing a lot of boat-to-boat fighting and we’re not changing the gameplay. It’s still the Gears of War stop-and-pop-type gameplay, with flank bowls and all that kind of stuff. It provides a nice backdrop, but it doesn’t fundamentally change play,” he says.

Gears of War 3 proved today, though, that gameplay isn’t everything. Games can be about an icon, and something as simple – and convoluted – as a picture.

They can also be about plot. And there’s one question that key art could never answer.

“Does Carmine die?” I ask.

The conference line explodes with laughter.

Gears of War 3 releases on September 20 worldwide for Xbox 360.

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29 Comments

  1. 52pickup

    This was the “big” MS conference? I’m confused. Please tell me they didn’t hold a conference for some box art.

    #1 4 years ago
  2. Bloodyghost

    Great Article and read!

    #2 4 years ago
  3. earlyrock

    I think Angry Birds on WP7 was their big woot.

    Still, the Gears 3 cover looks great.

    #3 4 years ago
  4. spiderLAW

    This huge ass article for boxart?
    Wow Pat….just wow.

    Im as excited for this game as anyone else but shit, you guys are making it sound like its the biggest event in gaming history.

    #4 4 years ago
  5. Bloodyghost

    @4 How about you read the article. Its more then just the BoxArt.

    #5 4 years ago
  6. theevilaires

    They should rename the game to “3rd War of Gears” then I may get excited….(goes back to playing KZ3)

    #6 4 years ago
  7. Dr.Ghettoblaster

    Awesome. The only 360 exclusive I’m getting this year.

    #7 4 years ago
  8. Dr.Ghettoblaster

    ^Well, that part’s not awesome, the box art is…

    #8 4 years ago
  9. Fin

    I rarely say this about boxart, but that cover actually does look really good.

    #9 4 years ago
  10. spiderLAW

    @5
    I read the article. No need to tell me to.
    Yes its more than just about the Boxart. Its more about the direction its taking but it all stemmed from the boxart. Article should be titles “Gears3 new Art direction and Boxart reveal” or something like that.

    #10 4 years ago
  11. spiderLAW

    @7 Same here

    I think the boxart is a tad cliche. Plus the 2 previous boxart tell more about the feel of the games story than this one does. The fact that it needs explanation is evidence.

    #11 4 years ago
  12. mathare92

    The cover art forms the basis of the interview which is pretty much a discussion of GoW’s art direction over the years.

    Not really into the series, but that was an interesting read.

    #12 4 years ago
  13. YoungZer0

    I don’t get it. I thought women were to important, they were only used for breeding since the human civilization is a the brick of extinction.

    #13 4 years ago
  14. onlineatron

    I like, much better than the Gears 2 cover.

    #14 4 years ago
  15. Dr.Ghettoblaster

    Definitley better than Assasin’s Creed’s covers, which all look practically identical.

    #15 4 years ago
  16. Maxey

    Blue and Orange color contrast? Check.

    #16 4 years ago
  17. DEADEYES

    The cover of the second game, released in
    2008. The all-important Lancer was
    carefully placed to avoid the M-rating
    symbol. —> but it’s already had “M-rating” on the image!!! =))

    #17 4 years ago
  18. osric90

    I want the trilogy on PC, Halo too.

    #18 4 years ago
  19. Helghast95

    The coger looks very well. I think Gears of War 3 is the only game because I have the Xbox 360. Remember, Carmine Must Die…

    #19 4 years ago
  20. Zana

    I can’t believe they are making such a fuss out of a COVER ART. When will they finally admit their game is nothing but a mindless shooter and take responsability for it? It’s not a shame to create this kind of game, it’s quite fun, but stop believing you are making art.

    #20 4 years ago
  21. CAL141

    Like it! Can’t wait!

    #21 4 years ago
  22. tontsa91

    @7

    Pretty much the ONLY 360-exclusive that comes out this year.

    #22 4 years ago
  23. ruckus

    FAIL – They should have been holding ice cream cones.

    #23 4 years ago
  24. Alakratt

    well, looks like im buying a 360 today along with gears triple pack. question, is the 360 in the alan wake/forza 3 bundle the same as the stand alone 250gb one? i mean motherboard-wise and processor size? i ask since the ps3 slim got 2 reductions in cpu/gpu size.

    #24 4 years ago
  25. Alakratt

    @ TEA

    Hey man, add me on PSN, id is Alakratt.

    #25 4 years ago
  26. Gadzooks!

    @13

    “the brick of extinction.”

    I know it’s only a typo but I couldn’t help thinking of Hitchikers guide to the galaxy when I read that! xD

    “The Vogon constructor ship hung in the air in exactly the same way that a brick doesnt.”

    #26 4 years ago
  27. Crab of Thunder

    ^:) Love that film.

    Nice boxart i guess, looking forward to this game.

    #27 4 years ago
  28. ARG.Ghost

    How much time toke to render that image and with what equipment xDD

    #28 4 years ago
  29. GearsGeak

    Whut da fack?! Why the hell isn’t Damon (Baird) on the cover?! D:<

    #29 4 years ago

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    The launch trailer for Assassin’s Creed: Chronicles China is here and it’s looking to sell you on this new adventure. Assassin’s Creed: Chronicles China takes place in 1526, where you’ll play as Shao Jun, an assassin who received training from Ezio Auditore. The game is a 2.5D affair, a first for the series. The launch […]

  • Watch the original Firefly cast members reprise their roles in Firefly Online

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  • Watch Dota 2 played from third-person perspective

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  • Mortal Kombat X 1.02 patch improves netcode, adds free Sub-Zero costume and more

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  • Disney Infinity 3.0 spotted, Disney attempts to quell chatter

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  • 22 Cans’ Godus co-creator leaves to work on Indie project

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  • The Order: 1886 character models can now be viewed in all of their naked glory

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  • New high-res Star Ocean 5 screenshots are all splendid all the time

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  • With new Tony Hawk and Guitar Hero, is Activision ushering back a golden era of games?

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  • Final Fantasy 10/10-2 Return to Spira trailer features giant whale, shiny visuals

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  • Xbox One May update now in beta, multitasking and voice messaging incoming

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  • How do GTA 5 PC’s normal settings stack up to ultra? Like this

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  • Star Wars Battlefront is 60 FPS, splitscreen not available for all modes

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  • This is what time The Witcher 3 will go live globally

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  • Star Wars Battlefront playable solo with bots

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  • Free Helldivers update coming soon

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  • Borderlands creator farewells Gearbox

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  • Life is Strange Episode 3 coming next month

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  • Star Ocean 5: Integrity and Faithlessness – details on story and setting emerge

    Information pertaining to the story and setting in Star Ocean 5: Integrity and Faithlessness has been detailed by Famitsu. According to what Siliconera reports, several centuries after leaving Earth, humans have created the “Galactic Federation” in order to maintain unified order and peace after years and years of war. But all is not peaceful, as […]

  • This homebrew app turns your 3DS into a remote desktop – shown running World of Warcraft

    Modders are busy working on a Nintendo 3DS homebrew app which turns the system into a remote desktop. A post on the gbatemp forum (thanks, Eurogamer) shows the app in action running World of Warcraft on a 3DS – although not perfectly. At present, the app has a rather low frame-rate, but development is still […]

  • Release dates for three Hyperdimension Neptunia games announced

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  • Mass Effect 4 survey contains info on crafting, exploration, a Horde Mode more – RUMOR

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  • GTA 5 PC: modders poking around the files find Army Cavalcade, Feroci and SuperGT textures

    More GTA 5 information has been posted by modders poking around in the files of the PC version. This time, instead of zombies and horses, textures for the Army Cavalcade, Feroci and SuperGT vehicles have been found. New leaked vehicles Barbarian, Detonator and Tampa are also mentioned in the thread. A screencap of the files […]

  • Sony leaks: Uncharted movie similar to National Treasure but more “intense” and not as “silly”

    Sony Pictures wants the Uncharted film to be similar in tone to the National Treasure franchise, but not as soft or silly, and with deeper romantic storyline than the Nicolas Cage films. The information on the upcoming film was pulled from emails and database files derived from the Sony Pictures hack last year by North […]

  • Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” says DICE

    DICE boss Patrick Bach has promised Star Wars: Battlefront isn’t just a “big-budget Battlefield mod,” as the game carries the Battlefront title for a reason. Speaking with Eurogamer during Day 2 of the Star Wars Celebration yesterday, Bach said the team stayed true to the “core ethos” of the Battlefront series by adhering to what […]

  • New Steam policy restricts accounts to protect users from phishing scams and spam

    Valve has implemented a new policy on Steam which limits user accounts which have spent less than $5 through the store. The new policy is to protect users from phishing scams and spam. If the users hasn’t spent anything on the store, they at least have to have $5 sitting in their Steam Wallet. This […]

  • Latest Flash Sale on the US PlayStation Store discounts action games and movies

    Sony is hosting another Flash Sale on the North American store with plenty of action games, and some films, to help get your weekend started. The list is super long, so here’s a few highlights: Army of TWO The Devil’s Cartel Battlefield: Bad Company 2 Bayonetta Beyond Good & Evil HD Castlevania: Harmony of Despair […]

  • A new expansion for Postal 2 called Paradise Lost was released today

    It appears Postal 2 has a new add-on available. No, it’s not for the 2003 version, but the Complete Edition which was greenlit on Steam 10 years later. Called Paradise Lost, the add-on stars the Dude and contains a new single-player story campaign and new areas featuring free-roam gameplay. The original voice actor for the […]

  • GTA 5 patch 1.01 is now available for PC, fixes launcher and framerate issues

    Rockstar has released patch 1.01 for the PC version of GTA 5 and along with a fix to the character’s facial features changing when transferring to PC, the launcher will no longer drain your CPU and crash. Here are the full patch notes: Fixed an issue where the GTAV Launcher would use an abnormally high […]

  • Ultra Street Fighter 4 will arrive on the PS Store for PS4 in May

    Ultra Street Fighter 4 will be released on PlayStation 4 in May, Capcom has announced. All characters, levels and previous DLC will be included in the PS4 version, including a fix to input lag found in the PS3 version’s controls. The fighting game will be released digitally on the PS Store May 26 for $24.99 […]

  • Upcoming Dark Souls 2 patch to fix weapon degradation glitch

    Weapon degradation wan’t an intentional feature in Dark Souls 2, and now that it has carried over into Scholar of the First Sin, the glitch will be patched out in an upcoming update. The glitch also affected the framerate of Dark Souls 2 on PC, and on all platforms with Scholar of the First Sin. […]

  • Star Wars: Battlefront is now available for pre-order on Origin, Amazon, others

    Star Wars: Battlefront is now available for pre-order through EA’s Origin service as well as Amazon and GameStop. Star Wars: Battlefront pre-orders, as previously reported, will include early access to the free Battle of Jakku DLC. The planet is included in the upcoming film, Star Wars: The Force Awakens, and finds the New Republic coming […]

  • Star Wars: Battlefront – watch the lovely reveal trailer here

    The first trailer for Star Wars: Battlefront was released today after much anticipation. Watch the lovely game reveal below, all captured on PlayStation 4. The trailer was revealed during an EA panel today at the Star Wars Celebration, and featured Lucasfilm concept artist Doug Chiang, the game’s senior producer Sigurlina Ingvarsdottir, and other members of […]

  • Star Wars: Battlefront has 40-player battles, play as Darth Vader and Boba Fett

    Star Wars: Battlefront will take place during the original film trilogy’s timeline, according to a report from the Associated Press. It appears the information was posted ahead of time, (via Kotaku) as the report is written in past tense. According to the report, players will take part in “frenzied shoot-outs between up to 40 players” […]

  • Microsoft confirms departure of Xbox Europe VP Phil Harrison

    Microsoft has confirmed the departure of Phil Harrison, its corporate VP of Xbox in Europe. According to a statement, Harrison left to pursue interests outside of the company, Xbox boss Phil Spencer told GI.biz. “Following a successful tenure as Corporate Vice President in Xbox in Europe, Phil Harrison has chosen to pursue business interests outside […]

  • Battlefield Hardline Rent-a-Server option coming to both last and current-gen consoles

    Battlefield Hardline players will be able to take part in the Rent-a-Server program, similar to the one in Battlefield 4, when the first patch for the shooter is released. Rental servers will come to both last and current-gen consoles, and CPU issues will be addressed in the patch as well, which PC players will be […]

  • Chip’s Challenge and unreleased sequel Chip’s Challenge 2 arrive on Steam next month

    Chip’s Challenge, the 1989 top-down tile-based puzzler created by Chuck Sommerville, is heading to Steam along with the unreleased sequel Chip’s Challenge 2. After the release of the first game, Sommerville spent two years developing the sequel, only to find the trademark had been sold. The trademark’s new owners wanted him to fund the publishing, […]

  • Pillars of Eternity patch betas hitting Steam, update 1.05 to drop in May

    Patch 1.04 for Pillars of Eternity dropped yesterday, and according to Obsidian Entertainment, players can expect the next round of fixes to arrive in May. According to a post on the Kickstarter page, patch 1.04 contained quite a bit of fixes, and going forward, the team plans to continue squishing bugs, adding additional polish and […]

  • Goat Simulator comes to Xbox platforms

    Goat Simulator continues its plan to dominate all platforms under the sun by releasing on Xbox consoles. Goat Simulator has been released on Xbox 360 and Xbox One. The store page for the Xbox One version is now live, but the 360 one is lagging behind. Don’t know what this game is or what it’s […]

  • Alienation: first co-op footage revealed

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  • ReShade SweetFX supports GTA 5, user-made presets begin popping up

    GTA 5 modders started making presets for ReShade SweetFX as soon as they realised the tool supports it. To the modding community’s delightful surprise, shader-altering tool ReShade SweetFX was discovered to support GTA 5. What this means is that anyone can download the tool, mess around with the post-processing options, and inject them into GTA […]

  • Project Cars goes gold, full track list revealed

    Project Cars has finally gone gold. Project Cars developer Slightly Mad has announced that the racer has reached gold master milestone. “We know the wait for the game to be released was worth it, as we’re confident the quality and realism level we have achieved will provide our fans with the game they are all […]

  • Dragon Quest Heroes has a stupid subtitle in the West

    The Western release of Dragon Quest Heroes has been given the most absurd subtitle. Square Enix announced a while back that Dragon Quest Heroes will come to North America and Europe this year. Unlike in Japan, it will launch only on PlayStation 4. Earlier today, the Japanese publisher revealed what the game’s logo will look […]

  • Minecraft vulnerability allows users to crash servers remotely [UPDATE]

    A security flaw discovered in Minecraft’s code that could give perpetrators the ability to crash servers remotely has been fixed via a patch by Mojang. Update: Mojang has released an update to Minecraft patch 1.8, listed as version 1.8.4, and it is available now. It fixes reported security issues, in addition to some other minor […]

  • Official Bloodborne merchandise now available, including a limited edition statue

    The PlayStation gear store has added a new section dedicated to Bloodborne merchandise. The first set of items is as good as you’d expect. If you’re a fan of Bloodborne and want to make sure everyone around you knows it, you’ll be happy to know that Sony has added a few pieces of Bloodborne-branded gear […]

  • Destiny Xur update: should you buy The Last Word?

    Xur is selling one of Destiny’s top hand cannons today: The Last Word. Is it worth grinding the coins for? The answer is a resounding YES. The Last Word is one of Destiny’s best Exotics, and one of the best Hand Cannons in the game. Our Destiny expert Alex notes that it’s one of the […]

  • Destiny: Xur location and inventory for April 17, 18 – The Last Word edition

    What did our good buddy Xur bring for us this week? Xur: Agent of the Nine, Destiny’s weekend vendor is back with more Exotic offers. Xur is your guy if you’re after Exotic weapons or armour, provided you have the Strange Coins for them. Head over to the lounge in the Tower Hangar, you’ll find […]

  • The Witcher 3: Wild Hunt discounted for Gold members, pre-load now live

    The Witcher 3: Wild Hunt files are now live on the Xbox Store. Xbox One owners with The Witcher 3: Wild Hunt pre-orders can start downloading the full game to be ready for launch. The file size was confirmed earlier to be just over 25GB. Those who have yet to pre-order can do so at […]

  • GTA 5 files accessed by modders, reveal horses, zombies, more

    Modders have managed to pry GTA 5′s file lock open and expose many of its interesting innards. GTA community modders have gained access to several of GTA 5′s archives on PC. These files were previously believed to be inaccessible. Popular modding tool OpenIV, which was used in editing files in GTA 4 (hence the name), […]

  • Bethesda’s E3 invite features Dishonored, Doom, Wolfenstein… but no Fallout

    Bethesda is going first at E3 this year with a showcase of games on Sunday night. What clues can we see in the press invite? Skyrim publisher Bethesda has sent out confirmation of its E3 showcase, taking place Sunday June 14. The invite includes a number of Bethesda game characters including Wolfenstein’s BJ Blazcowicz, a […]

  • Here’s Crytek’s VR demo, because dinosaurs

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  • StreetPass update adds birthday collecting, VIP Miis and more

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  • Massive Uplay sale offers cheap games in time for the weekend

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  • Fix for GTA 5 PC Windows install bug releasing today

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  • Prey 2 dev’s new mobile horror Lost Within out now on iOS and Fire

    Remember Lost Within, that mobile survival horror erstwhile Prey 2 developer Human Head Studios was making with Amazon Game Studios? It’s now available on iOS and for Amazon’s Fire devices, through the appropriate App Stores. There’s a little bit of extra info on it on the AGS blog, if you’re keen; unfortunately the blog doesn’t […]