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War’s new face – Epic explains Gears 3′s cover art

Thursday, 24 February 2011 20:01 GMT By Patrick Garratt

Epic’s art director and Gears of War 3’s exec producer give VG247 the thinking behind the visual ID of the biggest Xbox 360 game of 2011.

Gears of War 3′s cover art, featuring Marcus
kneeling in the foreground, both the
chainsaw and Pendulum War Lancers, Anya
and Dom. The game ships worldwide on
September 20.

Few games will ever enjoy the sheer indulgence of truly making an event of the reveal of its cover art. Only an icon, a franchise great, could withstand accusations of hubris at the idea. Gears of War 3 is one of a tiny handful that could ever manage it.

After confirming a global release date for the game yesterday, Microsoft today unveiled Gears 3′s signature image at a San Francisco press event, stating in all but words that you’re looking at Xbox 360′s core in 2011.

The art features Marcus, kneeling as he was on the cover of the first game, flanked by Dom and the now-playable Anya. This image depicts the Gears end-game, and the wrapping-up of a trilogy that’s as intrinsic to Xbox 360 as it is to action gaming history in its entirety.

Epic art director Chris Perna is behind the picture’s design, and, speaking on the phone, tells VG247 that the concept of grit through despair drove the final composition.

“I think we wanted something that plays to the world a little bit,” Perna says. “It’s further along in the story, and we wanted to try to get some sadness in there, but still have that determination. They’ve been through a lot, especially now that this is the trilogy wrap-up, and we wanted to show the weariness of the characters, to show it on their faces, but not to make them look sad or sorrowful or wimpy. We wanted to keep that resolution.”

Marcus has lost his full armour in the third
game, but retained the trademark circular
breastplates.

Perna’s aware that the image is still very much in keeping with the franchise, but hopes fans will see something fresh.

“I think we’ve brought a more modern look to the game,” he says. “We’ve purposefully reversed the logo text so it’s black on a lighter background to give a more modern, updated feel to the franchise.

“We’ve kept the colour scheme similar with some warm colours, but we’ve added some cool with the sky. And it’s not the same amber as in the previous two. I think if you line them up it still fits in that same family, but it’s different enough to make it feel fresh and new. That’s what we’re hoping for.

“I think the imagery is iconic and it’ll pop off the shelves.”

If tweaking colours and swapping logo shades don’t sound like seismic shifts, that’s because they’re not. When you’re moving onto the visual identity of the third instalment of one of the biggest franchises in entertainment as a whole, reinventing wheels isn’t advisable.

“It has to fit within the brand,” says Gears 3 executive producer Rod Fergusson.

“When you have a brand it has to be brand-recognisable, and people have to be able to see what it is, but at the same time it has to be different enough and interesting.”

Fergusson explains that Marcus’s crouched pose in the cover art is a lesson learned from the Gears 1 key art. Having the COG in a kneeling position allows a detailed character to fill the frame and permits large logo type. Crouching is apparently good if you want to sell videogames.

Girl power

It’s not just colour-nudging and letter changes that mark Gears 3′s cover from the rest of the series. See that person on the right there? That’s Anya, the pen-pusher from Gears 2. She doesn’t look so neat now, does she?

Gears of War 3 contains playable women for the first time. Samantha Byrne, Anya Stroud, and Bernadette Mataki, a character from the Karen Traviss Gears of War novels, will all be controllable in the game, and, as the art shows, Epic has been careful they’re not victims of sexual stereotyping.

“The women in the previous titles have been helpers,” Perna says.

“In the third installment we’ve brought them to the forefront. They’re on the frontlines with men. We don’t want centrefold models out there, so we tried to rough them up a little bit, put them in armour and portray them as tough, independent women.”

Fergusson concurs.

“We were trying to go for equality, because whatever a male soldier can do or have done to them, a female soldier can experience the same: she can chainsaw Locusts in half, and she can get chainsawed in half. It was all about equality and treating them as equals.”

“I think the imagery is iconic and it’ll pop off the shelves.”

Anya’s no pushover, and she’s got the weapon to prove it. The rifle she’s holding in the image is a Pendulum War era Lancer, or the Retro Lancer and Epic tags it, a fixed bayonet precursor to the chainsaw classic so closely associated with Gears of War as a franchise.

The Retro Lancer, as per the game’s back-story, comes from an era when human fought human. The fixed bayonet was abandoned because it was prone to shattering on Locust skin.

“The chainsaw bayonet was developed specifically to get through the Locust’s thick hide,” says Rod. “It represents an evolution away from human-on-human combat.”

The Retro Lancer is a scruffy weapon, patched up and pragmatic, as befits the story.

“We wanted to get a really worn, used, broken feel to it,” says Perna. “Everything they’re doing is pieced together. It’s not coming out of the military machine any more. They’ve got boats that are tied together; they’ve got weapons that are tied together with duct tape. If you look at the detailing of the weapons, everything is self-repaired. They’re basically homeless. They’re a broken band of brothers out there.”

Pride of place in the art’s weapons stakes is, of course, taken up by the chainsaw Lancer.

Fergusson: “It’s something we always focus on as an icon. We always make sure it’s visible in our visual identity. From the Gears 1 cover, to Gears 2 and 3, and even in a lot of our marketing materials, we go out of our way to make sure the Lancer is always there.

“It has a real connection to Gears, and I think it’s true in the new visualisation as well. Even when we were doing the cover with Gears 2 and we were walking sideways, we made sure the M-rating stuff didn’t cover the gun.”

Perna adds that the Lancer’s iconic status was by no means assured during the original Gears of War design phase.

The first game’s box art from 2006. The new
cover takes inspiration from the kneeling
pose.

“We all kind of thought it was goofy,” he says. “We tried different designs. There was a circular saw, a turkey cutter-type thing, and we were like, ‘There’s no way this is going to work.’ Once we landed on the final design, though, it was just ‘there’. We knew that was it and that was how it was staying. We knew it was going to be iconic.”

”Look ma, no face”

Gears of War’s other, irrefutable icon is its protagonist, Marcus Fenix. He’s changed. In the previous two covers, Marcus was wearing full armour. Not any more.

“We’ve tried to imagine what would be under the Gears 1 and 2 armour,” says Chris. “It’s summer. The world is hot, and it’s oppressive. We didn’t want them in stuffy outfits. We wanted a different, iconic look to the characters, but at a glance you still have to recognise them as Gears of War.

“The main part of the Gears of War armour is the circular breastplates; that’s what sets them apart. We had to keep that, but also answer the question of what it looked like underneath. We started with Marcus and gave him a kind of Kevlar vest. Look at the lights; in Gears 1 and 2 they had three stripes, so what does that look like with the housing off? What does that look like underneath, with the raw bulb under there? Under the Kevlar they have leather padding, and stuff like that. That’s where all that’s coming from.”

Marcus has still got his hat. Perna admits, though, that removing it was an option.

“We thought about it, but we wanted to keep that iconography,” he says. “That’s him. At a glance you can tell it’s Marcus, especially when you play the game. It’s his trademark.”

To the left of Fenix in the image is Dom. Dom, as you’ll know if you played through the second game, hasn’t had the best of luck, what with him having to murder his wife in cold blood because she got all the life-juice sucked out of her by the mean old Locust.

“Dom is a broken man,” says Perna, explaining the design direction he took with the character in Gears of War 3.

“He’s had to put his wife down. He found her in a terrible state, and it crushed his soul. He’s not taking care of himself any more, and we wanted to portray that through his design. He’s unshaven, he hasn’t slept and he’s crusty; a piece of him died with Maria.”

Theory of evolution

The art Epic’s showing today is not a standalone product, but an evolution of design over a giant trilogy, the latest in a rich artistic story that began with the first Gears of War in 2006.

The cover of the second game, released in
2008. The all-important Lancer was
carefully placed to avoid the M-rating
symbol.

The original, clearly born from the Unreal stable of character design, set a new benchmark for space action in general, both in terms of look and polish. Gears has become an Xbox 360 icon, thanks both to its art and its exclusivity.

No previous game in the genre had been so artistically chunky. Gears of War’s solidity was no mistake, Perna says.

“We worked very hard to get that heavy feel. We wanted everything grounded. We didn’t want to go crazy, far sci fi; we wanted a Vietnam-esque sci fi. We wanted to feel the weight of the characters, so we worked hard with animation and the way the characters move and run, and we worked hard with character designs in terms of the armour feeling heavy and grounded and reality-based.

“We put a lot of work into designing characters. The feel of the world all wraps up as being heavy and grounded. That’s what we were going for.”

Gears of War’s character design was heavily influenced by Conan artist Frank Frazetta.

“They’re almost barbarians in space, but not that far,” Perna says of Marcus and team, adding that the characters’ stories soften them away from being ridiculous, despite there enormous muscles.

It wasn’t only character design that immediately set the game apart, however. Gears of War was famous for its adherence to the concept of “destroyed beauty,” an idea of ravaged civilisation that permeated the game so completely its special edition included a book solely dedicated to the matter. Fergusson explains that the notion was an vital building block for Gears of War as a franchise.

“It was part of trying to create a science fiction world that wasn’t made of neon and glass; people had lived there,” he says.

“We were going for marble, statues, pillars: history. People lived there for hundreds of years, and it wasn’t shallow. That weight of the world, with its materials of marble and granite, complimented the weight of the characters. From how much smoke comes off a character when he slams into cover, to characters grunting; it all wove into this desire to create a real place, even though they were unreal men.”

Round two

While Gears of War was distinctive, though, it wasn’t free of criticism. Many complained of a blandness in the colour pallete, and the moaning wasn’t lost on Perna. Gears of War 2 contained a substantially altered look, with a wider variety of environments and a largely underground adventure striking at the heart of the Locust.

“We just wanted to separate it a little bit. I was a little disappointed by the dark and the desaturation of Gears 1, and we wanted to bring some more colour into Gears 2. If you look at it, it’s still dark and gritty, but it’s got a little more colour in it, a little more red and orange.”

The Gears of War series

Developed by Epic Games.

Published by Microsoft.

First title released in 2006 for 360, and a year later on PC.

The sequel came in 2008 for 360 only.

Microsoft said in April 2010 that series sales had hit 12 million.

Taking a more detailed look at the Locust in the second game threw up a Gothic design, but Perna says it wasn’t intentional. There was no getting away from the barbarians, though. One of Gears 2’s iconic press shots showed one of its new enemies, the Boomer Mauler, worrying a dust cloud with his flail and shield and wearing little but a horned helmet. The picture came straight from Conanville.

“That Boomer with the shield is classic Frazetta, right? That’s the type of style we like, and it just comes through in the final product,” says Perna.

The Locust for the third game have changed again. Since the end of the Gears 2, everyone’s favourite chainsaw fodder has become less organised, less civilised. The Stranded Locust have been designed in wrappings, and are living in the badlands in squallor, a far cry from the subterranean grandour of Gears 2. Perna likens them to the Sand People in Star Wars.

This time round there’s a second threat. The Lambent Locust have mutated into a third race, and bear more similarity to something designed by Giger than Frazetta. They have exoskeletons and growths. Perna welcomed the break from designing the more structured, humanoid Locust.

“They’re a bit more feral,” he says of the new Lambent. “It was really exciting to get that design down, work on the behaviour. We could go more savage with them. It was really fun to work on those.”

And while the Locust have got more visually varied, so have the game’s environments. In previously released media, Epic’s shown off US diner-style levels, the likes of which have never been included in a Gears title.

“We just wanted to portray different areas,” says Perna. “In this game we’re travelling around a lot more. Gears 1 was set in certain cities, and we wanted an older, European vibe. Some of the cities in Gears 3 will capture a more Spanish influence.

“There’s going to be Spanish influenced stuff, and there’s Mayan stuff, and some of it’s going to be really post apocalyptic, dark and gritty.”

Rod adds: “In Gears 1 you’re exploring Ephyra, the capital city, and around it. In Gears 2 you’re exploring underground and Jacinto; Gears 3 is much more of a road trip.”

The variety in environments even stretches as far as ship levels in Gears 3. The game begins with action on an aircraft carrier called Raven’s Nest, but Perna assures that these sea-based environments will only bring visual alterations.

The reveal trailer.

“We’re not doing a lot of boat-to-boat fighting and we’re not changing the gameplay. It’s still the Gears of War stop-and-pop-type gameplay, with flank bowls and all that kind of stuff. It provides a nice backdrop, but it doesn’t fundamentally change play,” he says.

Gears of War 3 proved today, though, that gameplay isn’t everything. Games can be about an icon, and something as simple – and convoluted – as a picture.

They can also be about plot. And there’s one question that key art could never answer.

“Does Carmine die?” I ask.

The conference line explodes with laughter.

Gears of War 3 releases on September 20 worldwide for Xbox 360.

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29 Comments

  1. 52pickup

    This was the “big” MS conference? I’m confused. Please tell me they didn’t hold a conference for some box art.

    #1 4 years ago
  2. Bloodyghost

    Great Article and read!

    #2 4 years ago
  3. earlyrock

    I think Angry Birds on WP7 was their big woot.

    Still, the Gears 3 cover looks great.

    #3 4 years ago
  4. spiderLAW

    This huge ass article for boxart?
    Wow Pat….just wow.

    Im as excited for this game as anyone else but shit, you guys are making it sound like its the biggest event in gaming history.

    #4 4 years ago
  5. Bloodyghost

    @4 How about you read the article. Its more then just the BoxArt.

    #5 4 years ago
  6. theevilaires

    They should rename the game to “3rd War of Gears” then I may get excited….(goes back to playing KZ3)

    #6 4 years ago
  7. Dr.Ghettoblaster

    Awesome. The only 360 exclusive I’m getting this year.

    #7 4 years ago
  8. Dr.Ghettoblaster

    ^Well, that part’s not awesome, the box art is…

    #8 4 years ago
  9. Fin

    I rarely say this about boxart, but that cover actually does look really good.

    #9 4 years ago
  10. spiderLAW

    @5
    I read the article. No need to tell me to.
    Yes its more than just about the Boxart. Its more about the direction its taking but it all stemmed from the boxart. Article should be titles “Gears3 new Art direction and Boxart reveal” or something like that.

    #10 4 years ago
  11. spiderLAW

    @7 Same here

    I think the boxart is a tad cliche. Plus the 2 previous boxart tell more about the feel of the games story than this one does. The fact that it needs explanation is evidence.

    #11 4 years ago
  12. mathare92

    The cover art forms the basis of the interview which is pretty much a discussion of GoW’s art direction over the years.

    Not really into the series, but that was an interesting read.

    #12 4 years ago
  13. YoungZer0

    I don’t get it. I thought women were to important, they were only used for breeding since the human civilization is a the brick of extinction.

    #13 4 years ago
  14. onlineatron

    I like, much better than the Gears 2 cover.

    #14 4 years ago
  15. Dr.Ghettoblaster

    Definitley better than Assasin’s Creed’s covers, which all look practically identical.

    #15 4 years ago
  16. Maxey

    Blue and Orange color contrast? Check.

    #16 4 years ago
  17. DEADEYES

    The cover of the second game, released in
    2008. The all-important Lancer was
    carefully placed to avoid the M-rating
    symbol. —> but it’s already had “M-rating” on the image!!! =))

    #17 4 years ago
  18. osric90

    I want the trilogy on PC, Halo too.

    #18 4 years ago
  19. Helghast95

    The coger looks very well. I think Gears of War 3 is the only game because I have the Xbox 360. Remember, Carmine Must Die…

    #19 4 years ago
  20. Zana

    I can’t believe they are making such a fuss out of a COVER ART. When will they finally admit their game is nothing but a mindless shooter and take responsability for it? It’s not a shame to create this kind of game, it’s quite fun, but stop believing you are making art.

    #20 4 years ago
  21. CAL141

    Like it! Can’t wait!

    #21 4 years ago
  22. tontsa91

    @7

    Pretty much the ONLY 360-exclusive that comes out this year.

    #22 4 years ago
  23. ruckus

    FAIL – They should have been holding ice cream cones.

    #23 4 years ago
  24. Alakratt

    well, looks like im buying a 360 today along with gears triple pack. question, is the 360 in the alan wake/forza 3 bundle the same as the stand alone 250gb one? i mean motherboard-wise and processor size? i ask since the ps3 slim got 2 reductions in cpu/gpu size.

    #24 4 years ago
  25. Alakratt

    @ TEA

    Hey man, add me on PSN, id is Alakratt.

    #25 4 years ago
  26. Gadzooks!

    @13

    “the brick of extinction.”

    I know it’s only a typo but I couldn’t help thinking of Hitchikers guide to the galaxy when I read that! xD

    “The Vogon constructor ship hung in the air in exactly the same way that a brick doesnt.”

    #26 4 years ago
  27. Crab of Thunder

    ^:) Love that film.

    Nice boxart i guess, looking forward to this game.

    #27 4 years ago
  28. ARG.Ghost

    How much time toke to render that image and with what equipment xDD

    #28 4 years ago
  29. GearsGeak

    Whut da fack?! Why the hell isn’t Damon (Baird) on the cover?! D:<

    #29 4 years ago

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    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]

  • More information, videos for cancelled Legacy of Kain: Dead Sun surface

    A trailer for the cancelled Legacy of Kain: Dead Sun title from Climax which was reportedly set for an E3 2012 reveal, has surfaced. Along with the above video is another which is described as a pre-boss battle cutscene. It’s below. According to a source of NeoGAF’s Mama Robotnik, the game was being developed under […]

  • Three additional games added to Square Enix Humble Bundle

    Kane & Lynch Collection, Lara Croft and the Guardian of Light and Startopia have been added to the Square Enix Humble Bundle. All three are made available when paying the average price of $7.69. Those who have already purchased the bundle will automatically be granted the titles. All three are available for PC only. The […]

  • Forza Horizon 2 gets Fast & Furious with standalone expansion

    A Fast & Furious tie-in and standalone expansion to Forza Horizon 2 will arrive for Xbox consoles next month. Titled Forza Horizon 2 Presents Fast & Furious, the downloadable title does not require the base game to play. “We’ve been talking with the folks at Turn 10 for a number of years and have always […]

  • The Evil Within: The Assignment has a release date, new trailer

    The Evil Within: The Assignment will be released on March 10 in North America and March 11 in Europe, it was announced today. Along with an exact release date was a trailer detailing more information about the first set of DLC. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, […]

  • Steam and GOG cross-platform multiplayer added to AvP Classic 2000

    Steam and GOG have announced Aliens vs Predator Classic 2000 owners will be able play multiplayer with each other across both platforms. With the recent online multiplayer update for for AVP Classic 2000, Rebellion CEO Jason Kingsley has made good on his promise from June to offer cross-platform play between the Steam and GOG platforms. […]

  • OlliOlli 2: Welcome to Olliwood arrives on PS4, Vita next week

    Roll7 has announced it will release OlliOlli 2: Welcome to Olliwood next week. The developer announced the dates on Twitter this morning alongside the launch trailer. You will be able to download the game for PlayStation 4 and Vita March 3 in North America and March 4 in Europe.

  • Week 7: Play GTA Online with VG247 tonight at 8pm UK time!

    Heists got a date! Come play GTA Online with us to celebrate. We’re playing GTA Online on PS4 tonight with whoever else fancies it. That means you. This week’s playlist is Happy for Heists, because we kind of are. The six jobs involved will last about 45 minutes. Anyone can turn up. Here’s how. We’ll […]

  • Batman: Arkham Knight – first look into the story

    Batman: Arkham Knight has a new trailer available that gives us a peek into Scarecrow’s plan to unite all villains against Batman. The trailer below has a different tone to the ones showing Arkham Knight. Instead, we get a look at Scarecrow’s team of super-villains including new footage of Poison Ivy and Harley Quinn. There […]

  • Vita knocks New 3DS LL out of top slot on Media Create charts

    Thanks to four new titles, one of which was God Eater 2: Rage Burst, PlayStation Vita has knocked New 3DS LL out of the top slot on the Media Create charts in Japan. The handheld, which came in thrid place last week, moved 35,203 units for the February 16-22 period, compared to 10,901 units the […]

  • Dragon Quest Heroes coming west in 2015, PS4 only

    Dragon Quest Heroes will be making its way to west this year. Square Enix has announced that it’s bringing Dragon Quest Heroes to the west this year. The press release mentioned only PAL territories (Europe & Australia). Though it’s unlikely it will miss the US. The game will release on PlayStation 4, both digitally and […]

  • Destiny: how to make sure Crota stays down for longer

    If you’re familiar with the final encounter of the Crota’s End raid, then you know every second Crota is immobilised counts. Arekkz Gaming has a handy tip for anyone who’s played Crota’s End or anyone attempting it. The trick is simple to execute and will ensure Crota stays on his knees for longer, making for […]

  • NBA Live 15 added to EA Access just four months after release

    EA has added NBA Live 15 to the list of games available instantly to anyone with an EA Access subscription. NBA Live 15 has been added to EA Access’ Vault, EA has announced. As of today, anyone with an EA Access subscription on Xbox One can play it alongside other available games. NBA Live 15 […]

  • Deal: get Advanced Warfare Limited Edition Xbox One bundle + extra game for £299

    UK retailer GAME is offering a good deal on the Advanced Warfare Limited Edition 1TB Xbox One bundle and is throwing in an extra game. The retailer has reduced the price of the bundle to £299, which is the usual price for the standalone console. The bundle is of course Advanced Warfare-themed. The console and […]

  • That Metal Gear Rising 2 logo was for the second anniversary of the original

    Metal Gear Rising developer Platinum Games has confirmed, once and for all, that the “2″ logo we saw during Sony’s presentation at Taipei Game Show was definitely not for a sequel. Platinum posted this on Twitter earlier. デザイナーの趙&ニシイから、『MGR』2周年記念イラスト! ディレクターの齋藤( @PG_saito )が、開発スタッフブログでご紹介しています↓↓ http://t.co/IW1aOxAZQR #mgr pic.twitter.com/ZbNF3Jk1tF — PlatinumGames Inc. (@platinumgames) February 25, 2015 The illustrations were made by artist Yong-Hee […]

  • Resident Evil Revelations 2 is formulaic and I’m okay with that

    There’s something comforting about the lack of ambition and plain old gameplay in Resident Evil Revelations 2, says Matt Martin. “It’s locked from the other side.” Of course it is. What did I expect? I’ve been here before. So many times. Not just in Resident Evil but a million other games. It’s so familiar as […]

  • Battlefield 4: double XP event live now through Sunday

    EA is holding a double XP event in Battlefield 4 on all platforms. The publisher is celebrating Battlefield Hardline going gold by offering all Battlefield 4 players double XP in multiplayer matches. The double XP event is now live and through 23:59 UTC on Sunday, March 1.

  • BioShock Infinite, Tomb Raider, Rayman Legends free with March Games with Gold

    The list of free games coming in March as part of Microsoft’s Games with Gold programme has leaked. The leaked list of games include Rayman Legends and #IDARB for Xbox One along with Tomb Raider and BioShock Infinite for Xbox 360. In addition, Microsoft will be offering double the amount of games in April. The […]

  • Telltale’s new IP will be a “super show”, bridges the gap between TV and game

    Telltale’s upcoming mysterious new IP will be produced in collaboration with Lionsgate and will be a hybrid game and TV show. Entertainment Weekly spoke to Telltale CEO Kevin Bruner to understand what’s a super show. “A “Super Show” episode combines one part of interactive playable content with one part of scripted television style content,” said […]