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Spector: Deus Ex born out of frustration with Thief

20110127warrenspector

Legendary designer Warren Spector has revealed his motivations for the acclaimed and beloved Deus Ex: irritation with another game, and the chance to shame his fellow developers.

Speaking to Xbox World 360, Spector said that he wanted to create a game where sneaking and fighting were equally viable, explaining that he was "so frustrated by Thief" and its reliance on combat.

"Deus Ex exists today because I said, 'I'm going to show these guys that I can make a game where you can sneak and fight and make it work,'" he said.

"One of my goals for Deus Ex was - and I used to think about it this way - 'I want to shame developers; I want to shame my peers and force them to make different kinds of games'".

History is yet to cast its judgement on whether Spector's masterpiece changed the industry, but he certainly succeeded in producing one of the most critically acclaimed PC games of recent times.

Thanks, CVG.

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In this article

Deus Ex

PS2, PC

Thief

iOS, PS4, Xbox One, PS3, Xbox 360, PC

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About the Author
Brenna Hillier avatar

Brenna Hillier

Contributor

Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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