No plans to release a PC demo for Bulletstorm “at this time”

Saturday, 15th January 2011 15:02 GMT By Stephany Nunneley

you make polar bear cry

Epic has confirmed to Blue’s News that “at this time” there are no plans for a PC demo of Bulletstorm.

When asked the reason why, Blue reports that it requested comment from Mark Rein, but he wasn’t available at the times for comment.

EA, which is the game’s publisher, has a tendency not to release many demos for PC, despite being a staunch supporter of the platform.

From EA’s website:

Computer games have the potential to reach a wide range of players, including those who don’t consider themselves enough of a “gamer” to purchase a gaming console. There are more than 1 billion PC computers in use worldwide, so it’s no surprise that there are plenty of fans for every genre of PC games.

The Sims franchise alone has sold more than 100 million units by appealing to young and old, male and female, gamer and non-gamer. In fact, 65% of The Sims players are female. The franchise has managed to find so many fans in large part by appealing to their creative nature.

Electronic Arts makes some of the most popular and critically-acclaimed computer games of all time. The Sims is the world’s top-selling PC franchise and the winner of numerous awards. It is the brainchild of master game designer Will Wright, whose latest creation is the PC and Mac game Spore, another bestseller and multiple award-winner. Other recent hits from the company range from the innovative first-person shooters Mirror’s Edge and Crysis to the bestselling soccer title FIFA 10.

Electronic Arts looks to continue its tradition of innovative and compelling PC and Mac games with top-tier titles such as Dragon Age: Origins, and the online-only Battlefield Heroes. Also available is The Sims 3, the latest installment in the blockbuster franchise that exemplifies the uniquely entertaining world of PC games.

The firm has never directly commented on why it releases more demos for console than PC, but it may have something to do with games being much easier to pirate on the platform. Note, that this is just a hypothetical assumption on my part, and not a confirmed reason by EA or any developers who work with or for EA.

Still, we’ve contacted Epic’s Mark Rein to find out if a demo for Bulletstorm will be released at some point, and if the decision to not release a PC was a developer or publisher decision. We’ll let you know if he gets back with us.

Meanwhile, the game’s demo is set to be released on PS3 and Xbox 360 on January 25 in the US and January 26 in Europe, while the game itself is out on PC, PS3, and Xbox 360 February 22 in the US and February 25 in the UK.



  1. tdrules

    if this was independently developed by People Can Fly shit would be different.

    #1 4 years ago
  2. darrito

    As expected.

    #2 4 years ago
  3. Hunam

    I don’t see why piracy would prevent demos, shirly the lack of demos on the the PC is why some people choose to pirate a game because they have no other way of testing the quality of a game on their PC other than to pirate it.

    I know for damn sure I’d never have bought Darksiders if there was a demo.

    #3 4 years ago
  4. datass

    We all know what is EA planing…demos for money, and this is the to there

    #4 4 years ago

    Let me ask you guys one thing: we all knew that PC game’s piracy is like a “virus”, appear everywhere! So, how about the console? Can someone here stand and say as loud as he can: does it “safe” from PIRACY?

    #5 4 years ago
  6. Hunam

    Well, for one it’s hard to pirate things on consoles and two, you can get banned from online stuff where on the PC there isn’t much in the way of risk outside downloading it in the first place.

    #6 4 years ago
  7. Gekidami

    Apparently pirates can use demos to help them crack the full version. Epic just dont want the game ready to play illegally on day one.

    #7 4 years ago
  8. Stephany Nunneley

    @3 Haven’t certain developers (not saying who) moaned about the demos getting turned into the full game and thrown on torrent sites due to the full code somehow being found in the source files? Or did I dream that. If so, I need professional help if my dreams are that effing boring.

    @7 Thanks Gek. I was typing the above when you posted that. I am not so boring after all then. Well….. nevermind.

    #8 4 years ago
  9. SunKing

    Even a benchmarking demo would be nice. :(

    #9 4 years ago
  10. TheWulf

    That’s such a wonderful image that I’m almost tempted to talk entirely about how adorable that polar bear is and completely forget whatever else it was I wanted to talk about. Still, this is a bit important, so I’ll air my thoughts, for what they’re worth…

    The demo thing is kind of complete nonsense though, isn’t it? Just a bit? I’m amused by it, really, since there’s an obvious solution to my mind.

    - Notable Facts

    Both the game and demo would be distributed digitally.

    - The Problem

    The full game has DRM that they believe will help them avoid piracy, the demo would not.

    - The Solution

    Add the DRM to the demo. Other publishers have done it, and if that’s their reason then there’s really no grounds to complain. At least we’d have the demo. Consider: If you put the demo up on Steam, complete with the DRM that the full game has, then what’s the difference?

    They have the license to use the DRM with that game, demo or not, and this is why a couple of publishers have tried that already.

    #10 4 years ago
  11. Freek

    There’s no need for piracy related conspiracy theories as companies have already commented on the lack of demos for PC on multiplatform titles in the past.
    It’s just a matter of how much resources are availebel to make a demo.
    It cost money, time and development recources to create a demo and often they have to make a choice to what platform it goes. Considering most sales are made on concoles that’s where they release a demo. And often it’s only the Xbox 360.
    Again, not enough time or money to do both consoles so they go with the one where they get more potential sales.

    #11 4 years ago
  12. Hakkiz

    I found myself pissed although I could download the demo for 360/PS3. This is not Epic nor People Can Fly.

    #12 4 years ago
  13. TheWulf

    Freek: Again, that makes no sense.

    Things are developed on computers first — even console titles — and then ported to the console in question, often using a cross-platform SDK. But in order to develop on the PC, those libraries must exist on the PC in the first place.

    Therefore, if demo code exists, then it would be easier to release it for the PC than for any of the consoles, since there’s less work involved. So whatever the reason for it, it’s not a lack of resources.

    The piracy equation is actually more likely, but again they’re just being short-sighted because there are ways to counteract that if they really want to.

    Really, there’s no reason for it that exists in the realm of logic. Often, choices like this simply haven’t been well thought out or considered. They’re made rashly by people who have no connection with the developers. So I’d say that this decision likely came from the business-end of Epic. That’s how these sorts of decisions usually work.

    That’s the problem with the business-end of a lot of companies, they actually have very little connection with reality or with what their business actually does. Their understanding of it is far more vague than it should be.

    #13 4 years ago

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