Dragon Age 2 dev diary talks narrative

Tuesday, 11th January 2011 01:25 GMT By Brenna Hillier


A new Dragon Age 2 developer diary has gone up on Gamespot. Lead writer David Gaider, lead designer Mike Laidlaw, senior writer Jennifer Hepler and executive producer Mark Darrah discuss Hawk’s varying personality, the world’s first interactive frame narrative, and the changing landscape of Kirkwall.

See the full thing through the break.



  1. Erthazus

    - Shut up!

    and he says: I’m in charge… blah…. blah… blah…

    Lets make RPG dialogs simple as possible so you can give a shit about decisions and what your character talking about.

    Why bother? Make a system like in Golden Sun where dialogs are different SMILES.

    Dragon Age 2 can fuck off. I can’t wait for the Witcher 2 where RPG genre is done right in every aspect of it.

    #1 4 years ago
  2. Phoenixblight


    You haven’t played the game but you see a few clips and you jump to conclusion the same with Witcher 2, you see a few clips and swear its the best ever. How about this, you wait and see how it turns out?

    We don’t know how any of them will turn out for all I know Witcher 2 will be a bug fest like the original and then 7 months later they fix SOME of the bugs.

    #2 4 years ago
  3. Hunam

    Voice acting seems to have taken a big knock. Sounds terrible.

    #3 4 years ago
  4. KAP

    This looks amazing. From never playing DAO im really looking forward to this.

    Lets play the: “Ive Never Game”

    Ive never played a Bioware game. Yea, seriously!

    #4 4 years ago
  5. Erthazus

    @2 I played Witcher 1 and Witcher 2 is the same sequel with few enchantments.
    Everything what i saw is right.

    But here, it’s just DAO being Mass Effected.

    #5 4 years ago
  6. IL DUCE

    @4 The cut scenes look amazing but the graphics, which were supposedly revamped, don’t look any better than DAO…

    I’m actually second guessing pre-ordering this game because it doesn’t really look that great and the main character sounds like shit they should’ve just left him silent and improved on other things from DAO while keeping it a legit RPG instead of making it Medieval Mass Effect (agreeing with 5)…

    DAO was one of my favorite games the past few years, probably of all time, and I really hope this lives up to my expectations…

    #6 4 years ago
  7. YoungZer0

    Oh man. I really think they kind of got lost the art-direction here. When you see the concept designs, it has a really slick and clean design. They obviously tried to do this here, but totally failed, they are still using the same graphical style they used in DAO 1. Which is exactly why so many people think that the game looks shite.

    A unique cellshading look would’ve helped. But then little girls like Erthazus would cry even harder.

    #7 4 years ago
  8. HighWindXIX

    @7 Cell shading would have been awesome! I’m always surprised that more games don’t try to employ it. Alas.

    What I just can’t understand is why they do the whole Mass Effect thing where the words you select aren’t even spoken. I mean, sure, “shut up” does kind of convey the sense of what he then said, but not really. It just doesn’t make sense! Maybe they should show you the first few words of what you’d say. It just doesn’t make sense to select something that then isn’t spoken. Does it make sense to anyone else???

    #8 4 years ago

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