Fallout: New Vegas dev diary discusses Technology and Sound

Thursday, 23rd September 2010 16:53 GMT By Stephany Nunneley


Bethesda has released a second Fallout: New Vegas developer diary, and in it, Obsidian touch a bit on “Technology and Sound”.

According to the diary, the team thought a lot about what sorts of technology people in the game world would use, or things that were used pre-war that are being put back together.

The team also discuss weapons in the Mojave Wasteland, as well as how it approached sound design and music for the game.

It’s rather neat, and it’s posted below.

Fallout: New Vegas releases on October 19 in the US and October 22 in the UK for PC, PS3, and Xbox 360.

You can check out the previous developer diary here.




  1. KAP

    Even though Fallout 3 crashed about 25% of Plat’ing and playing every DLC to death, i still enjoyed the hell out of it.

    Just showed me how much i loved the game as a hole, lets hope they QA this one.

    #1 4 years ago
  2. Dr.Ghettoblaster

    My biggest annoyance with the great Fallout 3 was that they re-used a lot of the same character voices and faces on “different” characters.

    Hope they don’t do that again with Vegas.

    #2 4 years ago
  3. M2Kx

    I liked Fallout 3, but this looks like they just’ve recycled it.

    #3 4 years ago

    Regardless of the hideous bryo engine i absolutely love fallout 3.Easily my favorite game of all time and proves graphics doesn’t make a game.and im definitely looking forward for New Vegas…although i could only imagine how buggy it’s gonna be.

    #4 4 years ago
  5. mattrobbo670

    chandler is in this one

    #5 4 years ago
  6. No_PUDding

    bryo, being Gamebryo right?

    You should never have to blame the engine for the quality of a game. Perhaps graphics, but nothing else.

    The problem with Fallout besides the general, clinical nature of the game’s appearance; animations, models (specifically facegen models) and textures.

    It also didn’t feel good. In third person the animations of course destroy the game, but even in first person, they remain to be felt.

    The aiming, even at maximum sensitivity feels more digital than analogue. And even then it responds with a certain lethargy.

    Of course there are a number of redeeming plus points, but they’ve been doing those right for years, so I never feel like patting Bethesda on the back for that.

    The creation of their world is the best achievement of the game, and that is nowhere near a challenge. That is the only part that I’ve done.

    #6 4 years ago

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