Ancel: BG&E 2 being developed with as few people as possible to maximize creativity

Friday, 25th June 2010 06:36 GMT By Nathan Grayson


Good news first: Beyond Good & Evil 2 is definitely alive. If Ubisoft corporate’s overly indulgent “yes” didn’t convince you, perhaps a reassuring pat on the back from series creator Michel Ancel will do the trick.

Now the not-quite-so-good news: Ancel has big, big plans for the game, but he wants to carry them out with a tiny team. Translation: more waiting. A lot more waiting.

Speaking during the Montpellier in Game conference, Ancel (translation via NeoGAF) explained why Beyond Good & Evil 2′s been taking its sweet time in development. Foremost, Ancel is intentionally keeping the dev team small and family-like, so as to encourage creativity.

He also said that he intends for the game to have a branching storyline with “multiple outcomings” – no small task for a small team.

On top of all that, Ancel plans on releasing the tools being used to create the game for free. However – unlike Rayman Origins, whose dev tools will also be released into the wild upon completion – Beyond Good and Evil is running on a 3D engine. This, according to Ancel, makes the process far more complex.

Really though, how many engines can boast that they have the most realistic pig man physics in the industry? If that’s not worth waiting for, we don’t know what is.



  1. Freek

    Troubling news, since so far only Valve and Blizzard have been able to pull this off.
    Everybody else failed at this style of development, the most spectacularly being ofcourse DNF.

    #1 5 years ago
  2. frostquake

    I understand his reasoning, but very long development times usually means the death of an IP! Take too long and the console you were making the game for is on its death cycle. Go ahead and release the game on a consoles down turn and just get a few sales, or reboot and try to get it on the next GEN, but keep it in longer development. This Game is my New Duke Nukem Forever….BG&E2 Forever….Sigh…I hope this is not the Death Rattle of a really anticipated game!

    #2 5 years ago
  3. Springchicken

    Keep the core creative team small, hire lots of code monkeys?

    #3 5 years ago
  4. AHA-Lambda

    next DNF then?

    #4 5 years ago
  5. rainer

    Well good & bad news as a team so small means it will be years before we see this though the dev tools probably confirm a PC version and their own in-house game engine which again means more time.

    #5 5 years ago
  6. Blerk

    Super small team probably means they’re only allowing him to work on it as a token gesture to keep him happy. i.e. no budget, no real chance of it actually going into full production.

    #6 5 years ago
  7. abbe

    Remember that a small team can also mean pre-production team, such as fleshing out story, gameplay, graphical style, lore, world architecture, things that usually take time and generally become the biggest mess in the world with a lot of people.

    Once these things are somewhat finalized the core team have good knowledge of how they want the product to look in the end and can “easily” expand to a full production team.

    This will not only create a better product, but ensure faster and more cost-efficient development for the developers because the development might not take huge twists and turns (for example like Splinter Cell: Conviction did). Its better because then the new people in the team can just “do the game” than having to develop from scratch.

    But if they not expand to a bigger team, well, then it will take time. But I doubt it since we are talking about Ubisoft here.

    #7 5 years ago
  8. DeSpiritusBellum

    Well, if Ubisoft keep running their business the way they are, they won’t be here by next year.

    That would probably see Beyond Good and Evil mothballed to the point where no one sees any value in reviving it.

    #8 5 years ago
  9. onlineatron

    Ancel is pretty much golden in my books.

    As long as the game releases within the next 3 years and is as amazing as his other games… all will be good.

    #9 5 years ago
  10. The Hindle

    After reading this i cant see it being released on the Ps3 or 360, next gen consoles id say.

    #10 5 years ago
  11. Blerk

    BG&E was the only Ancel game I ever liked. :-D

    #11 5 years ago

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