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World first: Killzone 3′s Hermen Hulst on going “above and beyond”

Tuesday, 25 May 2010 11:52 GMT By Patrick Garratt

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If there’s one property that defines gaming fanboyism for this generation, it’s Killzone.

The announcement of Killzone 3 this week drags us back five years. A target render of Killzone 2 was shown at E3 in 2005 as a showcase for the capabilities of the incoming PS3, sparking what will go down in history as one of gaming’s great first-party controversies.

In the aftermath, SCEA CEO Jack Tretton claimed the footage was gameplay before SCEE’s Phil Harrison set the record straight, but the opening shots had been irrecoverably fired in a war still raging.

Hermen Hulst, managing director of Killzone developer Guerilla Games, still stands in the centre of the storm.

It was with great pleasure that we met Hermen in Amsterdam earlier this month, talking to him after seeing the closed premiere of what will surely be a defining videogame for this hardware generation, and one of the most visible first-person shooters in the world when it releases next year.

What follows is a must-read and a world first. Hit the link.

[Interview by Patrick Garratt]

First of all, I want to talk about Killzone 2. The 2005 reveal animation will pretty much go down in gaming history. It was amazing, for all sorts of reasons.

Hermen Hulst: You mean the E3…

Yeah, the target render. Do you think it was fair for your game to be used as a poster boy for PlayStation 3’s capabilities in general? What was it like to be at the centre of that sort of politics?

Hermen Hulst: It’s very much a double-edged sword in many ways. I think, on the downside, it was a humungous amount of pressure. The team, in 2005, was so very, very young. But I think, more importantly on the positive side, that the trailer was our creation. Me and the guys basically worked on it together; our team put it together; it was our vision for the title.

We had researched the capabilities of the PlayStation 3 extensively. We knew what was possible, and that was the vision that was communicated to the team internally, primarily. Then it was communicated externally, and that was the pressure I was talking about. What was great about it is that that’s what we love to do. We’re the kind of team that loves to take a platform and then really squeeze the maximum out of it. It’s very much what we’re about. It’s our DNA.

But going from the release of that trailer to the game’s actual ship, the whole development process pretty much defined internet fanboyism for this generation. It became a real beating stick in terms of PS3 and 360. Were you feeling a lot of pressure from the fans, or from Sony, or from yourselves, do you think?

Hermen Hulst: I think the pressure was very general. It’s not so much pressure from Sony as a publisher. Sony’s always been very generous, as you’re well aware, with the amount of time that we were granted to create this game. So that was fantastic. If you put your vision out there, you’re so committed to realising it, and that was a conscious decision. I stood by it all along. We needed to be big enough, and I guess that’s growing pains for a very young team; this was our first truly massive game. Killzone 1 was big, but Killzone 2 was our first big global 3D uptake. I think that’s what it was.

Going onto Killzone 3, then. Is this the game that you originally set out to make? There’s a classic quote from Jeff Haynes on IGN, I think, that said Killzone 2 only managed a 60 percent SPU load. Are you getting close to 90 or 100 percent? Are you realising your vision with Killzone 3?

Hermen Hulst: That’s a great quote, actually. I wasn’t aware of Jeff’s quote. But I think we’re pushing 100 percent right now. You see there’s steam coming out of the machine, almost. All the stuff that we’re squeezing. It’s got everything to do with the scale and the environments and the action that you’re seeing on the screen right now. As I was talking about earlier in the presentation, we’re having a footprint of a level that’s ten times bigger than the average Killzone 2 level. Killzone 2 was not a small game, but that was as far as we could push it back then. We’re going way overboard this time around, and I think we’re reaching the kind of maximum that we can do. But we always do that. We always find a way to go above and beyond.

You said that you’ve been looking at games like Uncharted 2 and God of War III, which really did represent a significant technical step forward. Do you think you’re going to leapfrog them technically and in terms of gameplay innovation? Do you think you’re going to go further?

Hermen Hulst: We need to, right? That’s what we do. We talk to those guys a lot, both the Santa Monica team and the guys at Naughty Dog, and that’s the little game between us as friends of the studios. Yes, we do that, but then again they’re working on their next games and they’re going to have to do better again. So absolutely: we need to do that.

I want to talk about 3D.

Hermen Hulst: Yeah.

Obviously, it’s quite a big deal for the game. You said some really interesting things in that presentation. You said that 3D means you can aim better. That has huge connotations for those that don’t have 3D. Are you saying that if you don’t have a 3D set-up then you’re actually getting a worse experience? Also, there are massive implications for multiplayer there. If someone’s playing in 3D are they going to be able to aim better than an opponent who’s playing in 2D?

Hermen Hulst: That’s a great question. I don’t necessarily think that should be the case. 3D is part of the same build. You’ve seen 2D and 3D right now. It’s something that we switch on. I personally think it helps a lot with reading the environment. The reason you can aim better is that you have more depth, and you can judge where your enemies are based. I actually haven’t tried playing 2D against 3D, so that’s kind of hard for me to answer. I just know that in general, it’s a fantastic way to immerse yourself in that world, to transpose almost, to really feel that you’re there. Because of that, you get a great sense of where you are, for the depth and for the environment. In that sense, it really enhances.

So there’s more object definition, basically?

Hermen Hulst: Yeah. Have you had a chance to…

Not yet.

Hermen Hulst: For instance, if you do a lean and peak, or if you have an object really close and take out your knife, it really comes out of the screen. Other things are pushed back into the screen. It really creates such a deep sense of immersion that it helps you with things such as aiming, because you know where your enemies are. You get a better, more organic feel for where they sit.

Another thing you showed off quite a lot in there was your “brutal melee system”. Can you explain some of the thinking behind including something that’s clearly so very violent in the game? What was the general thinking about including the system? The level of violence will obviously be questioned.

Hermen Hulst: I think brutal melee is just another part of us striving for a very cinematic war experience. As our movies have shown, it’s really cinematic, and particularly that slo-mo. I think that’s the essence of it. It’s a cinematic war experience, and it’s in no way intended to be a real-life experience.

It looks as though it’s QTE-based, and it looks as though it’s quite similar to Heavy Rain. Did you take any cues from Heavy Rain when you were creating the system?

Hermen Hulst: No, even though I know those guys very well, I don’t think there’s been any exchange of specific mechanics or technology with Quantic Dream. As much as I love what they’ve created, there weren’t any triggers from that.

You also said in there that there are more set pieces in the first three minutes of the level you’re showing than there are in an entire Killzone 2 level.

Hermen Hulst: Yes.

Can you just clarify that a little bit in terms of what you actually mean by set piece? How many set pieces were there in a Killzone 2 level?

Hermen Hulst: I personally haven’t counted them; the producers have. But going back to the Corinth River level [in Killzone 2], in the opening sequence you saw that bridge collapse, for instance, and that massive building collapse. Looking at the explosive destructibles that are in there now, all the stuff that’s blowing up; the exploding stuff and the destructible stuff is how we define it.

The levels are gigantic. Is there a capacity, then, to miss set pieces, to skirt around and miss bits of levels? I’m thinking in terms of replayability.

Hermen Hulst: I was just talking to the guys; we really need to put in a Trophy that says you’ve hit everything, to persuade you to go back and hit everything. It’s easy to miss something, for sure. But then again, you probably missed a lot in Killzone 2. That’s just a fact of life. We tried to set up our encounters in such a way that you get to see the most important bits, but when you want to have bigger levels and multiple paths and more exploration, there’s a replayability factor. And that’s fine at the end of the day.

I know you’re not talking about multiplayer today, but you’re going to be talking about it later on in the year, right? Are you going to be talking about it at gamescom?

Hermen Hulst: I don’t know when exactly. We’re going to be talking about that with the PR guys. Definitely later this year we’re going to be giving you more information.

Can you give us a brief overview? I mean, there are a lot of new mechanics in there. You’ve got the jet pack, new weapons…

Hermen Hulst: In the multiplayer, you mean?

Yeah. Is there stuff that we’re seeing today, like the jet pack, going to be accessible in the multiplayer?

Hermen Hulst: I can’t comment on what’s in, whether or not the jet pack is in. We’ll talk about things like that later. I can tell you that it’s massive. I can tell you that it includes a lot of innovation. We’re doing very ambitious things with multiplayer. One of the things we’re striving for is a great deal of accessibility. That’s one of our lessons learned. We want it to be usable for a wider audience. We’re opening it up.

Just talking about mechanics, then. You actually patched the default control settings on Killzone 2 to make them more sensitive. There was a dead-zone issue on the right stick. Are you confident you’re going to be able to avoid a similar situation with Killzone 3?

Hermen Hulst: Absolutely. I think you’re referring to that 1.27 upgrade. We did a big fix back then, but from then onwards we’ve continually improved our controls in terms of responsiveness and in terms of addressing conventions that have arrived. That said, we’re creating a very specific experience, so we’ve been play-testing out controls all along, and I’m very confident that when we come out with Killzone 3 we’ll come out with a game with controls that are very usable and very great to use for the majority of the group.

With Killzone 3, do you think you’re trying to define PlayStation 3 as a console, to define its capabilities?

Hermen Hulst: We always try to do that.

Do you think you will?

Hermen Hulst: I really hope that in some way we achieved that with Killzone 2, and we’re now taking it a step further. You know, 3D is such a big part of our offering, and we’re trying to create the best implementation of a 3D experience, so in that sense, absolutely. Again, that’s what we’re about as Guerilla Games. We keep trying to define PlayStation experiences in every way.

Do you expect the same level of vociferousness from the fans? Do you expect to get bonkers fan feedback?

Hermen Hulst: I can only hope for that, right? The amount of attention we’ve been granted from the community has been absolutely fantastic, and if we get that again, fantastic. Of course, that kind of attention and acclaim is what you want when you create videogames; that’s what you want as a creative; that’s what you do it for. In the meantime we’re trying to create the best possible game, but with Killzone 3 I think we made a very conscientious decision that we are going for a lot of variety.

Looking back at Killzone 2, it really defined what we could do at that specific moment. But we also felt that we could offer a more diverse experience. With Killzone 3 you’re going to see that every single level you play is set in a very unique environment with a specific experience, so that’s probably the starting point for the project.

I went to see Crysis 2 in New York recently, and Crytek were massive on story. It’s a large part of what they talked about: story, story, story. They really see it as a route forward for FPS, that an essential part of modern shooting is to have an integrated plot, and to deliver plot through the environment. Would you agree with that?

Hermen Hulst: Absolutely. I think it’s increasingly important. It used to be that if you created a game that had great gameplay and an improper story, that was fine. Actually, in that regard I think Uncharted 2 has been a game-changer. Those guys have done such a brilliant job with fantastic dialogue that it’s set a new bar, and everyone has to step up. In Killzone 3 specifically, story, dialogue, character-building is a massive deal. We’ve invested a lot. All of our creatives are involved in the story. We’re employing specific talent, and we’re going a lot more Hollywood with our talent casting. In all aspects, then, I would fully agree with that comment.

Last question, then. Are you going to be supporting Move?

Hermen Hulst: Move? So, I can only talk about the features that we’re showing today. I can tell you that Move is a fantastic hardware feature we’ve got, that we’ve had a great time playing party games, and we have SOCOM back at the office. I think it’s a great feature.

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10 Comments

  1. Detale

    Great interview Pat, some interesting points raised. I really want to see some of this 3D stuff for myself, I keep hearing great things about it but I’m dead cynical.

    #1 5 years ago
  2. MegaGeek1

    Awesome interview. So if it wasn’t for the gamepro leaks you would have released this on June 1st, yeah?
    So what other info on secret games do you guys have laying around the office? lol

    #2 5 years ago
  3. Erthazus

    Great interview, but he sounds like he is not very confident in his product.

    He is like: We can only hope — like attitude.

    #3 5 years ago
  4. Sunshyme

    It seems to me he’s most of the time extremely cautious. Doesn’t want to spoil too much and stick to the features of that presentation.

    Of course they’re confident but I think they have their hands tied with Sony-rope. ;)

    #4 5 years ago
  5. Razor

    @3, isn’t that better than being super confident? That was Sony’s problem with the PS3 early on; super confidence, but they ended up looking stupid.

    #5 5 years ago
  6. DrDamn

    @1
    A lot of Currys stores have 3D TVs on demo now. There is a link here.

    http://www.currys.co.uk/gbuk/3D-TVs-783-commercial.html

    I was surprised at how good the effect is and think it has a lot a great possibilities for gaming – rather than movies where I could take or leave it.

    I did see a Sony TV demo in a shopping mall in Bristol where they had a PS3 hooked up playing a 3D Bluray. Some of those demos were game based (Wipeout & Motorstorm) – footage only, not playable.

    #6 5 years ago
  7. mington

    Me and KZ2 really didn’t get on, i really hope the controls and the button layout gets a huge overhaul, and carrying two decent guns instead of a waste of space pistol, and bullet penetration in the environments and millions of other things that didn’t sit with me

    They’re striving for accessibility….well, not one second of the 5 hours of killzone 2 sat well with me

    not to sound like a little bitch, but there’s not many games that i can’t stomach to play through, i completed Metro 2033

    #7 5 years ago
  8. Detale

    @6

    Thanks for the link, I’ll have to see if I can find one nearby.

    #8 5 years ago
  9. NoxNoctisUmbra

    Awesome interview, seems likes its going to be beautiful looking game, but did you ask the guy about controls? or did i miss reading it?

    #9 5 years ago
  10. xino

    one thing i love about game industry is competition. Competition motivates these developers. I just love the passion of GG, how they too want to beat Uncharted 2 and GOW3′s graphic level. Every developers are motivated by this!

    #10 5 years ago

Comments are now closed on this article.

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  • Xenoblade Chronicles X Nintendo Direct airs tomorrow, April 24

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  • Blizzard will have 500 game stations set up at gamescom 2015

    Blizzard is heading to gamescom 2015 in August and it will have 500 game stations set up for attendees to get their hands on five of its titles. The developer will be set up in Hall 7 and those who stop by will be able to get hands-on with the latest content for Heroes of […]

  • PS4 price cut to £299 in UK

    Sony has dropped the price of the PS4 in the UK. For a limited time only, you can grab the console for £299.99 from Argos, Game, Tesco and Very. Go to Amazon.co.uk and you’ll get it for £289. You’ve only got until April 28, then it goes back up to £349. Go, go, go. For […]

  • Mad Max: first ever gameplay footage revealed

    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]

  • Cthulhu voodoo: why Bloodborne is the best Lovecraftian game

    Sherif Said tackles Bloodborne’s links to Lovecraftian horror, explaining why you should face the madness and immerse yourself in its lore. Spoilers inside. No other game could commit to its themes so religiously without feeling the need to compromise its vision and veer towards accessibility. Bloodborne stands tall above any game that dares attach itself […]

  • WWE 2K15 is coming to PC this year

    WWE 2K15 will make its way to PC this spring. WWE announced that WWE 2K15 will make its debut on PC in the spring. The game will be based on the PlayStation 4 and Xbox One versions, both of which came out in November. MyCareer and 2K Showaces modes are included, as well as all […]

  • GTA 5 PC: new mod adds snow to GTA Online

    If you’re looking to get some snow in your GTA Online, someone figured out a way. Modder ECB2 created a mod that works with GTA Online on PC. The mod is called “Snow in GTA Online” and it does what it says on the tin. YouTube channel imperfectplayers captured a video showing it in action. […]

  • Deals with Gold: Call of Duty edition

    Xbox Live Deals with Gold for the week of April 20 are now live with mostly Call of Duty games. Various Call of Duty games are on sale on Xbox One and Xbox 360 through Xbox Live this week. Indie games Never Alone and We Are Doomed managed to sneak in as well. With the […]

  • Mortal Kombat X: PSN sign in problems fixed in new patch

    Patch 1.03 is now live for Mortal Kombat X and it brings an end to the aggravating sing in issue encountered by some users on PS4. Mortal Kombat X 1.03 patch has been released. The patch fixes bug CE-34878-0, which affected the PlayStation 4 version. The bug caused users to have to log in and […]

  • GTA 5 PC: new patch fixes Windows Media Player issue, getting stuck in the clouds

    GTA 5 has received a new patch on PC to fix issues caused by the lack of Windows Media Player and getting stuck between online matches. Patch 335.1 is now available to all owners of GTA 5 on PC. The strange issue that affected those who didn’t have Windows Media Player installed, has been fixed. […]

  • Halo 3: ODST and Relic remake come to The Master Chief Collection in May

    Halo 3: ODST and Halo 2′s Relic map remake are coming to Halo: The Master Chief Collection next month. 343 Industries has announced that Halo: The Master Chief Collection owners will get Halo 3: ODST campaign and the Relic remake in the next content update, due in May. And as promised, the April update has […]

  • Rockstar says Social Club wasn’t hacked, account details leaked from other websites

    Following a number of reports from users who had their Social Club accounts hijacked, Rockstar has confirmed that the service has not been hacked. Over the last couple of days, a few users on Reddit and Rockstar Twitter support started reporting getting kicked out of their GTA Online sessions and seeing an error telling them […]

  • That Destiny: House of Wolves teaser is packed with new intel, Reef reveal at 11.00am PST today

    The new Destiny: House of Wolves social space was revealed more fully than you might believe in today’s teaser. A teaser for a Destiny: House of Wolves’ new social space went live earlier to advertise today’s full reveal. But resident Destiny expert Arekkz went over the teaser with his very fine-toothed comb and turned up […]

  • Star Wars Battlefront content not shaped by DLC plans, says producer

    Star Wars Battlefront may have DLC on the cards already, but DICE hasn’t built the game with extra content in mind, apparently. Star Wars Battlefront releases on November 17, and then on December 8, before the launch of the new movie, it’ll receive a slab of tie-in DLC. This early, pre-meditated content drop is a […]

  • We’ll finally get a look at Sniper: Ghost Warrior 3 at E3 in June

    CI Games will show off Sniper: Ghost Warrior 3 at E3 in June, according to the event’s official website. The Lords of the Fallen developer confirmed the game was in the works back in December as a AAA “production effort”. It is set during a modern day conflict in Eastern Europe and players will be […]

  • Ultima 7 Complete, Wing Commander 3, others added to Humble Origin Bundle 2

    The Humble Origin Bundle 2 has been updated with four more titles. The new titles are for Windows only and are SimCity 2000, Wing Commander 3: Heart of the Tiger, Wing Commander 4: The Price of Freedom and Ultima 7: The Complete Edition. All can be yours if you pay above the current average, which […]

  • Don’t Starve Together has been updated to inlcude Reign of Giants expansion

    Don’t Starve Together has been updated and now includes “the vast majority” of the Reign of Giants content. Players who currently own Don’t Starve on Steam will get Don’t Starve Together for free when it exits Early-Access. During Early-Access, current owners of Don’t Starve get 2 copies of Don’t Starve Together through the Frontier Pack […]

  • Xbox Live Gold Members can play NBA 2K15 for free this weekend

    NBA 2K15 is free to play this weekend on Xbox Live for Gold Members in celebration of the NBA Playoffs. All Gold Members can play the basketball game for free starting at noon PDT April 24 through 12.01am Monday, April 27. Should you decide you want to purchase the game, your progress will carry over […]

  • Trine 3: The Artifacts of Power hits Steam Early Access and is 10% off

    Trine 3: The Artifacts of Power has finally arrived on Steam Early Access and until April 28, you can knock 10% off the list price. After that, the title will run you $19.99/€19.99/£14.99. There’s also a three-pack available if you want to buy some friends a gift. It will run you $44.99 with the 10% […]

  • You can now grab Killing Floor 2 through Steam Early Access

    Killing Floor 2 is now available through Steam Early Access. Players who purchase Killing Floor 2 during Early Access for $29.99/₤19.99/€26.99 will given free content which carries over to the full release and even more content upon release. The Early Access version of the game contains the following, per Tripwire: Three non-linear levels – The […]

  • Destiny: House of Wolves livestream will reveal The Reef social space tomorrow

    A Destiny Twitch stream will take place tomorrow and provide a sneak peek at the House of Wolves expansion. The stream takes place at 11am PDT/2pm EDT tomorrow and will show The Reef social space along with a look at new Vendors. House of Wolves contains new Strike missions, The Prison of Elders three-player arena […]