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Black: "F**k" realism over fun

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Bodycount boss Stuart Black's in games development for kicks. Kicks and swearing, obv.

If sim-style play doesn't "help" your project, insert your erect penis into its front bottom, the lead told the Guardian. Wait.

"If realism doesn't help the game, f**k it, throw it away," he said, adding, "I've known Codemasters all my gaming life, but I'd never thought about working for them. But it came to me through an agency, and I thought, what the hell.

"And when I went up there – I was just really impressed by the attitude towards development. It felt like, here's a place I can get some creative freedom, some creative control and really develop something I want to develop."

Black's Bodycount, being developed at Codemasters Guildford, involves a man killing a lot of people with a lot of guns on a contract basis. "Realism" isn't likely to feature too highly.

Bodycount includes crates that explode in "f**king operas" and a “genre-defining” FPS experience, if the team's to be believed. There's much to be said for enthusiasm.

It's out in 2011's first quarter for PS3 and 360.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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