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Interview: Crysis 2 author Richard Morgan (part 1)

Thursday, 22 April 2010 12:52 GMT By Patrick Garratt

richardmorgan

If Crytek and science fiction author Richard Morgan achieve their goals, Crysis 2 will be a “new day” in first-person story-telling, bringing narrative arcs to cities and technology while shunning the now-accepted device of virtual actors speaking lines.

Crytek boss Cevat Yerli has pinned story as one of his sequel’s major boost-points, bringing Morgan in to both write the plot and architect a way forward in environment-led narrative delivery. Games like Uncharted 2, apparently, don’t do “justice” to the concept of story in games. Crysis 2 will. Small beans.

We spoke to Richard twice after Crysis 2′s formal reveal in New York earlier this month, once just after the showing itself and once the following day. Here’s the first bit. Warning: this guy can talk.

[Interview by Patrick Garratt.]

Is this going to be the best story in a videogame ever?

Richard Morgan: Oh, definitely. Yep. Absolutely [laughs].

Do you think that stories in videogames have reached a bit of an impasse, in that they need to go somewhere or not, as it were?

Richard Morgan: I think that the industry is moving so fast in terms of the tech that we’re constantly playing catch up. Four or five years ago, you get John Carmack saying, “Story in a videogame is like story in porn. Everyone expects it to be there but it doesn’t really matter.” And now Activision and id have hired Graeme Joyce to write the story for DOOM 4. Graeme Joyce is a novelist, and he’s not just a novelist; he’s a novelist that writes an extremely rarefied kind of dark fantasy, where the fantasy element is an almost homoeopathic dosage. It’s almost just straight fiction. But they hired him.

That whole idea that story is a very secondary issue that we don’t really worry about is gone. Suddenly you’re going, “You know what? This is starting to be a major issue.” It’s starting to be the thing that will hook people. It’s starting to matter. People are starting to say, “This is such a shit story.”

A number of games that I’ve played in the last year come out and very often you’re playing it and you’re going, “You know what? The gameplay dynamics are great and I’m about to stop this and go and make a sandwich because I’ve forgotten why I’m doing this. I don’t actually care why I’m doing this.” It becomes a compulsion loop minus any sort of emotional investment. Unless you’re autistic, that’s not really adult entertainment, or at least it’s not what I understand as adult entertainment.

I think we’re at the dawn of something really cool. We’re at the stage where studios and developers that really take the game medium seriously are starting to say, “You know what? We really need to pay some attention to this. We need some guys who live story, and that’s what they do.” That’s guys like me. But also, increasingly, I think the guys who write videogames themselves, the actual staff writers, these guys are increasingly starting to see the potential as well.

I’m pretty sure that the writers of a couple of games this year – and I really don’t want to name them, but you’ll probably know which ones they are; in both cases they had an initial instalment that was incredibly well-received and the sequel came out and just… And what you see is that at some point, whoever was in charge of story, whether that was one guy or a bunch of people, said, “You know what? It’s only a videogame.” And at that point the fiction went bang.

In one case it’s totally ruined a game for me, really made me think, “This is just so poor. Guys you really, really, needed to do better than this.” And in the other game it didn’t exactly ruin it for me, but again, I had that thing that I would get to a point where I’d think, “I think I’m going to stop now because I don’t actually care.”

But the times they are a-changing, and there is an understanding of what story can do.

That’s the other thing. I think that for a long time there’s been this sense that story is something that’s kind of running on a parallel track with the game. And we need it, but it doesn’t really have anything to do with the gameplay.

I think for a long time there’s been this raging debate about whether or not games need story at all, about whether or not they should just be pure gameplay.

Richard Morgan: I think you can have that, but I think that that’s not gaming; that’s multiplayer. And multiplayer is a perfectly valid form of gaming, but it’s not the whole story. For me, I’m not online and I don’t tend to do multiplayer gaming. For me, the thing that will sell me a game, and I don’t think I’m hugely unusual in this, is that I’m going to get an 8-10 hour compelling narrative, a story I will want to resolve, that I want to see where it goes.

Again, case in point, I will talk about these guys because I like them: the Uncharted games. Absolutely brilliant. You so badly want to go to the next place; you so badly want to find out what’s at the bottom of these stairs. I don’t believe there was ever a meeting at Naughty Dog where someone said, “You know what? It’s only a videogame.” There was not. It was reversed. It was, “You know what? We’re going to tell the best story that we’ve ever seen in an RPG.” Whereas the other games I was talking about, I’m absolutely sure there was that break point, where the guy goes, “Ah, you know what, it’s only a videogame. It’s a bunch of 15 year-old kids shooting shit. Who’s going to care?”

And I think people do care, and you’re starting to see that. There’s a backlash developing against one of these games at the moment, and it’s reaching the point where people are suddenly going, “You know what? This isn’t actually very good.”

So, yeah. It’s a new day.

Are you more excited by games or books at the moment?

Richard Morgan: Different kinds of excitement, I think. I love novel-length fiction, and I’ll never want to stop writing novels, but with the best will in the world you have to accept that there’s no way a prose novel can deliver the level of visceral impact that, say, a good comic book or a good game or a good movie can.

At the same time, one of the things that novels do very well in a way that is almost exclusive of the other forms is carry an enormous amount of conceptual weight. I think we’re getting to the point where games are starting to be able to carry heavy conceptual weight; it’s just a shame that more of them aren’t doing it.

They’re different things. It’s like, “Which do you prefer? Apples or oranges?” I dunno. They’re both good. I get different things out of them. What I get from replaying, say, F.E.A.R. or Uncharted 2, is not the same thing that I get out of re-reading a novel by Thomas Pynchon or a science fiction novel by Ray Bradbury. You’re looking for a different kind of entertainment and I think that’s important to understand, but I think what’s also important is this idea that there are values in literature and those values don’t have to only exist in a book. They can exist in all sorts of other forms, and games are especially the case.

I don’t think movies are ever going to get much longer than about three hours, or at least not movies that people want to watch. If you get a good director, a good writer-director like Michael Mann, say, or Cameron, then those guys can extend. They can give you two hours 40 minutes and you’ll stick with it. Ali is almost three hours long, I think, and it’s a very compelling movie. But generally speaking it’s two hours and you’re out, and you start to notice when that two hours is up and the movie’s running longer than that, unless, as I say, you have a really good hand on the helm, you actually start to think, “This is overdue.” I think Dark Knight was very much like that. It got to the point where it was like, “I’ve really enjoyed this, but I’m at the point where I’m thinking that we’re done.” And we still had an hour to go.

With games and gaming narrative: 8-10 hours. And I like long campaigns, so generous guys will deliver 10-12 hours of play. With the open-world, of course, it can get incredibly long. I’m not a big open-world fan, to be honest. Given 10 hours of narrative, you can do a hell of a lot. There’s a lot of space. BioShock is a good case in point. They used the narrative space to do some really cool exploring, and a lot of that was done with ambient story-telling, a lot of it was done with just hints. The level of exploration went on in BioShock was novelistic, I felt. It really did carry the same kind of weight as a novel.

Another game: the Suffering, a Midway game from 2004. Again, very novelistic. It carried the weight of a good horror novel. Carried the weight of a book like Stephen King’s The Shining, or something like that. That’s how it felt. And increasingly that’s becoming the case, that it’s becoming possible to do this stuff. I think with first-person shooters it’s less easy to do. The RPG thing lends itself more easily to it. You can still do it in FPS, you can still come up with compelling narrative and a whole bunch of interesting stuff, and hopefully get the player thinking as well as shooting.

Do you think you’ll be carrying on with game work after this?

Richard Morgan: Oh yeah. Talking to Cevat now about this. Talking to the EA guys as well. Potentially there are a lot of other projects available for me to look at, so that when we finally do lock Crysis 2 down there’ll be a bunch of other stuff to do. I think there’s a huge amount of cool work to be done here.

Some of the guys I’ve worked with have said is that you’ve got to compare this to working in Hollywood in about 1917. The templates are soft; no one’s decided there’s a one-size-fits-all on how to do this. This is a really exciting time to be in any industry, when it’s not formed. I’m going to ride this wave for as long as it’ll hold me up, because there’s a real potential to do cool stuff. With my novels, I try to do something fresh, something different with each one. I hate the Big Mac aesthetic of pop culture, which is, you know, sequelitis: “We’re going to give people exactly what we gave them last time, because they liked it, so let’s do exactly the same.”

All the really cool sequels don’t do that. The reason Aliens is a kick-ass movie is because it actually isn’t like Alien. And similarly, the reason I hope Crysis 2 will be a really kick-ass game, at least in part, is that it’s not like Crysis 1. You heard us all talking about it in there; it’s taking the Crysis 1 template, and it’s going, “Let’s fuck with this. Let’s come up with a bunch of new stuff.” And certainly from my point of view, fiction is an angle to that. And that’s, for me, the main thing. If we can beat that Big Mac mentality and keep delivering fresh stuff, and something fresh gives the consumer something really fresh to do, then I’m happy, because when I’m doing fresh stuff that’s when I’m most awake. With the Crytek experience so far, I’m very awake.

Crysis 2 ships for PC, 360 and PS3 later this year.

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9 Comments

  1. Erthazus

    ***Is this going to be the best story in a videogame ever?
    Richard Morgan: Oh, definitely. Yep. Absolutely [laughs].***

    As much as i love Morgan books and Crysis franchise i don’t believe in that.

    #1 5 years ago
  2. bpcgos

    @Patrick Garrat
    OK, just wanna ask about Capcom Captivate 2011(your number 9 post statement in this link http://www.vg247.com/2010/04/21/capcom-talks-editorial-integrity-and-more-at-captivate/comment-page-1/#comment-169101).
    Are you sure that it will be held on Bali in 2011??
    As Indonesian gamer I am very excited about this, because
    I live in Bali(Jimbaran exactly), Indonesia, and will gladly give you some nice (and free) tour guide on your visit here in 2011 or anytime you want(dont have to wait Capcom invitation)
    Contact me on my email (if you want to he..he..!!)

    #2 5 years ago
  3. mington

    not as bombastic as i thought he would be, actually talks a lot of sense.

    The way he likens Crysis to Aliens makes me think that perhaps cyrsis 2 will be quit a different kettle of fish to what we are expecting.

    I mean Alien and Aliens are entirely separate genres, and he’s been playing fear and the suffering (why are these games springing to mind?), maybe Crysis 2 will have quite a heavy horror element to it.

    #3 5 years ago
  4. G1GAHURTZ

    I’m begining to really dislike this game.

    #4 5 years ago
  5. blackdreamhunk

    lol your not new to story in games. I mean there is jeff grabb guild wars. then you have all the writers from bio-ware. I agree story is a very important part of gaming. It’s up there with gaming.

    #5 5 years ago
  6. DaMan

    Haze 2, I can’t wait.

    #6 5 years ago
  7. ecu

    As much as i love Morgan books and Crysis franchise i don’t believe in that.

    He’s just having a laugh. Jesus.

    Videogame fans take things too seriously.

    Anyway, I’m beginning to really like this guy, he knows his stuff, he’s a good personality, and is interesting to listen to. Better than those boring fuckers that are too much of a pussy to offend. This is why Jaffe and Itagaki are the most entertaining people in the games industry.

    #7 5 years ago
  8. YoungZer0

    @Erthazus: That quote sounds like it was full of sarcasm. -_- Not obvious enough, i guess.

    #8 5 years ago
  9. Erthazus

    @7, @8 captain obvious people here… I know that it is a sarcasm, but this is a bad sarcasm, i mean if he will fail that sarcasm will be out of the place.

    #9 5 years ago

Comments are now closed on this article.

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    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]

  • More information, videos for cancelled Legacy of Kain: Dead Sun surface

    A trailer for the cancelled Legacy of Kain: Dead Sun title from Climax which was reportedly set for an E3 2012 reveal, has surfaced. Along with the above video is another which is described as a pre-boss battle cutscene. It’s below. According to a source of NeoGAF’s Mama Robotnik, the game was being developed under […]

  • Three additional games added to Square Enix Humble Bundle

    Kane & Lynch Collection, Lara Croft and the Guardian of Light and Startopia have been added to the Square Enix Humble Bundle. All three are made available when paying the average price of $7.69. Those who have already purchased the bundle will automatically be granted the titles. All three are available for PC only. The […]

  • Forza Horizon 2 gets Fast & Furious with standalone expansion

    A Fast & Furious tie-in and standalone expansion to Forza Horizon 2 will arrive for Xbox consoles next month. Titled Forza Horizon 2 Presents Fast & Furious, the downloadable title does not require the base game to play. “We’ve been talking with the folks at Turn 10 for a number of years and have always […]

  • The Evil Within: The Assignment has a release date, new trailer

    The Evil Within: The Assignment will be released on March 10 in North America and March 11 in Europe, it was announced today. Along with an exact release date was a trailer detailing more information about the first set of DLC. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, […]

  • Steam and GOG cross-platform multiplayer added to AvP Classic 2000

    Steam and GOG have announced Aliens vs Predator Classic 2000 owners will be able play multiplayer with each other across both platforms. With the recent online multiplayer update for for AVP Classic 2000, Rebellion CEO Jason Kingsley has made good on his promise from June to offer cross-platform play between the Steam and GOG platforms. […]