Christina Norman, senior technical designer for Mass Effect 2, has told IGN that the Vanguard class has been given “the deadliest” powers from both the soldier and adept, with each one selected for its ability to “complement the Vanguard’s aggressive play style”.
“The shockwave power sends out a series of explosive biotic impacts from the caster,” Norman told the site. “This is perfect for the Vanguard’s close-range play style.
“Incendiary and Cryo ammo are also great powers for the Vanguard. Freezing an enemy solid, or panicking him by setting him on fire helps the Vanguard survive those up-close encounters where every enemy bullet is potentially a kill shot.
“Pull is the one power we gave the Vanguard that’s designed to be used at range. Knowing when not to charge is what separates a master vanguard from an apprentice. In those situations, pull will let you bring your enemies to you, so you can finish them off with your shotgun.
“While it’s not a power, the Vanguard’s shotgun capabilities are unmatched. Charge is the ultimate way to close with an enemy, and the shotgun is the ultimate up-close weapon.”
Sounds deadly and great. The full thing is through the link, and new video is through here.
Game’s out January 26.