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Riccitiello: “The RTS category is due for fundamental innovation”

Friday, 4th December 2009 17:28 GMT By Stephany Nunneley

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EA’s John Riccitiello has said that he wants the revamp of the Command and Conquer series to be a “fundamental renovation”,  not just a game with “cool graphics”.

Speaking with Kotaku, Riccitiello explained the reasons why EA chose Might and Magic creator John Van Caneghem to lead the series in it’s new direction and why it may possibly be released in the future as a digital only format.

“[Van Ceneghem] and I have a shared vision that the RTS category is due for fundamental innovation and not just cooler graphics,” said Riccitiello. “We’ve gotten to the point where you can see the particles around individual grenade explosions inside rooms where windows fall apart. That was never what made RTS good. That was just sort of eye candy on top of a very traditional game mechanic. From when Red Alert and Starcraft sort of defined the genre, it hasn’t moved.

“I’m a believer that the RTS sector is more open to fundamental innovation at a metagame level than almost any genre. I actually think that some of what Playfish does, in terms of iterating games on a weekly basis, Some of what Facebook does, in terms of letting you collectively experience things, have not been stitched together by the game industry in terms of lessons learned there.

“You start applying that thinking to a C&C franchise you get something pretty special.”

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5 Comments

  1. blackdreamhunk

    I would agree however there has been some innovation

    I will give some exmaples

    sins of the solar empire

    http://www.youtube.com/watch?v=xY-NSNhgydY

    empire total war

    http://www.youtube.com/watch?v=wMSVi_cCvqQ&feature=fvsr

    demi god

    http://www.youtube.com/watch?v=rAKbIlaysbI

    #1 5 years ago
  2. Aperson

    You forgot of R.U.S.E which is truly awersome!

    #2 5 years ago
  3. Grimrita

    What he should be saying is that ‘C&C has become stale and crap since we took over from Westwood’.

    However, I can see them adding microtransactions to this turd of an RTS series in the future.

    I’ll stick brilliant RTS titles like World In Conflict, Sins of a Solar Empire, Empire:Total War, and even Universe at War was good.

    #3 5 years ago
  4. Gekidami

    I didnt really like Universe At War. What killed it for me was the unit limit which was way to low, i liked how you could actually build bases in it though. C&C4 not only has a unit limit but theres no more base building, its about as far from a C&C game as possible.

    #4 5 years ago
  5. Grimrita

    What I liked about Universe, was just how diverse the factions where. Some great ideas. After all, its to be expected as most of the guys who made it – Petroglyph – were ex Westwood staff.

    #5 5 years ago

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