Gearbox rejected chance to develop Blade Runner game

Monday, 16th November 2009 22:31 GMT By Johnny Cullen

Blade Runner

It’s probably one of the best movies of all time, so what do you think Borderlands and Brothers in Arms devs Gearbox would say to making a proper next-gen Blade Runner game? Not the answer you’d expect.

“One of my partners, Brian Martell, had Blade Runner on the list [of IPs we wanted to use],” said Gearbox bossman Randy Pitchford.

We chased it down and we coulda had it. But that one failed on the business side, because the way we wanted to do it we wanted to spend 25 million dollars. And when you do the math on that, we weren’t going to make it back.

You’re going to spend 25 million, there’s another 10-15 risk just in the publishing process, and then you got another 10-15 million marketing, and we didn’t think that we could make that back. So that’s too bad.”

Too bad, indeed.

Thanks, OXM.



  1. freedoms_stain

    What the fuck were they going to spend the 25 mil on exactly?

    “we’ll do it, but everyone on the team gets 500k each”

    #1 5 years ago
  2. Ashelia Bnargin Dalmasca

    Please tell me you’re kidding.

    25 million isn’t that much for developing a game nowadays.

    #2 5 years ago
  3. freedoms_stain

    Whether it’s average or not, and perhaps I underestimated the cost of development today, the question still stands, because it is an insane amount of money that has doubled even within this generation.

    edit: scratch that, 10-25 million is an average TOTAL spend, these guys are talking 45-55 million total spend.

    Me right, O’Connor talking out ass. Again.

    edit 2: fuck it, sources conflicting.

    Spending is nuts either way.

    #3 5 years ago
  4. Ashelia Bnargin Dalmasca

    Depends on the game. Few companies spend 15 million on advertising. That’s a lot to spend on advertising for even a triple A title, so I have no idea where he got that price from.

    A triple A title can set companies back 50 – 60 million in development costs alone. Examples being Grand Theft Auto IV and Gran Turismo 5.

    And we’re talking about a pretty established developer here, not some upstart company with nothing behind their belt.

    Good job resorting to cheap insults instead of discussing the topic at hand. Makes you come across very mature, good sir.

    #4 5 years ago
  5. rainer

    25 mil for a triple A isn’t a lot some PS2 games hit that one of the early Call of Dutys did I recall the budget coming up in some article.

    There already was a semi-decent Blade Runner game, an adventure title from Westwood Studios back in the day, turning it into a Gearbox shooter would be pretty lame its a great flick but its a piece of art and so many people have been influenced by it that it wouldn’t be “new” to todays audience.

    I’m glad it didn’t work out.

    #5 5 years ago
  6. freedoms_stain

    Sounds like you’re still talking about the extreme end of the scale. A handful of $100 million games doesn’t represent the hundreds of games with “average” budgets of 10-25.

    #6 5 years ago
  7. NoxNoctisUmbra

    The heck we need Blade Runner game?

    We need more games like Heavy Rain, something original, and movie like.

    #7 5 years ago
  8. freedoms_stain

    Depends what they were planning to do with the IP.

    The IP might not be original, but they could have crafted a completely original story.

    #8 5 years ago
  9. scuz

    far too hard to make a good game out of.

    #9 5 years ago
  10. Hunam

    Not really, Westwood made an amazing game out of it.

    #10 5 years ago
  11. blackdreamhunk

    no way, I’m in, we need another blade runner for pc

    #11 5 years ago
  12. Ashelia Bnargin Dalmasca

    “Not really, Westwood made an amazing game out of it.”

    Was waiting for someone to say this.

    Kudos to you. <3

    #12 5 years ago
  13. mojo

    “The heck we need Blade Runner game?

    We need more games like Heavy Rain, something original, and movie like.”

    kinda funny imo. Have u played Blade Runner? Its actualy the closest-to-heavy-rain experience ive ever encountered in a game… (besides Fahrenheit obviuosly)

    #13 5 years ago
  14. Freek

    Gearbox is known for making tactical FPS games, what exactly where they going to do with Blade Runner?? A slow paced detective story.

    #14 5 years ago
  15. JonFE

    mojo speaks the truth here. Westwood’s Blade Runner was a very cinematic experience.

    I’m not sure an FPS would do justice to the IP, so maybe this was for the best.

    #15 5 years ago
  16. Tonka

    Next Gen?

    #16 5 years ago
  17. Tonka

    Where did mojo get to play Heavy Rain I wonder?

    #17 5 years ago
  18. mojo

    well i did not exactly play it.. but with a bit of common sense you shuld be able to see that my comment refers to all the footage from HR that has been published so far..

    #18 5 years ago
  19. Scyrenn

    The Westwood game wasn’t bad at all indeed, rather enjoyed it back in the day, before i had even seen the movie…

    #19 5 years ago

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