Atomic Games confirms staff cuts due to Six Days in Fallujah

Thursday, 6th August 2009 18:25 GMT By Stephany Nunneley


Atomic Games released a statement to the press, admitting that it has cut an unannounced number of staff members.

The company said in the statement that the reduction a direct result of not being able to attain funding for Six Days in Fallujah.

Here’s the full statement:

Due to a mixture of fears about the edgy subject matter of Six Days in Fallujah, as well as low videogame sales this summer, we have been unable to secure full-scale funding from a major publisher for Six Days in Fallujah. This has caused us to reduce the size of our studio today.

In the words of Marine officer Chesty Puller, “We’re surrounded. That simplifies the problem.” Development at Atomic will continue with a smaller team that will be funded by our sister company, Destineer.

We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers’ courage and sacrifice in Fallujah must be shared with the world.

All of the 75 people in the Atomic studio have stayed with us until this week. This is a testament not just to their commitment to Six Days in Fallujah, but also to their character when faced with adversity and personal financial risk. We encourage videogame development studios wishing to speak with the many talented and loyal staff who are affected by this situation to contact the jobs page on the web site.

Reports started surfacing yesterday that creative director Juan Benito had left the company.



  1. Neolucifer

    something is definitely wrong in videogame land those past 3 years .
    We are back to square one with ESRB dictating what should be featured in a game’s trailers , stupid and greedy politics trying to censor games all over the world , and publishers being hypocrites enough to imagine future wars and abuse , but refusing to deal with “recent wounds” …

    Letting 5-10 years go by before publishing a fallujah game wont make it more sensitive then . Nor does it publishing ww2 stuff , 1st gulf war ones , or vietnam games .

    I wish atomic games all luck , not so much because i care about the game (i actually dont) , but because freedom of creation and speech must be preserved against censorship and scaredy cat publishers

    #1 5 years ago
  2. Grimrita

    I agree. But its not just the Nannies spoiling the industry. Its the people within the industry that are destroying it.

    More thought goes into launch parties and kissing each others arses at Industry awards than what actually goes into making a game today.

    More and more Developers have their ideas culled, content toned down with more and more generic rubbish released year in year out.

    Those PR clowns who currently drive the industry think that they are like the movie industry – yes its entertainment but thats where the similarities end.

    The industry needs to look at why developing costs are soaring otherwise a few years from now the industry will be in for a big shock

    #2 5 years ago

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