When asked if he had plans to revisit his hold franchises, he said he has entered into a consulting agreement with the publisher.
“I don’t think it was widely reported, but alongside this whole [Stupid Fun Club] thing, I also entered into a consulting agreement with EA,” he said. “I’m spending a certain amount of time every month actually working with the Spore team on future versions of Spore and expansions. So I will [still] be involved with EA on developing the Spore franchise as well.”
When asked why there as been little-to-nothing heard about a PS3 and Xbox 360 version of the creation game, Wright explained that there’s a cost issue.
“I know there’s been a lot of talk about it internally,” he admitted, “but for us it’s really an opportunity/cost issue. You know, we either do that or we continue creating new applications on the PC or we kind of go into the handheld arena. I can’t specifically say what the plans are right now, but really all these things are measured against each other.
“We can’t do everything at once, so we have to say, ‘What platforms would it kind of evolve the fastest on?’ So you can sort of look at a straight port to the PS3 and Xbox 360 and basically have the same game we have on the PC… or we could say, ‘What can we do on this platform that will help us explore different parts of the design?’ I think the Wii is really unique in that sense, with the things you can do on Wii that you can’t do on other platforms right now.
“It’s represented a lot of learning for us in terms of the directions we might take it. So I’d say that’s one of the under-appreciated aspects of how we choose to deploy this on different platforms.”
The full interview will be posted later this week, but hit the link to learn what Will wants to be included in the next iteration of Spore.
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