Games entering “fertile,” expression-driven phase, says Media Molecule

By Patrick Garratt, Thursday, 25 September 2008 07:25 GMT

LittleBigPlanet art boss Kareem Ettouney has told VentureBeat that the days of cock-waving graphics-mongers are done and dusted. The here and now is all about the expression, man.

“I think all of the game industry has done an incredible job of using the technology they have available. But for the last 10 to 15 years everything was graphics-driven. You heard about how many polygons were on the screen at once or how a car can crash and take damage with realistic physics,” he said.

“After this period, we’ve entered into a period that is about expression. It’s about expression and content and not about the capabilities of the consoles. We are moving into a territory that’s much more fertile.”

He added that user-generated content was something to be feared by developers, but embraced.

“I believe the game development community will learn and evolve and respond and react to the phenomenon of user-generated content,” he said. “Allowing gamers to express themselves will only enrich the experience.”

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