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Gamers invited to design Conduit control method

Friday, 19th September 2008 12:31 GMT By Patrick Garratt

High Voltage put out a press release this morning asking gamers to submit idea about how to control upcoming Wii FPS, The Conduit.

Basically, it’s a competition in which you need to provide control gestures for the following:

1. Move Forward/Back
2. Strafe Left/Right
3. Jump/Activate
4. Shoot Weapon
5. Target Lock
6. Crouch
7. Reload Weapon
8. Scope/Binocular Mode
9. Switch Between Weapons Carried
10. Switch Between Grenades Carried
11. Pause Menu
12. Swap Between Weapon Carried and Weapon on Ground
13. Equip ASE (All-Seeing-Eye) / Special
14. Aim Reticule/Turn Camera
15. Melee Attack
16. Throw Grenade

The winner gets the control method included as an option in the game, which releases in the first quarter of 2009.

Just to be clear: you don’t get any money.

Full thing after the break.

TAKE CONTROL OF THE CONDUIT

High Voltage Software announces contest for controller mappings in The Conduit

Hoffman Estates, IL – September 17, 2008 – High Voltage Software, Inc., one of the world’s largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wii™ in the first quarter of 2009.

The idea started as a simple conversation within the development team. The team’s Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.

“Given how flexible our control scheme code is, and how we’re going to have several preset mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”

“From the start of the project our primary goal has been to make the definitive first person shooter for the Wii, and specifically for core gamers. Asking core gamers for their input is just a logical extension of that rationale,” commented Kerry J. Ganofsky, Chief Executive Officer.

The contest rules are simple; using a standard Wii-Remote and Nunchuk combination, fans should send in what control mapping they think would be best for the following functions:

1. Move Forward/Back
2. Strafe Left/Right
3. Jump/Activate
4. Shoot Weapon
5. Target Lock
6. Crouch
7. Reload Weapon
8. Scope/Binocular Mode
9. Switch Between Weapons Carried
10. Switch Between Grenades Carried
11. Pause Menu
12. Swap Between Weapon Carried and Weapon on Ground
13. Equip ASE (All-Seeing-Eye) / Special
14. Aim Reticule/Turn Camera
15. Melee Attack
16. Throw Grenade

Fans should also feel free to also suggest Wii-motions (gestures) to trigger actions – just be sure to describe motions thoroughly enough that they are clear to High Voltage Software’s design team.

Entries should be sent to Feedback@High-Voltage.com with the subject line of “Conduit Controller Mapping Contest”. Winning entries will be made available for selection through the UI as official controller schemes for The Conduit, with appropriate in-game credit given to their creators.

Contest entries must be received prior to November 14, 2008. Entries using duplicate schemes will be awarded based on whichever was received first. Winners grant permission to High Voltage Software (HVS) to use his/her name for professional and promotional purposes. All entries become the property of HVS and under no conditions does HVS promise any financial or monetary compensation to those who enter.

About High Voltage Software, Inc.

High Voltage Software is a game development company located in Hoffman Estates, Illinois. Established in 1993, it now employs approximately 130 staff members. For more information, please visit their website at www.high-voltage.com.

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9 Comments

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  1. DrDamn

    Feel free to suggest gestures, cos the controller sure as hell ain’t got enough buttons for this stuff :D

    #1 6 years ago
  2. yupyup

    So I get to do your job for you *and* receive no money for it?

    Wow. Well so far High Voltage, I can think of just one gesture I’d like to give you.

    #2 6 years ago
  3. ecu

    Why don’t they just allow an option to completely customise your controls?

    Is there a reason why most games never offer this? Surely a way to get around game control complains would allow you to assign any ability to any button, at your own leisure.

    #3 6 years ago
  4. Blerk

    Forward/backward/strafing on the left-stick, looking around on the right-stick, primary fire on the right trigger, secondary fire on the right shoulder, duck and jump on the left trigger and shoulder, weapons changes on the d-pad, any other business on the face butt…. oh.

    #4 6 years ago
  5. DrDamn

    @Ecu

    Well in this case it’s because there aren’t enough buttons and some have to be done as gestures *shudder*.

    #5 6 years ago
  6. BartonFink

    No option for use the classic controller then?

    #6 6 years ago
  7. Tiger Walts

    “This control method requires an extra peripheral setup procedure.

    1. Plug in Your Nintendo GameCube Controller.”

    #7 6 years ago
  8. fj

    Press ‘start’. Select required action. Select ‘continue’.

    #8 6 years ago
  9. Gekidami

    Because sometimes the devs just cant be arsed to do it themselfs…

    #9 6 years ago