If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Good games don't need big teams, says Media Molecule

Kicking off Paris GDC this morning, Media Molecule boss Mark Healey has said that massive teams aren't necessary to make big games, GI reports.

"One of the interesting things about the titles shown here is that the team sizes vary quite a lot," he said, showing a list of game concepts in his keynote. "I think there's a misconception in the games industry at the moment that you need 200 people to make a game now because technology is so amazing.

"But actually, some of the recent very successful games had teams of about four or five people - for example, Brain Training."

Alex Evans, also of the LittleBigPlanet developer, added: "I believe that was a very small, focused team. And when you go through the breadth of our industry, it's really staggering that you have casual games, role-playing games, you have MMOs, you have educational games, puzzle games, social games - the breadth is completely insane, and that's just a huge inspiration for us."

More through the link.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

LittleBigPlanet

PS3, PlayStation Vita, PSP

Related topics
About the Author
Patrick Garratt avatar

Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

Comments