Good games don’t need big teams, says Media Molecule

By Patrick Garratt, Monday, 23 June 2008 13:44 GMT

Kicking off Paris GDC this morning, Media Molecule boss Mark Healey has said that massive teams aren’t necessary to make big games, GI reports.

“One of the interesting things about the titles shown here is that the team sizes vary quite a lot,” he said, showing a list of game concepts in his keynote. “I think there’s a misconception in the games industry at the moment that you need 200 people to make a game now because technology is so amazing.

“But actually, some of the recent very successful games had teams of about four or five people – for example, Brain Training.”

Alex Evans, also of the LittleBigPlanet developer, added: “I believe that was a very small, focused team. And when you go through the breadth of our industry, it’s really staggering that you have casual games, role-playing games, you have MMOs, you have educational games, puzzle games, social games – the breadth is completely insane, and that’s just a huge inspiration for us.”

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