Ron Gilbert
Monkey Island and Maniac Mansion creator wants to buy IPs from Disney
Now that Disney won’t be making games in-house, it’s time for some classic IPs to return to their original creators.
Ron Gilbert headlines
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Ron Gilbert would really like to make another Monkey Island
Ron Gilbert, the lead designer of the first two Monkey Island games, has expressed desire to return to the 25-year-old series.
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Thimbleweed Park's Ron Gilbert feels modern adventure games "get too lost in story"
Ron Gilbert’s next adventure game Thimbleweed Park, will focus more on puzzles than story, much like classic adventure games of the past.
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Thimbleweed Park achieves all stretch goals and closes off with over $600k raised
The Kickstarter campaign for Ron Gilbert’s Thimbleweed Park has been widely successful, raising just over $600,000 and smashing through all stretch goals.
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Thimbleweed Park fully funded on Kickstarter
Thimbleweed Park, a new adventure in the style of classic LucasArts games, has smashed through its Kickstarter goal in one week.
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Maniac Mansion spiritual successor Thumbleweed Park takes to Kickstarter
Maniac Mansion creators Ron Gilbert and Gary Winnick have teamed up to produce a spiritual successor to the much-loved LucasArts point and click adventure.
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The Cave: Ron Gilbert's puzzler is heading to iOS
The Cave is heading to iOS formats, and Sega will be handling porting duties for Ron Gilbert’s subterranean adventure-puzzler.
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Monkey Island: Gilbert has no plans to make follow-up, but discusses dream sequel anyway
The Secret of Monkey Island creator Ron Gilbert has explicitly stated that he has no plans to make another instalment of the LucasArts adventure series, but he has shared his theoreticals about what a follow-up might look like.
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Scurvy Scallywags: Ron Gilbert reveals next project with images
Scurvy Scallywags is the next game from legendary adventure game developer Ron Gilbert. Just a week after he bid farewell to Double Fine, he’s back with the announcement of his next game. It’s described as a “musical match-3 pirate RPG”. You can’t say the man isn’t creative.
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Monkey Island creator keen on "vibrant", small-team mobile scene
Ron Gilbert has said he likes working on mobile games because the smaller teams feel a bit like the development environment of his early career.
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Monkey Island creator farewells Double Fine
The Secret of Monkey Island creator Ron Gilbert has left Double Fine.
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Ron Gilbert to keynote PAX Australia
The Secret of Monkey Island creator Ron Gilbert is to appear at PAX Australia. Kotaku reports Gilbert has signed up to present one of Pax’s famous “storytime” keynotes, and will be the opening speaker. The legendary designer has extensive credits at LucasArts and Hothead prior to his most recent work on The Cave for Double […]
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The Cave lands in Europe tomorrow on all formats, in NA for Xbox 360
The Cave will release on eShop tomorrow in the UK, Nintendo has confirmed. The game releases in the US today on PC, PSN, and Wii U for $14.99/€12.99. It will release tomorrow on PSN, and the eShop in Europe, and on the XBL Marketplace in the US and Europe for €12.99/1200 MS Points. Reviews for […]
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The Cave reviews are go, get the scores here
The Cave, Ron Gilbert’s latest platform adventure title has entered the review stage, and with it a dose of scores have begun flooding the internet like the rising tide in some faraway limestone cavern full of stalactites. Google ‘stalactites’ then check out the scores below.
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The Cave set for multiplatform release next week
The Cave, Double Fine and Ron Gilbert’s cute-looking adventure game has been given a release date on PC, PSN, Wii U and Xbox Live. The Cave will be available on January 22 for PSN and the Nintendo eShop for $14.99/€12.99, and on January 23 for 1200 MS Points, on Steam for $14.99/€12.99, and PSN in […]
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The Cave now available for Steam pre-purchase
The Cave, the latest adventure from Monkey Island creator Ron Gilbert, is now abailable for pre-purchase on Steam. The Double Fine-developed title is $20 and still doesn’t have a PC release date beyond sometime this month; it’s also coming to PlayStation 3, Wii U and Xbox 360. It challenges players to control three protagonists at […]
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Ron Gilbert’s The Cave: why you needn’t fear the Reaper
Stace Harman ventures into The Cave and speaks to adventure game veteran Ron Gilbert about the cheery subject of death.
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The Cave Wii U "up to par" with other consoles
The Cave will use the Wii U’s Game Pad to make character selection easier, but Double Fine otherwise expects it to be identical to other console versions.
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The Cave: new trailer introduces playable characters
The Cave creator Ron Gilbert and developer Double Fine have released a new trailer for their madcap platform-adventure game. In it, the talking cave discusses some of the game’s seven playable character, and reveals why they have entered the cave in the first place. Some are looking for answers, some for wishes, and others simply […]
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Monkey Island creator explains core tenets of The Cave
Double Fine’s Ron Gilbert says that the upcoming release of adventure game The Cave has no inventory, will include some light platforming as well as a cast of seven which will greatly enhanced replayability.
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Ron Gilbert latest
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Monkey Island and Maniac Mansion creator wants to buy IPs from Disney
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Thimbleweed Park’s Ron Gilbert feels modern adventure games “get too lost in story”
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Thimbleweed Park achieves all stretch goals and closes off with over $600k raised
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Maniac Mansion spiritual successor Thumbleweed Park takes to Kickstarter
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Monkey Island: Gilbert has no plans to make follow-up, but discusses dream sequel anyway
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Scurvy Scallywags: Ron Gilbert reveals next project with images
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Monkey Island creator keen on “vibrant”, small-team mobile scene
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The Cave lands in Europe tomorrow on all formats, in NA for Xbox 360
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Ron Gilbert says he’ll contact Disney “at some point” regarding rights to Monkey Island franchise
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The Cave character trailer highlights the Hillbilly, Monk, Scientist, and the Twins
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Disney’s Lucasarts acquisition: ‘I wish I owned Monkey Island’, says Gilbert
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Indie Speed Run judges announced for world’s first online game jam
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Developers can “get into a lot of trouble,” worrying what the audience thinks, says Gilbert