Naughty Dog's Evan Wells has said that thanks to the multiplayer work done on Uncharted 2, the firm could incorporate online features into all its games in the future.
"We learned a great deal during production and we’re still learning as we move through our multiplayer demo and into launch," Wells revealed to Game Informer when asked about lessons learned during multiplayer production.
"So I guess one of the things we learned is when you’re working on an online game, the work doesn’t stop once you’ve gold mastered. We also found that your character control has to be even tighter for multiplayer games because players are much less forgiving when being killed by another human being (fortunately this had huge benefits for our single player too).
"We set aside time everyday to have the entire company play the game and we found the feedback we received to be invaluable. We have a wide range of players at Naughty Dog, and we used that diversity to tune the game to be accessible to new online players and hardcore veterans alike.
"Absolutely, Uncharted 2’s multiplayer is just a steppingstone, as I see every game we do in the future having some sort of online feature set."
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