Lucretia My Reflection is one of the longest missions added with Cyberpunk 2077's Phantom Liberty DLC, with a few distinct phases taking place across multiple in-game days. It represents the end of the DLC storyline's first act, and while it's largely linear, there are a couple of minor choices to be made along the way, as well as some puzzles that might catch you out.
What's more, Lucretia My Reflection is the mission which introduces the character of Solomon Reed, CP2077's latest celebrity avatar portrayed by Idris Elba. If you're curious to know a little bit more about how and when exactly you get to meet Phantom Liberty's new hero, read on, but beware some mild spoilers for the new DLC storyline!Watch on YouTube
CP2077 Phantom Liberty Lucretia My Reflection walkthrough
Lucretia My Reflection kicks in once you've completed the boss fight with the Chimera at the end of the mission Spider And The Fly. You begin still accompanied by Myers, and your first objective is to reach a Dogtown apartment Songird knows as a hideout, which she directed you to before you got cut off from her.
How to reach the hideout
Your route to the hideout begins in the subway tunnels. Investigate the boss arena once the Chimera is down to find a shipping container near the body that conceals the entrance.
Follow Myers through the tunnels and talk to her to get more information about what you're facing in Dogtown. Now that you're cut off from Songbird, Johnny is back in your head and will chip in with his own commentary on the NUSA President's claims.
After your chat with Johnny, Myers will ask you to take the lead and find a way through the next part of the underground tunnels. To begin with, just keep following the objective marker through the tunnel, climbing the ladder where some scaffolding blocks the path and dropping down the other side. Request Myers' help to push a loaded-up cart out of the way so that you can continue onwards.
Approach the gate and scan and neutralise the security camera above the entrance to the steam tunnel off to the side. There are two routes you can take from here: the forward path requires a strength or technical check to get the gate open, while the alternate route through the steam tunnel tasks you with solving a valve puzzle to shut off some steam pipes.
If you're sneaking through the steam tunnels, the vale you need is clearly visible behind some scaffolding in the previous room, but isn't as easy to reach as you might hope.
To reach it, you need to jump up onto the partially collapsed walkway above and to your right as you face the valve. Follow it around to the left and drop down two levels into the red-lit area to interact with the valve and shut off the steam.
Climb back out the way you came and crouch-walk through the tunnel until you come out into a corridor. Deal with the security camera and then go through the door to reach a control room. Investigate to your heart's content before exiting out the other door and into yet more subway tunnels.
Luckily, from here it's a straightforward matter of taking the ramp up and then following the path to the elevator. On the way up, V will suffer a brief episode thanks to their worsening condition, leading to a further chat with Myers and Johnny. Once that's done, you'll be on the same floor as the hideout, which you and Myers cautiously enter.
How to turn on the hideout generator
The hideout is clear of enemies but has no power when you first enter it, so your first priority is to turn on the lights. Head to the lower right-hand corner of the apartment as you enter and scan the large generator unit there and attempt to kickstart it to learn that it needs a battery.
There are several old batteries scattered around the hideout, but V will reject most of them as unfit for purpose. The one you want is in a battery powered drone near to the column opposite the door where you entered. Plug it into the generator to switch the lights on, after which you'll have another heart-to-heart with Myers.
Should you kill or recruit the scavengers?
No sooner have you and Myers cracked open a beer and maybe dallied in some mild flirtation, though, and you're interrupted by the arrival of two more people who apparently know all about this hideout. Jacob and Taylor are a pair of scavengers and you might be tempted to shoot them dead on sight. However, if you follow the objective prompt to speak to them, it's a surprisingly easy job turning them round to your point of view, at least as long as you promise to make it worth their while.
Agree to share the hideout and the pair will provide you with insider knowledge of Dogtown — including some useful loot locations. Don't get too attached though (or, alternatively, don't worry too much if you shot first and asked questions never), since they don't get to hang around much past the end of this mission one way or the other.
Should you take the oath?
The next morning, Myers will inform you of the next part of your mission, and hooray, this is the part where you finally get to go and meet Solomon Reed, providing you with an identifying coin to add you to the FIA database and prove you really have been sent by the NUSA President.
First, though, Myers wants you to take an oath as part of your semi-official recruitment as her latest spook — a proposition which Johnny naturally disapproves of very strongly.
This leads to a pretty simple binary choice, with an equally binary outcome:
- Take oath: Myers will trust you more, but this choice costs you Johnny's respect.
- Take coin: V skips the oath, increasing Johnny's respect for them; Myers will be understanding but remain a bit more wary of V.
Either way, V is now ready to set off into Dogtown and track down Solomon Reed.
How to meet Solomon Reed
Secret agents aren't exactly known for being easy to contact, and there are a few hoops to jump through before Solomon will agree to a face-to-face meeting.
You're first directed to an abandoned restaurant in the district, called Capitán Caliente. You arrive to find the place locked up, but there are a couple of ways to gain access. Scan a panel by the entrance with orange cables sticking out of it, and you'll receive an optional objective to override the fusebox and force open the door.
The cables are pretty easy to follow by sight, but the fusebox is high up on another level of this semi-derelict commercial plaza, and a couple of promising looking routes lead to dead-ends. To get to where you're aiming for, head right from the restaurant's entrance as you face it and scale a conveniently placed piece of crumbling concrete walkway to get one level higher.
Follow this walkway all the way around the upper square until you're roughly above Capitán Caliente — there are some makeshift gangplanks connecting the different structures in the plaza, and at one point you'll need to jump over a person who's sitting rather inconsiderately in your path. Just past her this level dead-ends, but turn around and you can climb more rubble to get you up to the next floor.
On the third-level bridge, resist the temptation to scale to yet another level, and instead head right and step out onto the metal walkway next to the broken part of the bridge wall. This walkway is more or less hidden until you're standing right next to it, but can be identified by the two yellowish barriers nearby.
Follow this walkway around, jumping over one area where the makeshift planking has broken and fallen away, and you'll reach the fusebox in an alcove. Scan and interact with it to override and open the door to Capitán Caliente.
Alternatively, if all of this sounds like a lot of effort, there's a less elegant but potentially quicker way in. Turn left at Capitán Caliente's entrance and follow the building around until you reach the dumpsters. There's a hole in the wall behind one of the dumpsters that lets into one of the restaurant's back rooms.
Next you need to scan the restaurant's interior to find a specific phone used to contact Solomon. The one you're after is an old-fashioned landline, and can be found in the storeroom you access through a doorway to the right behind the restaurant counter. You'll first need to scan a shelving unit and push it aside.
V needs a moment to hilariously struggle with this piece of analogue technology, but with some assistance from Johnny, you're able to dial the phone number Myers gave you (0931). After a brief conversation, Solomon will instruct you to meet him at a nearby basketball court, which is marked on your map as the next quest destination.
Head uphill to the court and interact with the seat in the bleachers to begin the scene where you eventually meet Solomon. After a brief yet intense interrogation, you'll accompany him back to the hideout, and engage in a long conversation with both Reed and Myers that sets up the next phase of the DLC's main story.
Finally, you'll be prompted to wait two in-game days for Reed's next communication, at which point the mission will end. To make the time pass faster, the game suggests you might like to complete some side jobs and gigs — it's around this point that Dogtown's first side mission No Easy Way Out will pop up in your quest log, so why not check that out while you wait?