Jeremy Parish
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Great Works, Troubling Moments
The controversy surrounding Dragon's Crown inspires the question: Does one rotten element ruin the entire experience?
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Donkey Kong Country Turns 25: Gaming's Biggest Bluff
Twenty-five years ago, Nintendo faced the threat of obsolescence with sheer bravado—and won.
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Hajime Tabata Pulls Back the Curtain on Luminous Productions
Square Enix’s latest splinter project appears to be striking out in new yet familiar directions.
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With The Good Life, Swery Aspires to Make Life and Games Truly Good
But maybe that's a given in a game where you can ride around on the back of a sheep.
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New Deer is Blazing a Trail for Western Animation in Japan
How one animation enthusiast hopes to use games to broaden Japan's cultural horizons.
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How a Blind Prince is Guiding NIS to a Better Future
With the help of a monstrous princess… and many talented up-and-comers.
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Lumines Remastered Owes Its Existence to Nintendo Switch
Further cementing the system's reputation as the modern-day PSP and Vita replacement.
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"We Need More Traps!" Nigoro Speaks on La-Mulana 2's Development and Console Possibilities
Nigoro's Takumi Naramura on challenge levels, creative challenges, and more.
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Cave Story Publisher Nicalis Brings an Eclectic Slate of Games to the West
Nicalis' BitSummit 2018 showing in Japan had a big emphasis on Switch games too.
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With Jupiter and Mars, Two Former Game Journalists Hope to Save the Planet
Walk 100 miles in another dolphin's shoes. Or maybe swim. In their fins.
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Metroid Game By Game Reviews: Metroid Prime 3: Corruption
The Prime comes to a head, simultaneously elevated yet diminished by technology.
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The Final Fantasist: A Conversation With Yoshitaka Amano
COVER STORY: The artist who has given life to so many Final Fantasy games speaks about his inspirations, the difference between fine and commercial art, and his current projects.
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How Dragon Quest Inspired the First Big Console RPG Boom in Japan, Both For Better and For Worse
HISTORY OF RPGS | A survey of the innovative RPGs to emerge in Loto's wake.
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Yuji Horii Remembers the Difficult Road to Liberating RPGs from Costly Computers With Dragon Quest
HISTORY OF RPGS | The great migration away from just PCs started with Dragon Quest in 1986.
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How the Ultima Trilogy Took a Genre from Tabletop to Hi-Tech
HISTORY OF RPGS | In Part One of our new monthly series, Lord British shares his perspectives on the process of bringing pen-and-paper RPGs into the digital realm.
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The Bard's Tale Launched the Second Wave of RPGs
HISTORY OF RPGS | Welcome to Skara Brae, and to the future.
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How Wizardry Cast Story Aside in Favor of Casting Spells
HISTORY OF RPGS | In Part Two of our monthly series, Robert Woodhead enlightens us about Wizardry's pursuit of systems over story.
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How Ultima 4 and Wasteland Ushered in a New Era of Maturity for RPGs
HISTORY OF RPGS | Inside Ultima 4 and Wasteland, two critical attempts to bring meaning to the genre of RPGs.
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NES Classic Edition F.A.Q.: Everything You Need to Know About Nintendo's NES Mini
Fully updated! Your questions about Nintendo's new mini-console — answered!
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NES Creator Masayuki Uemura on the Birth of Nintendo's First Console
The man who designed Nintendo's revolutionary console recounts the system's birth and the challenges of building an international business.
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Metroid Game By Game Reviews: Metroid Fusion
Metroid's fourth entry may have painted the saga into a corner, but those brushstrokes present a better picture than many want to admit.
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Metroid Game By Game Reviews: Metroid II: Return of Samus
The constraints of portable design helped Nintendo develop smarter expressions of the Metroid concept.
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Metroid Game By Game Reviews: Metroid
Nintendo's classic sci-fi adventure can be a tough sell today, but it redefined action games.
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The Past was on Prominent Display at BitSummit 2017, but the Event Feels Like The Future
Look past the loving tributes to retro games and Japan's premiere indie games event feels like the natural, inevitable destiny of video gaming.
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Iconoclasts Offers the Perfect Combination of Vintage SEGA And Nintendo
Konjak brokers peace for the 16-bit console wars.
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One of Japan's Unsung Developers Makes a Move For Independence
The wizards at Hexadrive want to prove they can offer to gaming more than just tech savvy.
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Hey, the Creators of Pokémon Released a New Game That You Didn't Know About
Game Freak wants you to know Giga Wrecker exists (and it's pretty cool).
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Love, Peace, Revenge, and Crowdfunding: Keiichi Yano Raps With Us About Project Rap Rabbit
We talk to Keiichi Yano about his joint venture with PaRappa creator Masaya Matsuura.
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Splatoon and Bomberman Had a Baby and Named It Mekuru
Over Fence presents: The next Switch game that will estrange you from your three best friends.
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Mighty Gunvolt Burst: We Talk to Inti Creates About The Upcoming Sequel
Inti Creates gives Mighty No. 9's cast a shot at a happier ending.
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"The Greatest Star Wars Game Ever": Dark Forces
It's May the 4th! Here's one of our favorite Star Wars games ever!
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Hajime Tabata Reflects on the Transformation of Versus XIII to Final Fantasy XV
INTERVIEW | The trials of transforming Versus XIII, preparing a global launch, and making Prompto popular.
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Design in Action | The Last Guardian: How to be Trained by Your Dragon
Or: How the players got played.
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Poochy & Yoshi's Woolly World 3DS Review: Poochy Ain't Stupid
Nintendo's charming Wii U platformer gets a visual downgrade, but there are enough new goodies to make up for it.
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5 Essential SEGA Soundtracks On Spotify
SEGA just dumped a huge collection of game soundtracks on the popular streaming service. Here's where you ought to start.
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Our Dreams for Virtual Console on Nintendo Switch
As well as more grounded speculation about the form it's actually likely to take.
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Hajime Tabata on Final Fantasy XV's DLC, Chapter 13: "This Won't Be a Completely Different Game"
FFXV's director offers some insight into the game's unconventional downloadable content scheme (and who is FFXV's best boy).
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Yakuza 0, a Fascinating Game Completely at Odds With Itself
SEGA's crime odyssey isn't afraid of a little tonal whiplash, which sometimes can be a good thing... but not always.
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Opinion: Switch Isn't for Everyone, But It's Definitely For Me
From concept to software, Nintendo's new console hits all the right notes for at least one USgamer writer.
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The JRPG is Doing Just Fine, Thanks
2016 IN REVIEW: The year's roster of excellent import role-playing options suggest rumors of the genre's death have been somewhat premature.
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Super Mario Maker for 3DS Review: The Fine Art of Overcompensating
Nintendo breaks its trend of disappointing Wii U-to-3DS downconversions by totally revamping the wrapper for its level-design tool kit.